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Searched refs:GL_MAX_VERTEX_UNIFORM_BLOCKS (Results 1 – 18 of 18) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fInteger64StateQueryTests.cpp308 …FORM_COMPONENTS", GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MA… in init()
Des3fImplementationLimitTests.cpp477 …LIMIT_CASE(max_vertex_uniform_blocks, GL_MAX_VERTEX_UNIFORM_BLOCKS, GLint, minVertexUniformBlo… in init()
Des3fIntegerStateQueryTests.cpp2801 … "MAX_VERTEX_UNIFORM_BLOCKS has minimum value of 12", GL_MAX_VERTEX_UNIFORM_BLOCKS, 1… in init()
/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp1672 …, desc, shaderType, testType, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX… in UBOBindingRenderCase()
1832 GL_MAX_VERTEX_UNIFORM_BLOCKS, in UBOBindingNegativeCase()
Des31fProgramInterfaceQueryTestCase.cpp2509 { GL_MAX_VERTEX_UNIFORM_BLOCKS, usage.numUniformBlocks }, in checkShaderResourceUsage()
/external/deqp/framework/opengl/
DgluStrUtil.inl1191 case GL_MAX_VERTEX_UNIFORM_BLOCKS: return "GL_MAX_VERTEX_UNIFORM_BLOCKS";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h725 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2212 case GL_MAX_VERTEX_UNIFORM_BLOCKS: in getIntegerv()
2521 case GL_MAX_VERTEX_UNIFORM_BLOCKS: in getQueryParameterInfo()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h260 …{ GL_MAX_VERTEX_UNIFORM_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxUniformBlocks), e…
/external/mesa3d/include/GLES3/
Dgl3.h914 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro
Dgl31.h914 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro
Dgl32.h914 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro
/external/swiftshader/include/GLES3/
Dgl3.h916 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl795 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro
/external/swiftshader/include/GL/
Dglcorearb.h1423 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro
Dglext.h1310 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro
/external/mesa3d/include/GL/
Dglcorearb.h1439 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro
Dglext.h1326 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro