Home
last modified time | relevance | path

Searched refs:GL_PROGRAM_INPUT (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshader_query.cpp133 _mesa_program_resource_find_index(shProg, GL_PROGRAM_INPUT, in _mesa_GetActiveAttrib()
184 _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name, in _mesa_GetAttribLocation()
204 if (res->Type == GL_PROGRAM_INPUT && in _mesa_count_active_attribs()
223 if (res->Type == GL_PROGRAM_INPUT && in _mesa_longest_attribute_name_length()
375 case GL_PROGRAM_INPUT: in _mesa_program_resource_name()
409 case GL_PROGRAM_INPUT: in _mesa_program_resource_array_size()
550 case GL_PROGRAM_INPUT: in _mesa_program_resource_find_name()
647 case GL_PROGRAM_INPUT: in _mesa_program_resource_find_index()
765 case GL_PROGRAM_INPUT: { in program_resource_location()
1102 case GL_PROGRAM_INPUT: in _mesa_program_resource_prop()
[all …]
Dprogram_resource.c40 case GL_PROGRAM_INPUT: in supported_interface_enum()
308 case GL_PROGRAM_INPUT: in _mesa_GetProgramResourceIndex()
416 case GL_PROGRAM_INPUT: in _mesa_GetProgramResourceLocation()
/external/mesa3d/src/compiler/glsl/
Dlinker.cpp3878 if (programInterface != GL_PROGRAM_INPUT) in add_interface_variables()
3938 iface = GL_PROGRAM_INPUT; in add_packed_varyings()
4236 input_stage, GL_PROGRAM_INPUT)) in build_program_resource_list()
4249 input_stage, GL_PROGRAM_INPUT)) in build_program_resource_list()
/external/deqp/framework/opengl/
DgluStrUtil.inl1508 case GL_PROGRAM_INPUT: return "GL_PROGRAM_INPUT";
/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceQueryTestCase.cpp55 return GL_PROGRAM_INPUT; in getProgramDefaultBlockInterfaceFromStorage()
1749 case PROGRAMINTERFACE_PROGRAM_INPUT: return GL_PROGRAM_INPUT; in getGLInterfaceEnumValue()
Des31fProgramInterfaceQueryTests.cpp153 GL_PROGRAM_INPUT, // PROGRAMINTERFACE_PROGRAM_INPUT in getProgramInterfaceGLEnum()
3002 …const glw::GLenum programGLInterface = (isInputCase) ? (GL_PROGRAM_INPUT) : (GL_PROGRAM_OUTPU… in iterate()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1520 #define GL_PROGRAM_INPUT 0x92E3 macro
/external/mesa3d/include/GLES3/
Dgl31.h1231 #define GL_PROGRAM_INPUT 0x92E3 macro
Dgl32.h1231 #define GL_PROGRAM_INPUT 0x92E3 macro
/external/swiftshader/include/GL/
Dglcorearb.h2415 #define GL_PROGRAM_INPUT 0x92E3 macro
Dglext.h2362 #define GL_PROGRAM_INPUT 0x92E3 macro
/external/mesa3d/include/GL/
Dglcorearb.h2439 #define GL_PROGRAM_INPUT 0x92E3 macro
Dglext.h2386 #define GL_PROGRAM_INPUT 0x92E3 macro