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Searched refs:GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS (Results 1 – 12 of 12) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderBuiltinConstantTests.cpp421 … { "gl_MaxTessEvaluationInputComponents", getInteger<GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS> }, in init()
Des31fIntegerStateQueryTests.cpp887 …c_str(), "Test MAX_TESS_EVALUATION_INPUT_COMPONENTS", GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, … in init()
Des31fProgramInterfaceQueryTestCase.cpp2659 { GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, usage.numInputComponents }, in checkShaderResourceUsage()
Des31fTessellationTests.cpp7238 …ents", "Test MAX_TESS_EVALUATION_INPUT_COMPONENTS", GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, … in init()
/external/deqp/framework/opengl/
DgluStrUtil.inl1323 case GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: return "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS";
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h364 …{ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxInp…
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl740 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D macro
/external/mesa3d/include/GLES3/
Dgl32.h1646 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D macro
/external/swiftshader/include/GL/
Dglcorearb.h1770 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D macro
Dglext.h1717 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D macro
/external/mesa3d/include/GL/
Dglcorearb.h1789 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D macro
Dglext.h1736 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D macro