Searched refs:GL_MAX_FRAGMENT_UNIFORM_COMPONENTS (Results 1 – 18 of 18) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fInteger64StateQueryTests.cpp | 309 …RAGMENT_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS))); in init()
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D | es3fImplementationLimitTests.cpp | 482 …LIMIT_CASE(max_fragment_uniform_components, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GLint, minFragme… in init()
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D | es3fIntegerStateQueryTests.cpp | 2804 …FRAGMENT_UNIFORM_COMPONENTS has minimum value of 896", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, … in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fIntegerStateQueryTests.cpp | 826 …ffix).c_str(), "Test MAX_FRAGMENT_UNIFORM_COMPONENTS", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 10… in init() 857 …MENT_UNIFORM_VECTORS", GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, ver… in init()
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D | es31fProgramInterfaceQueryTestCase.cpp | 2536 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, usage.numDefaultBlockUniformComponents }, in checkShaderResourceUsage()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Context.cpp | 1291 …case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = MAX_VERTEX_UNIFORM_VECTORS * 4; break; // … in getIntegerv() 1563 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: in getQueryParameterInfo()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1194 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 558 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 2177 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: in getIntegerv() 2510 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: in getQueryParameterInfo()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 731 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 macro
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D | gl31.h | 731 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 macro
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D | gl32.h | 731 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 733 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 830 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 730 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 macro
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D | glext.h | 600 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 730 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 macro
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D | glext.h | 600 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 macro
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