Home
last modified time | relevance | path

Searched refs:GL_NUM_SAMPLE_COUNTS (Results 1 – 24 of 24) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fInternalFormatQueryTests.cpp59 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &sampleCounts); in test()
139 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &sampleCounts); in test()
147 …glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 0, &queryTargetValu… in test()
Des3fNegativeStateApiTests.cpp939 glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, -1, &params[0]); in init()
951 glGetInternalformativ (GL_RENDERBUFFER, GL_RG8_SNORM, GL_NUM_SAMPLE_COUNTS, 16, &params[0]); in init()
955 …glGetInternalformativ (GL_RENDERBUFFER, GL_COMPRESSED_RGB8_ETC2, GL_NUM_SAMPLE_COUNTS, 16, &params… in init()
960 glGetInternalformativ (-1, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 16, &params[0]); in init()
962 glGetInternalformativ (GL_FRAMEBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 16, &params[0]); in init()
967 glGetInternalformativ (GL_TEXTURE_2D, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 16, &params[0]); in init()
Des3fFboTestCase.cpp340 gl.getInternalformativ(GL_RENDERBUFFER, format, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCounts); in querySampleCounts()
/external/deqp/modules/gles31/functional/
Des31fInternalFormatQueryTests.cpp126 gl.getInternalformativ(m_target, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCounts); in iterate()
232 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer); in iterate()
247 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer); in iterate()
290 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCou… in iterate()
Des31fNegativeStateApiTests.cpp1268 ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, -1, &params[0]); in get_internalformativ()
1281 ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RG8_SNORM, GL_NUM_SAMPLE_COUNTS, 16, &params[0]); in get_internalformativ()
1285 …ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_COMPRESSED_RGB8_ETC2, GL_NUM_SAMPLE_COUNTS, 16, &pa… in get_internalformativ()
1290 ctx.glGetInternalformativ (-1, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 16, &params[0]); in get_internalformativ()
1292 ctx.glGetInternalformativ (GL_FRAMEBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 16, &params[0]); in get_internalformativ()
1297 ctx.glGetInternalformativ (GL_TEXTURE_2D, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 16, &params[0]); in get_internalformativ()
Des31fFboTestCase.cpp347 gl.getInternalformativ(GL_RENDERBUFFER, format, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCounts); in querySampleCounts()
Des31fTextureLevelStateQueryTests.cpp900 gl.getInternalformativ(m_target, internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &sampleCount); in getFormatSamples()
Des31fTextureMultisampleTests.cpp1768 gl.getInternalformativ(target, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &sampleCount); in getFormatSamples()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_formatquery.c98 case GL_NUM_SAMPLE_COUNTS: { in brw_query_internal_format()
/external/mesa3d/src/mesa/main/
Dformatquery.c131 case GL_NUM_SAMPLE_COUNTS: in _legal_parameters()
296 case GL_NUM_SAMPLE_COUNTS: in _set_default_response()
616 case GL_NUM_SAMPLE_COUNTS: in _mesa_query_internal_format_default()
859 case GL_NUM_SAMPLE_COUNTS: in _mesa_GetInternalformativ()
884 if (pname == GL_NUM_SAMPLE_COUNTS && ctx->API == API_OPENGLES2 && in _mesa_GetInternalformativ()
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp433 case GL_NUM_SAMPLE_COUNTS: in glGetInternalformativ()
/external/mesa3d/src/mesa/state_tracker/
Dst_format.c2375 case GL_NUM_SAMPLE_COUNTS: { in st_QueryInternalFormat()
/external/deqp/framework/opengl/
DgluStrUtil.inl1427 case GL_NUM_SAMPLE_COUNTS: return "GL_NUM_SAMPLE_COUNTS";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h800 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
/external/mesa3d/include/GLES3/
Dgl3.h989 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
Dgl31.h989 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
Dgl32.h989 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
/external/swiftshader/include/GLES3/
Dgl3.h991 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1588 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp3953 case GL_NUM_SAMPLE_COUNTS: in glGetInternalformativ()
/external/swiftshader/include/GL/
Dglcorearb.h2105 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
Dglext.h2052 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
/external/mesa3d/include/GL/
Dglcorearb.h2128 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
Dglext.h2075 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro