Searched refs:GL_MAX_VERTEX_UNIFORM_COMPONENTS (Results 1 – 18 of 18) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fInteger64StateQueryTests.cpp | 308 …NED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS))); in init()
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D | es3fImplementationLimitTests.cpp | 475 …LIMIT_CASE(max_vertex_uniform_components, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GLint, minVertexUnif… in init()
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D | es3fIntegerStateQueryTests.cpp | 2799 …X_VERTEX_UNIFORM_COMPONENTS has minimum value of 1024", GL_MAX_VERTEX_UNIFORM_COMPONENTS, … in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fIntegerStateQueryTests.cpp | 819 …rSuffix).c_str(), "Test MAX_VERTEX_UNIFORM_COMPONENTS", GL_MAX_VERTEX_UNIFORM_COMPONENTS, 102… in init() 856 …ERTEX_UNIFORM_VECTORS", GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, veri… in init()
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D | es31fProgramInterfaceQueryTestCase.cpp | 2507 { GL_MAX_VERTEX_UNIFORM_COMPONENTS, usage.numDefaultBlockUniformComponents }, in checkShaderResourceUsage()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Context.cpp | 1285 …case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = MAX_VERTEX_UNIFORM_VECTORS * 4; break; // … in getIntegerv() 1562 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: in getQueryParameterInfo()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1189 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: return "GL_MAX_VERTEX_UNIFORM_COMPONENTS";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 559 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 2215 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: in getIntegerv() 2522 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: in getQueryParameterInfo()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 732 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
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D | gl31.h | 732 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
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D | gl32.h | 732 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 734 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 831 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 731 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
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D | glext.h | 601 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 731 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
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D | glext.h | 601 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
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