Searched refs:GL_MAX_VERTEX_IMAGE_UNIFORMS (Results 1 – 16 of 16) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fShaderBuiltinConstantTests.cpp | 323 { "gl_MaxVertexImageUniforms", getInteger<GL_MAX_VERTEX_IMAGE_UNIFORMS> }, in init()
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D | es31fLayoutBindingTests.cpp | 1358 …ontext, name, desc, shaderType, testType, GL_MAX_IMAGE_UNITS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX… in ImageBindingRenderCase() 1563 GL_MAX_VERTEX_IMAGE_UNIFORMS, in ImageBindingNegativeCase()
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D | es31fIntegerStateQueryTests.cpp | 817 …ifierSuffix).c_str(), "Test MAX_VERTEX_IMAGE_UNIFORMS", GL_MAX_VERTEX_IMAGE_UNIFORMS, 0, … in init()
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D | es31fProgramInterfaceQueryTestCase.cpp | 2514 { GL_MAX_VERTEX_IMAGE_UNIFORMS, usage.numImages }, in checkShaderResourceUsage()
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/external/deqp/data/gles31/shaders/ |
D | linkage_geometry.test | 1213 require limit "GL_MAX_VERTEX_IMAGE_UNIFORMS" > 0
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D | linkage_tessellation.test | 2154 require limit "GL_MAX_VERTEX_IMAGE_UNIFORMS" > 0
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/external/deqp/framework/opengl/ |
D | gluShaderLibrary.cpp | 937 { "GL_MAX_VERTEX_IMAGE_UNIFORMS", GL_MAX_VERTEX_IMAGE_UNIFORMS }, in getGLEnumFromName()
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D | gluStrUtil.inl | 1269 case GL_MAX_VERTEX_IMAGE_UNIFORMS: return "GL_MAX_VERTEX_IMAGE_UNIFORMS";
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/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 290 …{ GL_MAX_VERTEX_IMAGE_UNIFORMS, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), e…
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1323 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA macro
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/external/mesa3d/include/GLES3/ |
D | gl31.h | 1279 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA macro
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D | gl32.h | 1279 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 2194 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA macro
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D | glext.h | 2141 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 2217 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA macro
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D | glext.h | 2164 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA macro
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