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Searched refs:GL_MAX_VERTEX_UNIFORM_COMPONENTS (Results 1 – 18 of 18) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fInteger64StateQueryTests.cpp308 …NED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS))); in init()
Des3fImplementationLimitTests.cpp475 …LIMIT_CASE(max_vertex_uniform_components, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GLint, minVertexUnif… in init()
Des3fIntegerStateQueryTests.cpp2799 …X_VERTEX_UNIFORM_COMPONENTS has minimum value of 1024", GL_MAX_VERTEX_UNIFORM_COMPONENTS, … in init()
/external/deqp/modules/gles31/functional/
Des31fIntegerStateQueryTests.cpp819 …rSuffix).c_str(), "Test MAX_VERTEX_UNIFORM_COMPONENTS", GL_MAX_VERTEX_UNIFORM_COMPONENTS, 102… in init()
856 …ERTEX_UNIFORM_VECTORS", GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, veri… in init()
Des31fProgramInterfaceQueryTestCase.cpp2507 { GL_MAX_VERTEX_UNIFORM_COMPONENTS, usage.numDefaultBlockUniformComponents }, in checkShaderResourceUsage()
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp1285 …case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = MAX_VERTEX_UNIFORM_VECTORS * 4; break; // … in getIntegerv()
1562 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: in getQueryParameterInfo()
/external/deqp/framework/opengl/
DgluStrUtil.inl1189 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: return "GL_MAX_VERTEX_UNIFORM_COMPONENTS";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h559 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2215 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: in getIntegerv()
2522 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: in getQueryParameterInfo()
/external/mesa3d/include/GLES3/
Dgl3.h732 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
Dgl31.h732 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
Dgl32.h732 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
/external/swiftshader/include/GLES3/
Dgl3.h734 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl831 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
/external/swiftshader/include/GL/
Dglcorearb.h731 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
Dglext.h601 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
/external/mesa3d/include/GL/
Dglcorearb.h731 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
Dglext.h601 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro