Searched refs:GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS (Results 1 – 16 of 16) sorted by relevance
309 …).c_str(), "MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS… in init()
496 …LIMIT_CASE(max_combined_fragment_uniform_components, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,… in init()
1206 …case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPO…
731 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 macro
2544 { GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, usage.numCombinedUniformComponents }, in checkShaderResourceUsage()2697 { GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, usage.numCombinedFragmentUniformComponents }, in checkProgramCombinedResourceUsage()
2153 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: in getIntegerv()2501 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: in getQueryParameterInfo()
266 …{ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].Max…
920 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 macro
922 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 macro
805 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 macro
1429 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 macro
1316 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 macro
1447 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 macro
1334 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 macro