/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 569 ctx.glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &bufferSize); in get_nuniformfv() 659 ctx.glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &bufferSize); in get_nuniformiv() 749 ctx.glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &bufferSize); in get_nuniformuiv()
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D | es31fLayoutBindingTests.cpp | 1672 …L_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_COMBINED_UNIFORM_BLOCKS, "Colo… in UBOBindingRenderCase() 1836 GL_MAX_COMBINED_UNIFORM_BLOCKS, in UBOBindingNegativeCase()
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D | es31fIntegerStateQueryTests.cpp | 701 verifyStateIntegerMin(result, gl, GL_MAX_COMBINED_UNIFORM_BLOCKS, minMax, m_verifierType); in iterate()
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D | es31fProgramInterfaceQueryTestCase.cpp | 2695 { GL_MAX_COMBINED_UNIFORM_BLOCKS, usage.numUniformBlocks }, in checkProgramCombinedResourceUsage()
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D | es31fTessellationTests.cpp | 7250 …iform_blocks", "Test MAX_COMBINED_UNIFORM_BLOCKS", GL_MAX_COMBINED_UNIFORM_BLOCKS, 6… in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fImplementationLimitTests.cpp | 494 LIMIT_CASE(max_combined_uniform_blocks, GL_MAX_COMBINED_UNIFORM_BLOCKS, GLint, 24); in init()
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D | es3fIntegerStateQueryTests.cpp | 2811 … "MAX_COMBINED_UNIFORM_BLOCKS has minimum value of 24", GL_MAX_COMBINED_UNIFORM_BLOCKS, … in init()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1204 case GL_MAX_COMBINED_UNIFORM_BLOCKS: return "GL_MAX_COMBINED_UNIFORM_BLOCKS";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 727 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 2156 case GL_MAX_COMBINED_UNIFORM_BLOCKS: in getIntegerv() 2502 case GL_MAX_COMBINED_UNIFORM_BLOCKS: in getQueryParameterInfo()
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/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 262 …{ GL_MAX_COMBINED_UNIFORM_BLOCKS, CONTEXT_INT(Const.MaxCombinedUniformBlocks), extra_ARB_uniform_b…
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 916 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
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D | gl31.h | 916 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
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D | gl32.h | 916 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 918 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 799 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1425 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
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D | glext.h | 1312 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1442 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
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D | glext.h | 1329 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
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