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Searched refs:GL_PRIMITIVE_RESTART_FIXED_INDEX (Results 1 – 24 of 24) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fPrimitiveRestartTests.cpp572 glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX); in renderWithRestart()
595 glDisable(GL_PRIMITIVE_RESTART_FIXED_INDEX); in renderWithoutRestart()
Des3fBooleanStateQueryTests.cpp768 …tive_restart_fixed_index", "PRIMITIVE_RESTART_FIXED_INDEX", GL_PRIMITIVE_RESTART_FIXED_INDEX, fals… in init()
/external/deqp/framework/opengl/
DgluES3PlusWrapperContext.cpp228 if (cap == GL_PRIMITIVE_RESTART_FIXED_INDEX) in enable()
244 if (cap == GL_PRIMITIVE_RESTART_FIXED_INDEX) in disable()
DgluStrUtil.inl480 case GL_PRIMITIVE_RESTART_FIXED_INDEX: return "GL_PRIMITIVE_RESTART_FIXED_INDEX";
1346 case GL_PRIMITIVE_RESTART_FIXED_INDEX: return "GL_PRIMITIVE_RESTART_FIXED_INDEX";
DgluStateReset.cpp78 gl.disable (GL_PRIMITIVE_RESTART_FIXED_INDEX); in resetStateES()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp233 GL_PRIMITIVE_RESTART_FIXED_INDEX in init()
251 GL_PRIMITIVE_RESTART_FIXED_INDEX in init()
Des3pStateChangeTests.cpp495 gl.enable(GL_PRIMITIVE_RESTART_FIXED_INDEX); in init()
497 gl.disable(GL_PRIMITIVE_RESTART_FIXED_INDEX); in init()
Des3pRedundantStateChangeTests.cpp450 gl.enable(GL_PRIMITIVE_RESTART_FIXED_INDEX); in init()
/external/mesa3d/src/mesa/main/
Denable.c991 case GL_PRIMITIVE_RESTART_FIXED_INDEX: in _mesa_set_enable()
1606 case GL_PRIMITIVE_RESTART_FIXED_INDEX: in _mesa_IsEnabled()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp1510 …case GL_PRIMITIVE_RESTART_FIXED_INDEX: context->setPrimitiveRestartFixedIndexEnabled(false); break; in Disable()
1855 case GL_PRIMITIVE_RESTART_FIXED_INDEX: context->setPrimitiveRestartFixedIndexEnabled(true); break; in Enable()
4298 case GL_PRIMITIVE_RESTART_FIXED_INDEX: in IsEnabled()
DContext.cpp1790 case GL_PRIMITIVE_RESTART_FIXED_INDEX: *params = mState.primitiveRestartFixedIndexEnabled; break; in getBooleanv()
2584 case GL_PRIMITIVE_RESTART_FIXED_INDEX: in getQueryParameterInfo()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h716 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 macro
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h252 …{ GL_PRIMITIVE_RESTART_FIXED_INDEX, CONTEXT_BOOL(Array.PrimitiveRestartFixedIndex), extra_ARB_ES3_…
/external/mesa3d/include/GLES3/
Dgl3.h905 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 macro
Dgl31.h905 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 macro
Dgl32.h905 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 macro
/external/swiftshader/include/GLES3/
Dgl3.h907 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1032 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 macro
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp2646 case GL_PRIMITIVE_RESTART_FIXED_INDEX: in enable()
2701 case GL_PRIMITIVE_RESTART_FIXED_INDEX: in disable()
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp2105 ctx.enable(GL_PRIMITIVE_RESTART_FIXED_INDEX); in renderWithContext()
2120 ctx.disable(GL_PRIMITIVE_RESTART_FIXED_INDEX); in renderWithContext()
/external/swiftshader/include/GL/
Dglcorearb.h2248 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 macro
Dglext.h2195 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 macro
/external/mesa3d/include/GL/
Dglcorearb.h2271 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 macro
Dglext.h2218 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 macro