Home
last modified time | relevance | path

Searched refs:GL_MAX_FRAGMENT_UNIFORM_BLOCKS (Results 1 – 18 of 18) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fInteger64StateQueryTests.cpp309 …RM_COMPONENTS", GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_M… in init()
Des3fImplementationLimitTests.cpp484 …LIMIT_CASE(max_fragment_uniform_blocks, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GLint, minFragmentUnif… in init()
Des3fIntegerStateQueryTests.cpp2806 … "MAX_FRAGMENT_UNIFORM_BLOCKS has minimum value of 12", GL_MAX_FRAGMENT_UNIFORM_BLOCKS, … in init()
/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp1672 …L_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MA… in UBOBindingRenderCase()
1835 GL_MAX_FRAGMENT_UNIFORM_BLOCKS, in UBOBindingNegativeCase()
Des31fProgramInterfaceQueryTestCase.cpp2538 { GL_MAX_FRAGMENT_UNIFORM_BLOCKS, usage.numUniformBlocks }, in checkShaderResourceUsage()
/external/deqp/framework/opengl/
DgluStrUtil.inl1196 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h726 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2174 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: in getIntegerv()
2509 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: in getQueryParameterInfo()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h261 …{ GL_MAX_FRAGMENT_UNIFORM_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks…
/external/mesa3d/include/GLES3/
Dgl3.h915 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
Dgl31.h915 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
Dgl32.h915 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
/external/swiftshader/include/GLES3/
Dgl3.h917 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl798 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
/external/swiftshader/include/GL/
Dglcorearb.h1424 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
Dglext.h1311 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
/external/mesa3d/include/GL/
Dglcorearb.h1441 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
Dglext.h1328 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro