Searched refs:GL_MAX_VERTEX_UNIFORM_BLOCKS (Results 1 – 18 of 18) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fInteger64StateQueryTests.cpp | 308 …FORM_COMPONENTS", GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MA… in init()
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D | es3fImplementationLimitTests.cpp | 477 …LIMIT_CASE(max_vertex_uniform_blocks, GL_MAX_VERTEX_UNIFORM_BLOCKS, GLint, minVertexUniformBlo… in init()
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D | es3fIntegerStateQueryTests.cpp | 2801 … "MAX_VERTEX_UNIFORM_BLOCKS has minimum value of 12", GL_MAX_VERTEX_UNIFORM_BLOCKS, 1… in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fLayoutBindingTests.cpp | 1672 …, desc, shaderType, testType, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX… in UBOBindingRenderCase() 1832 GL_MAX_VERTEX_UNIFORM_BLOCKS, in UBOBindingNegativeCase()
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D | es31fProgramInterfaceQueryTestCase.cpp | 2509 { GL_MAX_VERTEX_UNIFORM_BLOCKS, usage.numUniformBlocks }, in checkShaderResourceUsage()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1191 case GL_MAX_VERTEX_UNIFORM_BLOCKS: return "GL_MAX_VERTEX_UNIFORM_BLOCKS";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 725 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 2212 case GL_MAX_VERTEX_UNIFORM_BLOCKS: in getIntegerv() 2521 case GL_MAX_VERTEX_UNIFORM_BLOCKS: in getQueryParameterInfo()
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/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 260 …{ GL_MAX_VERTEX_UNIFORM_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformBlocks), e…
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 914 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro
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D | gl31.h | 914 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro
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D | gl32.h | 914 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 916 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 795 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1423 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro
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D | glext.h | 1310 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1439 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro
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D | glext.h | 1326 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro
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