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Searched refs:GL_MAX_ELEMENT_INDEX (Results 1 – 16 of 16) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fInteger64StateQueryTests.cpp297 { "max_element_index", "MAX_ELEMENT_INDEX", GL_MAX_ELEMENT_INDEX, 0x00FFFFFF /*2^24-1*/ }, in init()
Des3fImplementationLimitTests.cpp438 LIMIT_CASE(max_element_index, GL_MAX_ELEMENT_INDEX, GLint64, (1<<24)-1); in init()
/external/deqp/modules/gles3/stress/
Des3sDrawTests.cpp168 gl.glGetInteger64v(GL_MAX_ELEMENT_INDEX, &indexLimit); in iterate()
/external/deqp/framework/opengl/
DgluStrUtil.inl1162 case GL_MAX_ELEMENT_INDEX: return "GL_MAX_ELEMENT_INDEX";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h799 #define GL_MAX_ELEMENT_INDEX 0x8D6B macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2162 case GL_MAX_ELEMENT_INDEX: in getIntegerv()
2505 case GL_MAX_ELEMENT_INDEX: in getQueryParameterInfo()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h251 …{ GL_MAX_ELEMENT_INDEX, CONTEXT_INT64(Const.MaxElementIndex), extra_ARB_ES3_compatibility_api_es3 …
/external/mesa3d/include/GLES3/
Dgl3.h988 #define GL_MAX_ELEMENT_INDEX 0x8D6B macro
Dgl31.h988 #define GL_MAX_ELEMENT_INDEX 0x8D6B macro
Dgl32.h988 #define GL_MAX_ELEMENT_INDEX 0x8D6B macro
/external/swiftshader/include/GLES3/
Dgl3.h990 #define GL_MAX_ELEMENT_INDEX 0x8D6B macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1034 #define GL_MAX_ELEMENT_INDEX 0x8D6B macro
/external/swiftshader/include/GL/
Dglcorearb.h2250 #define GL_MAX_ELEMENT_INDEX 0x8D6B macro
Dglext.h2197 #define GL_MAX_ELEMENT_INDEX 0x8D6B macro
/external/mesa3d/include/GL/
Dglcorearb.h2273 #define GL_MAX_ELEMENT_INDEX 0x8D6B macro
Dglext.h2220 #define GL_MAX_ELEMENT_INDEX 0x8D6B macro