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Searched refs:GL_MAX_TEXTURE_LOD_BIAS (Results 1 – 14 of 14) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fImplementationLimitTests.cpp443 LIMIT_CASE(max_texture_lod_bias, GL_MAX_TEXTURE_LOD_BIAS, GLfloat, 2.0f); in init()
Des3fFloatStateQueryTests.cpp1196 m_verifier->verifyFloatGreaterOrEqual(m_testCtx, GL_MAX_TEXTURE_LOD_BIAS, 2.0f); in test()
/external/deqp/framework/opengl/
DgluStrUtil.inl1167 case GL_MAX_TEXTURE_LOD_BIAS: return "GL_MAX_TEXTURE_LOD_BIAS";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h527 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2187 case GL_MAX_TEXTURE_LOD_BIAS: in getIntegerv()
2513 case GL_MAX_TEXTURE_LOD_BIAS: in getQueryParameterInfo()
/external/mesa3d/include/GLES3/
Dgl3.h700 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD macro
Dgl31.h700 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD macro
Dgl32.h700 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD macro
/external/swiftshader/include/GLES3/
Dgl3.h702 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl665 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD macro
/external/swiftshader/include/GL/
Dglcorearb.h576 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD macro
Dglext.h328 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD macro
/external/mesa3d/include/GL/
Dglcorearb.h576 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD macro
Dglext.h328 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD macro