Searched refs:GL_MAX_FRAGMENT_UNIFORM_BLOCKS (Results 1 – 18 of 18) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fInteger64StateQueryTests.cpp | 309 …RM_COMPONENTS", GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_M… in init()
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D | es3fImplementationLimitTests.cpp | 484 …LIMIT_CASE(max_fragment_uniform_blocks, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GLint, minFragmentUnif… in init()
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D | es3fIntegerStateQueryTests.cpp | 2806 … "MAX_FRAGMENT_UNIFORM_BLOCKS has minimum value of 12", GL_MAX_FRAGMENT_UNIFORM_BLOCKS, … in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fLayoutBindingTests.cpp | 1672 …L_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MA… in UBOBindingRenderCase() 1835 GL_MAX_FRAGMENT_UNIFORM_BLOCKS, in UBOBindingNegativeCase()
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D | es31fProgramInterfaceQueryTestCase.cpp | 2538 { GL_MAX_FRAGMENT_UNIFORM_BLOCKS, usage.numUniformBlocks }, in checkShaderResourceUsage()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1196 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 726 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 2174 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: in getIntegerv() 2509 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: in getQueryParameterInfo()
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/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 261 …{ GL_MAX_FRAGMENT_UNIFORM_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks…
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 915 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
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D | gl31.h | 915 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
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D | gl32.h | 915 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 917 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 798 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1424 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
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D | glext.h | 1311 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1441 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
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D | glext.h | 1328 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D macro
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