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Searched refs:GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (Results 1 – 16 of 16) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fInteger64StateQueryTests.cpp308 …x()).c_str(), "MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,… in init()
Des3fImplementationLimitTests.cpp495 …LIMIT_CASE(max_combined_vertex_uniform_components, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, … in init()
/external/deqp/framework/opengl/
DgluStrUtil.inl1205 …case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONEN…
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h730 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceQueryTestCase.cpp2515 { GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, usage.numCombinedUniformComponents }, in checkShaderResourceUsage()
2696 { GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, usage.numCombinedVertexUniformComponents }, in checkProgramCombinedResourceUsage()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2159 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: in getIntegerv()
2503 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: in getQueryParameterInfo()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h265 …{ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxComb…
/external/mesa3d/include/GLES3/
Dgl3.h919 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
Dgl31.h919 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
Dgl32.h919 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
/external/swiftshader/include/GLES3/
Dgl3.h921 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl802 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
/external/swiftshader/include/GL/
Dglcorearb.h1428 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
Dglext.h1315 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
/external/mesa3d/include/GL/
Dglcorearb.h1445 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
Dglext.h1332 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro