/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTessellationTests.cpp | 393 ctx.glPatchParameteri(GL_PATCH_VERTICES, 0); in invalid_patch_parameteri() 402 ctx.glPatchParameteri(GL_PATCH_VERTICES, maxPatchVertices + 1); in invalid_patch_parameteri()
|
D | es31fTessellationTests.cpp | 1786 …gl.patchParameteri(GL_PATCH_VERTICES, m_primitiveType == TESSPRIMITIVETYPE_TRIANGLES ? 3 : m_primi… in iterate() 2036 gl.patchParameteri(GL_PATCH_VERTICES, 1); in iterate() 2218 gl.patchParameteri(GL_PATCH_VERTICES, 1); in iterate() 2362 gl.patchParameteri(GL_PATCH_VERTICES, patchSize); in iterate() 2769 gl.patchParameteri(GL_PATCH_VERTICES, 1); in iterate() 2986 gl.patchParameteri(GL_PATCH_VERTICES, m_inputPatchSize); in iterate() 3243 gl.patchParameteri(GL_PATCH_VERTICES, INPUT_PATCH_SIZE); in iterate() 3433 gl.patchParameteri(GL_PATCH_VERTICES, NUM_VERTICES); in iterate() 3709 gl.patchParameteri(GL_PATCH_VERTICES, 7); in iterate() 4000 gl.patchParameteri(GL_PATCH_VERTICES, 6); in iterate() [all …]
|
D | es31fTessellationGeometryInteractionTests.cpp | 299 gl.patchParameteri(GL_PATCH_VERTICES, (m_case == CASE_TRIANGLES) ? (3): (4)); in iterate() 596 gl.patchParameteri(GL_PATCH_VERTICES, numPrimitiveVertices); in iterate() 1053 gl.patchParameteri(GL_PATCH_VERTICES, 4); in renderWithFeedback() 1148 gl.patchParameteri(GL_PATCH_VERTICES, 4); in renderWithoutFeedback() 1856 gl.patchParameteri(GL_PATCH_VERTICES, 1); in renderTo() 2451 gl.patchParameteri(GL_PATCH_VERTICES, 1); in renderTo() 2922 gl.patchParameteri(GL_PATCH_VERTICES, 3); in iterate()
|
D | es31fPrimitiveBoundingBoxTests.cpp | 1264 gl.patchParameteri(GL_PATCH_VERTICES, 3); in renderTestPattern() 1775 gl.patchParameteri(GL_PATCH_VERTICES, 2); in renderTestPattern() 2773 gl.patchParameteri(GL_PATCH_VERTICES, 1); in renderTestPattern() 3832 gl.patchParameteri(GL_PATCH_VERTICES, 3); in iterate() 4352 gl.patchParameteri(GL_PATCH_VERTICES, 3); in renderTo() 4708 gl.patchParameteri(GL_PATCH_VERTICES, 3); in iterate()
|
/external/deqp/modules/gles31/stress/ |
D | es31sTessellationGeometryInteractionTests.cpp | 351 gl.patchParameteri(GL_PATCH_VERTICES, 1); in renderTo()
|
/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1334 case GL_PATCH_VERTICES: return "GL_PATCH_VERTICES"; 1649 case GL_PATCH_VERTICES: return "GL_PATCH_VERTICES";
|
D | gluStateReset.cpp | 614 gl.patchParameteri(GL_PATCH_VERTICES, 3); in resetStateES()
|
/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 1377 gl.patchParameteri(GL_PATCH_VERTICES, 3); in execute() 1495 gl.patchParameteri(GL_PATCH_VERTICES, 2); in execute()
|
D | glsShaderLibraryCase.cpp | 1271 gl.patchParameteri(GL_PATCH_VERTICES, 3); in execute()
|
/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 350 … { GL_PATCH_VERTICES, CONTEXT_INT(TessCtrlProgram.patch_vertices), extra_ARB_tessellation_shader },
|
/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 2302 if (pname != GL_PATCH_VERTICES) { in _mesa_PatchParameteri()
|
/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1165 #define GL_PATCH_VERTICES 0x8E72 macro
|
/external/mesa3d/include/GLES3/ |
D | gl32.h | 1623 #define GL_PATCH_VERTICES 0x8E72 macro
|
/external/swiftshader/include/GL/ |
D | glcorearb.h | 1746 #define GL_PATCH_VERTICES 0x8E72 macro
|
D | glext.h | 1693 #define GL_PATCH_VERTICES 0x8E72 macro
|
/external/mesa3d/include/GL/ |
D | glcorearb.h | 1765 #define GL_PATCH_VERTICES 0x8E72 macro
|
D | glext.h | 1712 #define GL_PATCH_VERTICES 0x8E72 macro
|