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Searched refs:GL_PATCHES (Results 1 – 18 of 18) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fNegativeTessellationTests.cpp155 ctx.glDrawArrays(GL_PATCHES, 0, 3); in single_tessellation_stage()
196 ctx.glDrawArrays(GL_PATCHES, 0, 3); in single_tessellation_stage()
255 ctx.glDrawArrays(GL_PATCHES, 0, 3); in tessellation_not_active()
296 ctx.glDrawArrays(GL_PATCHES, 0, 3); in invalid_program_state()
Des31fTessellationGeometryInteractionTests.cpp305 gl.drawArrays(GL_PATCHES, 0, 4); in iterate()
599 gl.drawArrays(GL_PATCHES, 0, numPrimitiveVertices); in iterate()
1066 gl.drawArrays(GL_PATCHES, 0, 4); in renderWithFeedback()
1153 gl.drawArrays(GL_PATCHES, 0, 4); in renderWithoutFeedback()
1859 gl.drawArrays(GL_PATCHES, 0, 1); in renderTo()
2490 gl.drawArrays(GL_PATCHES, 0, 1); in renderTo()
2931 gl.drawArrays(GL_PATCHES, 0, 3); in iterate()
Des31fPrimitiveBoundingBoxTests.cpp1270 …gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_TRIANGLES), 0, m_gridSize * m_gridSize… in renderTestPattern()
1790 …gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_LINES), 0, m_patternSide * m_patternSi… in renderTestPattern()
2783 …gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_POINTS), 0, m_numStripes * m_numStripe… in renderTestPattern()
3850 gl.drawArrays((hasTessellation) ? (GL_PATCHES) : (GL_TRIANGLES), 0, m_gridSize * m_gridSize * 6); in iterate()
4415 gl.drawArrays(GL_PATCHES, objectVertexStartNdx, objectVertexLength); in renderTo()
4709 gl.drawArrays(GL_PATCHES, 0, m_numVertices); in iterate()
Des31fTessellationTests.cpp2784 gl.drawArrays(GL_PATCHES, 0, 1); in iterate()
/external/mesa3d/src/mesa/main/
Dapi_validate.c349 if (mode == GL_PATCHES) in _mesa_is_valid_prim_mode()
478 if (mode != GL_PATCHES) { in _mesa_valid_prim_mode()
485 if (mode == GL_PATCHES) { in _mesa_valid_prim_mode()
Dmtypes.h96 #define PRIM_MAX GL_PATCHES
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_draw.c119 if (prim->mode == GL_PATCHES) { in gen6_set_prim()
128 if (prim->mode == GL_PATCHES) in gen6_set_prim()
/external/deqp/modules/gles31/stress/
Des31sTessellationGeometryInteractionTests.cpp363 gl.drawArrays(GL_PATCHES, 0, 1); in renderTo()
/external/mesa3d/src/mesa/state_tracker/
Dst_draw.c164 STATIC_ASSERT(GL_PATCHES == PIPE_PRIM_PATCHES); in translate_prim()
/external/deqp/framework/opengl/
DgluDrawUtil.cpp211 case PRIMITIVETYPE_PATCHES: return GL_PATCHES; in getPrimitiveGLType()
/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp1378 gl.drawArrays(GL_PATCHES, 0, 3*numValues); in execute()
1496 gl.drawArrays(GL_PATCHES, 0, alignedValues); in execute()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl77 #define GL_PATCHES 0x000E macro
/external/mesa3d/include/GLES3/
Dgl32.h1622 #define GL_PATCHES 0x000E macro
/external/mesa3d/include/GLES2/
Dgl2ext.h2471 #define GL_PATCHES 0x000E macro
/external/swiftshader/include/GL/
Dglcorearb.h1745 #define GL_PATCHES 0x000E macro
Dglext.h1692 #define GL_PATCHES 0x000E macro
/external/mesa3d/include/GL/
Dglcorearb.h1764 #define GL_PATCHES 0x000E macro
Dglext.h1711 #define GL_PATCHES 0x000E macro