/external/deqp/modules/gles2/functional/ |
D | es2fNegativeStateApiTests.cpp | 225 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init() 234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
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D | es2fShaderStateQueryTests.cpp | 2326 …precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FLOAT)); in init() 2332 …ision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT)); in init()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 420 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeStateApiTests.cpp | 273 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
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D | es3fShaderStateQueryTests.cpp | 3695 …precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FLOAT)); in init() 3701 …ision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT)); in init()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 343 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 343 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1553 case GL_MEDIUM_FLOAT: return "GL_MEDIUM_FLOAT";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 444 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 359 ctx.glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in get_shader_precision_format()
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/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 1918 case GL_MEDIUM_FLOAT: in _mesa_GetShaderPrecisionFormat()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 343 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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D | gl31.h | 343 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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D | gl32.h | 343 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 343 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1106 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3464 case EbpMedium: return GL_MEDIUM_FLOAT; in glVariablePrecision()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.cpp | 3480 case GL_MEDIUM_FLOAT: in GetShaderPrecisionFormat()
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/external/swiftshader/src/OpenGL/libGL/ |
D | libGL.cpp | 2991 case GL_MEDIUM_FLOAT: in glGetShaderPrecisionFormat()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1884 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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D | glext.h | 1831 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1903 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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D | glext.h | 1850 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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