Searched refs:GL_MAX_COMPUTE_IMAGE_UNIFORMS (Results 1 – 13 of 13) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fShaderBuiltinConstantTests.cpp | 325 { "gl_MaxComputeImageUniforms", getInteger<GL_MAX_COMPUTE_IMAGE_UNIFORMS> }, in init()
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D | es31fNegativeComputeTests.cpp | 258 const int limit = getResourceLimit(ctx, GL_MAX_COMPUTE_IMAGE_UNIFORMS); in exceed_image_uniforms_limit()
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D | es31fIntegerStateQueryTests.cpp | 836 …fierSuffix).c_str(), "Test MAX_COMPUTE_IMAGE_UNIFORMS", GL_MAX_COMPUTE_IMAGE_UNIFORMS, 4,… in init()
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D | es31fProgramInterfaceQueryTestCase.cpp | 2570 { GL_MAX_COMPUTE_IMAGE_UNIFORMS, usage.numImages }, in checkShaderResourceUsage()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1263 case GL_MAX_COMPUTE_IMAGE_UNIFORMS: return "GL_MAX_COMPUTE_IMAGE_UNIFORMS";
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/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 318 …{ GL_MAX_COMPUTE_IMAGE_UNIFORMS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms),…
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1435 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD macro
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/external/mesa3d/include/GLES3/ |
D | gl31.h | 1206 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD macro
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D | gl32.h | 1206 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 2254 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD macro
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D | glext.h | 2201 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 2277 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD macro
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D | glext.h | 2224 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD macro
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