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Searched refs:GL_MAX_FRAGMENT_UNIFORM_VECTORS (Results 1 – 25 of 29) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dglheader.h131 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
Dget.c991 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: in find_custom_value()
/external/deqp/modules/gles2/
Dtes2CapabilityTests.cpp88 …ectors", "Number of fragment uniform vectors supported", GL_MAX_FRAGMENT_UNIFORM_VECTORS }, in init()
/external/deqp/modules/gles2/functional/
Des2fImplementationLimitTests.cpp212 LIMIT_CASE(max_fragment_uniform_vectors, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GLint, 16); in init()
Des2fShaderBuiltinVarTests.cpp683 …max_fragment_uniform_vectors", "gl_MaxFragmentUniformVectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS }, in init()
Des2fIntegerStateQueryTests.cpp2082 … "MAX_FRAGMENT_UNIFORM_VECTORS has a minimum value of 16", GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16 … in init()
/external/deqp/modules/gles31/functional/
Des31fShaderBuiltinConstantTests.cpp312 { "gl_MaxFragmentUniformVectors", getInteger<GL_MAX_FRAGMENT_UNIFORM_VECTORS> }, in init()
Des31fIntegerStateQueryTests.cpp857 …ierSuffix).c_str(), "Test MAX_FRAGMENT_UNIFORM_VECTORS", GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_… in init()
Des31fProgramInterfaceQueryTestCase.cpp2537 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, usage.numUniformVectors }, in checkShaderResourceUsage()
/external/deqp/modules/gles3/functional/
Des3fImplementationLimitTests.cpp483 …LIMIT_CASE(max_fragment_uniform_vectors, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GLint, minFragmentUnif… in init()
Des3fShaderBuiltinVarTests.cpp1098 …iform_vectors", "gl_MaxFragmentUniformVectors", getInteger<GL_MAX_FRAGMENT_UNIFORM_VECTORS> }, in init()
Des3fIntegerStateQueryTests.cpp2805 …"MAX_FRAGMENT_UNIFORM_VECTORS has minimum value of 224", GL_MAX_FRAGMENT_UNIFORM_VECTORS, … in init()
/external/deqp/framework/opengl/
DgluStrUtil.inl111 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: return "GL_MAX_FRAGMENT_UNIFORM_VECTORS";
1195 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: return "GL_MAX_FRAGMENT_UNIFORM_VECTORS";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h267 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp1290 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = MAX_FRAGMENT_UNIFORM_VECTORS; break; in getIntegerv()
1509 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: in getQueryParameterInfo()
/external/mesa3d/include/GLES2/
Dgl2.h225 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/external/swiftshader/include/GLES2/
Dgl2.h225 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h291 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1884 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = MAX_FRAGMENT_UNIFORM_VECTORS; return true; in getIntegerv()
2422 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: in getQueryParameterInfo()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h231 … { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2 },
/external/mesa3d/include/GLES3/
Dgl3.h225 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
Dgl31.h225 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
Dgl32.h225 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/external/swiftshader/include/GLES3/
Dgl3.h225 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1116 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro

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