Home
last modified time | relevance | path

Searched refs:GL_MEDIUM_INT (Results 1 – 21 of 21) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h423 #define GL_MEDIUM_INT 0x8DF4 macro
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp2329 …, "precision_vertex_mediump_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_INT)); in init()
2335 …precision_fragment_mediump_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_INT)); in init()
/external/mesa3d/include/GLES2/
Dgl2.h346 #define GL_MEDIUM_INT 0x8DF4 macro
/external/swiftshader/include/GLES2/
Dgl2.h346 #define GL_MEDIUM_INT 0x8DF4 macro
/external/deqp/framework/opengl/
DgluStrUtil.inl1556 case GL_MEDIUM_INT: return "GL_MEDIUM_INT";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h447 #define GL_MEDIUM_INT 0x8DF4 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp3698 …, "precision_vertex_mediump_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_INT)); in init()
3704 …precision_fragment_mediump_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_INT)); in init()
Des3fShaderOperatorTests.cpp329 case PRECISION_MEDIUMP: intPrecisionGL = GL_MEDIUM_INT; break; in getGLSLUintMaxAsFloat()
/external/mesa3d/src/mesa/main/
Dshaderapi.c1927 case GL_MEDIUM_INT: in _mesa_GetShaderPrecisionFormat()
/external/mesa3d/include/GLES3/
Dgl3.h346 #define GL_MEDIUM_INT 0x8DF4 macro
Dgl31.h346 #define GL_MEDIUM_INT 0x8DF4 macro
Dgl32.h346 #define GL_MEDIUM_INT 0x8DF4 macro
/external/swiftshader/include/GLES3/
Dgl3.h346 #define GL_MEDIUM_INT 0x8DF4 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1109 #define GL_MEDIUM_INT 0x8DF4 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3476 case EbpMedium: return GL_MEDIUM_INT; in glVariablePrecision()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp3488 case GL_MEDIUM_INT: in GetShaderPrecisionFormat()
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp2999 case GL_MEDIUM_INT: in glGetShaderPrecisionFormat()
/external/swiftshader/include/GL/
Dglcorearb.h1887 #define GL_MEDIUM_INT 0x8DF4 macro
Dglext.h1834 #define GL_MEDIUM_INT 0x8DF4 macro
/external/mesa3d/include/GL/
Dglcorearb.h1906 #define GL_MEDIUM_INT 0x8DF4 macro
Dglext.h1853 #define GL_MEDIUM_INT 0x8DF4 macro