Searched refs:GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (Results 1 – 14 of 14) sorted by relevance
189 GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, in init()
342 { "gl_MaxFragmentAtomicCounterBuffers", getInteger<GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS> }, in init()
214 …? (m_target == GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS ? MAX_FRAG_ATOMIC_COUNTER_BUFFERS_GLES32 // 1 in iterate()822 …).c_str(), "Test MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, 0… in init()
2541 { GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, usage.numAtomicCounterBuffers }, in checkShaderResourceUsage()
315 case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: in glGetIntegerv()
1255 case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: return "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS";
298 …{ GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomi…
1500 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 macro
1269 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 macro
2123 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 macro
2070 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 macro
2146 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 macro
2093 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 macro