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Searched refs:GL_MEDIUM_FLOAT (Results 1 – 23 of 23) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fNegativeStateApiTests.cpp225 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
Des2fShaderStateQueryTests.cpp2326 …precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FLOAT)); in init()
2332 …ision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT)); in init()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h420 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/deqp/modules/gles3/functional/
Des3fNegativeStateApiTests.cpp273 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
Des3fShaderStateQueryTests.cpp3695 …precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FLOAT)); in init()
3701 …ision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT)); in init()
/external/mesa3d/include/GLES2/
Dgl2.h343 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/swiftshader/include/GLES2/
Dgl2.h343 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/deqp/framework/opengl/
DgluStrUtil.inl1553 case GL_MEDIUM_FLOAT: return "GL_MEDIUM_FLOAT";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h444 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp359 ctx.glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in get_shader_precision_format()
/external/mesa3d/src/mesa/main/
Dshaderapi.c1918 case GL_MEDIUM_FLOAT: in _mesa_GetShaderPrecisionFormat()
/external/mesa3d/include/GLES3/
Dgl3.h343 #define GL_MEDIUM_FLOAT 0x8DF1 macro
Dgl31.h343 #define GL_MEDIUM_FLOAT 0x8DF1 macro
Dgl32.h343 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/swiftshader/include/GLES3/
Dgl3.h343 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1106 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3464 case EbpMedium: return GL_MEDIUM_FLOAT; in glVariablePrecision()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp3480 case GL_MEDIUM_FLOAT: in GetShaderPrecisionFormat()
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp2991 case GL_MEDIUM_FLOAT: in glGetShaderPrecisionFormat()
/external/swiftshader/include/GL/
Dglcorearb.h1884 #define GL_MEDIUM_FLOAT 0x8DF1 macro
Dglext.h1831 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/mesa3d/include/GL/
Dglcorearb.h1903 #define GL_MEDIUM_FLOAT 0x8DF1 macro
Dglext.h1850 #define GL_MEDIUM_FLOAT 0x8DF1 macro