/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTessellationTests.cpp | 155 ctx.glDrawArrays(GL_PATCHES, 0, 3); in single_tessellation_stage() 196 ctx.glDrawArrays(GL_PATCHES, 0, 3); in single_tessellation_stage() 255 ctx.glDrawArrays(GL_PATCHES, 0, 3); in tessellation_not_active() 296 ctx.glDrawArrays(GL_PATCHES, 0, 3); in invalid_program_state()
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D | es31fTessellationGeometryInteractionTests.cpp | 305 gl.drawArrays(GL_PATCHES, 0, 4); in iterate() 599 gl.drawArrays(GL_PATCHES, 0, numPrimitiveVertices); in iterate() 1066 gl.drawArrays(GL_PATCHES, 0, 4); in renderWithFeedback() 1153 gl.drawArrays(GL_PATCHES, 0, 4); in renderWithoutFeedback() 1859 gl.drawArrays(GL_PATCHES, 0, 1); in renderTo() 2490 gl.drawArrays(GL_PATCHES, 0, 1); in renderTo() 2931 gl.drawArrays(GL_PATCHES, 0, 3); in iterate()
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D | es31fPrimitiveBoundingBoxTests.cpp | 1270 …gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_TRIANGLES), 0, m_gridSize * m_gridSize… in renderTestPattern() 1790 …gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_LINES), 0, m_patternSide * m_patternSi… in renderTestPattern() 2783 …gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_POINTS), 0, m_numStripes * m_numStripe… in renderTestPattern() 3850 gl.drawArrays((hasTessellation) ? (GL_PATCHES) : (GL_TRIANGLES), 0, m_gridSize * m_gridSize * 6); in iterate() 4415 gl.drawArrays(GL_PATCHES, objectVertexStartNdx, objectVertexLength); in renderTo() 4709 gl.drawArrays(GL_PATCHES, 0, m_numVertices); in iterate()
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D | es31fTessellationTests.cpp | 2784 gl.drawArrays(GL_PATCHES, 0, 1); in iterate()
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/external/mesa3d/src/mesa/main/ |
D | api_validate.c | 349 if (mode == GL_PATCHES) in _mesa_is_valid_prim_mode() 478 if (mode != GL_PATCHES) { in _mesa_valid_prim_mode() 485 if (mode == GL_PATCHES) { in _mesa_valid_prim_mode()
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D | mtypes.h | 96 #define PRIM_MAX GL_PATCHES
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_draw.c | 119 if (prim->mode == GL_PATCHES) { in gen6_set_prim() 128 if (prim->mode == GL_PATCHES) in gen6_set_prim()
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/external/deqp/modules/gles31/stress/ |
D | es31sTessellationGeometryInteractionTests.cpp | 363 gl.drawArrays(GL_PATCHES, 0, 1); in renderTo()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_draw.c | 164 STATIC_ASSERT(GL_PATCHES == PIPE_PRIM_PATCHES); in translate_prim()
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/external/deqp/framework/opengl/ |
D | gluDrawUtil.cpp | 211 case PRIMITIVETYPE_PATCHES: return GL_PATCHES; in getPrimitiveGLType()
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/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 1378 gl.drawArrays(GL_PATCHES, 0, 3*numValues); in execute() 1496 gl.drawArrays(GL_PATCHES, 0, alignedValues); in execute()
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 77 #define GL_PATCHES 0x000E macro
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/external/mesa3d/include/GLES3/ |
D | gl32.h | 1622 #define GL_PATCHES 0x000E macro
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/external/mesa3d/include/GLES2/ |
D | gl2ext.h | 2471 #define GL_PATCHES 0x000E macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1745 #define GL_PATCHES 0x000E macro
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D | glext.h | 1692 #define GL_PATCHES 0x000E macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1764 #define GL_PATCHES 0x000E macro
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D | glext.h | 1711 #define GL_PATCHES 0x000E macro
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