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Searched refs:GL_PATCH_VERTICES (Results 1 – 17 of 17) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fNegativeTessellationTests.cpp393 ctx.glPatchParameteri(GL_PATCH_VERTICES, 0); in invalid_patch_parameteri()
402 ctx.glPatchParameteri(GL_PATCH_VERTICES, maxPatchVertices + 1); in invalid_patch_parameteri()
Des31fTessellationTests.cpp1786 …gl.patchParameteri(GL_PATCH_VERTICES, m_primitiveType == TESSPRIMITIVETYPE_TRIANGLES ? 3 : m_primi… in iterate()
2036 gl.patchParameteri(GL_PATCH_VERTICES, 1); in iterate()
2218 gl.patchParameteri(GL_PATCH_VERTICES, 1); in iterate()
2362 gl.patchParameteri(GL_PATCH_VERTICES, patchSize); in iterate()
2769 gl.patchParameteri(GL_PATCH_VERTICES, 1); in iterate()
2986 gl.patchParameteri(GL_PATCH_VERTICES, m_inputPatchSize); in iterate()
3243 gl.patchParameteri(GL_PATCH_VERTICES, INPUT_PATCH_SIZE); in iterate()
3433 gl.patchParameteri(GL_PATCH_VERTICES, NUM_VERTICES); in iterate()
3709 gl.patchParameteri(GL_PATCH_VERTICES, 7); in iterate()
4000 gl.patchParameteri(GL_PATCH_VERTICES, 6); in iterate()
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Des31fTessellationGeometryInteractionTests.cpp299 gl.patchParameteri(GL_PATCH_VERTICES, (m_case == CASE_TRIANGLES) ? (3): (4)); in iterate()
596 gl.patchParameteri(GL_PATCH_VERTICES, numPrimitiveVertices); in iterate()
1053 gl.patchParameteri(GL_PATCH_VERTICES, 4); in renderWithFeedback()
1148 gl.patchParameteri(GL_PATCH_VERTICES, 4); in renderWithoutFeedback()
1856 gl.patchParameteri(GL_PATCH_VERTICES, 1); in renderTo()
2451 gl.patchParameteri(GL_PATCH_VERTICES, 1); in renderTo()
2922 gl.patchParameteri(GL_PATCH_VERTICES, 3); in iterate()
Des31fPrimitiveBoundingBoxTests.cpp1264 gl.patchParameteri(GL_PATCH_VERTICES, 3); in renderTestPattern()
1775 gl.patchParameteri(GL_PATCH_VERTICES, 2); in renderTestPattern()
2773 gl.patchParameteri(GL_PATCH_VERTICES, 1); in renderTestPattern()
3832 gl.patchParameteri(GL_PATCH_VERTICES, 3); in iterate()
4352 gl.patchParameteri(GL_PATCH_VERTICES, 3); in renderTo()
4708 gl.patchParameteri(GL_PATCH_VERTICES, 3); in iterate()
/external/deqp/modules/gles31/stress/
Des31sTessellationGeometryInteractionTests.cpp351 gl.patchParameteri(GL_PATCH_VERTICES, 1); in renderTo()
/external/deqp/framework/opengl/
DgluStrUtil.inl1334 case GL_PATCH_VERTICES: return "GL_PATCH_VERTICES";
1649 case GL_PATCH_VERTICES: return "GL_PATCH_VERTICES";
DgluStateReset.cpp614 gl.patchParameteri(GL_PATCH_VERTICES, 3); in resetStateES()
/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp1377 gl.patchParameteri(GL_PATCH_VERTICES, 3); in execute()
1495 gl.patchParameteri(GL_PATCH_VERTICES, 2); in execute()
DglsShaderLibraryCase.cpp1271 gl.patchParameteri(GL_PATCH_VERTICES, 3); in execute()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h350 … { GL_PATCH_VERTICES, CONTEXT_INT(TessCtrlProgram.patch_vertices), extra_ARB_tessellation_shader },
/external/mesa3d/src/mesa/main/
Dshaderapi.c2302 if (pname != GL_PATCH_VERTICES) { in _mesa_PatchParameteri()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1165 #define GL_PATCH_VERTICES 0x8E72 macro
/external/mesa3d/include/GLES3/
Dgl32.h1623 #define GL_PATCH_VERTICES 0x8E72 macro
/external/swiftshader/include/GL/
Dglcorearb.h1746 #define GL_PATCH_VERTICES 0x8E72 macro
Dglext.h1693 #define GL_PATCH_VERTICES 0x8E72 macro
/external/mesa3d/include/GL/
Dglcorearb.h1765 #define GL_PATCH_VERTICES 0x8E72 macro
Dglext.h1712 #define GL_PATCH_VERTICES 0x8E72 macro