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Searched refs:GL_MAX_VARYING_COMPONENTS (Results 1 – 15 of 15) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fImplementationLimitTests.cpp497 LIMIT_CASE(max_varying_components, GL_MAX_VARYING_COMPONENTS, GLint, 60); in init()
Des3fIntegerStateQueryTests.cpp2812 …, "MAX_VARYING_COMPONENTS has minimum value of 60", GL_MAX_VARYING_COMPONENTS, 6… in init()
/external/deqp/framework/opengl/
DgluStrUtil.inl1207 case GL_MAX_VARYING_COMPONENTS: return "GL_MAX_VARYING_COMPONENTS";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h588 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2206 case GL_MAX_VARYING_COMPONENTS: in getIntegerv()
2519 case GL_MAX_VARYING_COMPONENTS: in getQueryParameterInfo()
/external/mesa3d/include/GLES3/
Dgl3.h761 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
Dgl31.h761 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
Dgl32.h761 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
/external/swiftshader/include/GLES3/
Dgl3.h763 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl833 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceQueryTestCase.cpp2701 { GL_MAX_VARYING_COMPONENTS, usage.numVaryingComponents }, in checkProgramCombinedResourceUsage()
/external/swiftshader/include/GL/
Dglcorearb.h1029 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
Dglext.h910 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
/external/mesa3d/include/GL/
Dglcorearb.h1029 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro
Dglext.h910 #define GL_MAX_VARYING_COMPONENTS 0x8B4B macro