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Searched refs:GL_MIN_SAMPLE_SHADING_VALUE (Results 1 – 8 of 8) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fSampleShadingTests.cpp137 verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 0.0, m_verifier); in iterate()
145 verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 0.0, m_verifier); in iterate()
148 verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 1.0, m_verifier); in iterate()
151 verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 0.5, m_verifier); in iterate()
166 verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, value, m_verifier); in iterate()
207 verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 0.0, QUERY_FLOAT); in iterate()
210 verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 0.0, QUERY_FLOAT); in iterate()
213 verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 0.0, QUERY_FLOAT); in iterate()
216 verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 1.0, QUERY_FLOAT); in iterate()
219 verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 1.0, QUERY_FLOAT); in iterate()
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/external/deqp/framework/opengl/
DgluStrUtil.inl1235 case GL_MIN_SAMPLE_SHADING_VALUE: return "GL_MIN_SAMPLE_SHADING_VALUE";
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl921 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 macro
/external/mesa3d/include/GLES3/
Dgl32.h1618 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 macro
/external/swiftshader/include/GL/
Dglcorearb.h1706 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 macro
Dglext.h1653 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 macro
/external/mesa3d/include/GL/
Dglcorearb.h1725 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 macro
Dglext.h1672 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 macro