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Searched refs:GL_MAX_IMAGE_UNITS (Results 1 – 15 of 15) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fIndexedStateQueryTests.cpp497 gl.glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImages); in iterate()
561 gl.glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImages); in iterate()
625 gl.glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImages); in iterate()
689 gl.glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImages); in iterate()
753 gl.glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImages); in iterate()
817 gl.glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImages); in iterate()
Des31fShaderBuiltinConstantTests.cpp322 { "gl_MaxImageUnits", getInteger<GL_MAX_IMAGE_UNITS> }, in init()
Des31fLayoutBindingTests.cpp1358 …: LayoutBindingRenderCase (context, name, desc, shaderType, testType, GL_MAX_IMAGE_UNITS, GL_MAX_… in ImageBindingRenderCase()
1562 GL_MAX_IMAGE_UNITS, in ImageBindingNegativeCase()
Des31fIntegerStateQueryTests.cpp844 …s_" + verifierSuffix).c_str(), "Test MAX_IMAGE_UNITS", GL_MAX_IMAGE_UNITS, 4, v… in init()
Des31fProgramInterfaceQueryTestCase.cpp2709 { GL_MAX_IMAGE_UNITS, usage.maxImageBinding+1 }, in checkProgramCombinedResourceUsage()
/external/deqp/framework/opengl/
DgluStateReset.cpp558 gl.getIntegerv(GL_MAX_IMAGE_UNITS, &numImageUnits); in resetStateES()
DgluStrUtil.inl1274 case GL_MAX_IMAGE_UNITS: return "GL_MAX_IMAGE_UNITS";
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h289 { GL_MAX_IMAGE_UNITS, CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store },
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1221 #define GL_MAX_IMAGE_UNITS 0x8F38 macro
/external/mesa3d/include/GLES3/
Dgl31.h1278 #define GL_MAX_IMAGE_UNITS 0x8F38 macro
Dgl32.h1278 #define GL_MAX_IMAGE_UNITS 0x8F38 macro
/external/swiftshader/include/GL/
Dglcorearb.h2149 #define GL_MAX_IMAGE_UNITS 0x8F38 macro
Dglext.h2096 #define GL_MAX_IMAGE_UNITS 0x8F38 macro
/external/mesa3d/include/GL/
Dglcorearb.h2172 #define GL_MAX_IMAGE_UNITS 0x8F38 macro
Dglext.h2119 #define GL_MAX_IMAGE_UNITS 0x8F38 macro