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Searched refs:GL_MAX_ELEMENTS_INDICES (Results 1 – 17 of 17) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fImplementationLimitTests.cpp451 LIMIT_CASE(max_elements_indices, GL_MAX_ELEMENTS_INDICES, GLint, 0); in init()
Des3fIntegerStateQueryTests.cpp2793 …es", "MAX_ELEMENTS_INDICES has minimum value of 0", GL_MAX_ELEMENTS_INDICES, 0 … in init()
/external/mesa3d/src/glx/
Dsingle2.c242 case GL_MAX_ELEMENTS_INDICES: in get_client_data()
/external/deqp/framework/opengl/
DgluStrUtil.inl1175 case GL_MAX_ELEMENTS_INDICES: return "GL_MAX_ELEMENTS_INDICES";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h519 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2165 case GL_MAX_ELEMENTS_INDICES: in getIntegerv()
2506 case GL_MAX_ELEMENTS_INDICES: in getQueryParameterInfo()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h27 { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
/external/mesa3d/include/GL/
Dgl.h1454 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
Dglcorearb.h459 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
Dglext.h95 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
/external/mesa3d/include/GLES3/
Dgl3.h692 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
Dgl31.h692 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
Dgl32.h692 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
/external/swiftshader/include/GLES3/
Dgl3.h694 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl339 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
/external/swiftshader/include/GL/
Dglcorearb.h459 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
Dglext.h95 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro