/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 100 { "r16ui", GL_R16UI, }, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 185 case GL_R16UI: in isRequiredFormat() 308 case GL_R16UI: in getMinimumSampleCount()
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D | es31fTextureFormatTests.cpp | 486 { "r16ui", GL_R16UI, }, in init() 541 { "r16ui", GL_R16UI, }, in init()
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D | es31fFboColorbufferTests.cpp | 303 GL_R16UI, in init()
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D | es31fInternalFormatQueryTests.cpp | 393 { "r16ui", GL_R16UI, FormatSamplesCase::FORMAT_INT }, in init()
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D | es31fTextureLevelStateQueryTests.cpp | 296 internalFormat == GL_R16UI || in isColorRenderableFormat() 326 internalFormat == GL_R16UI || in isTextureBufferFormat() 596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
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D | es31fShaderFramebufferFetchTests.cpp | 103 case GL_R16UI: in isRequiredFormat() 1398 GL_R16UI, in init()
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D | es31fFboTestUtil.cpp | 529 case GL_R16UI: return "r16ui"; in getFormatName()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 183 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, in test() 237 { GL_R16UI, 16, 0, 0, 0 }, in test()
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D | es3fFboTestCase.cpp | 180 case GL_R16UI: in isRequiredFormat() 301 case GL_R16UI: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 198 { "r16ui", GL_R16UI, true }, in init()
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D | es3fFboCompletenessTests.cpp | 51 GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
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D | es3fFragmentOutputTests.cpp | 1034 GL_R16UI, in createRandomCase() 1139 GL_R16UI, in init()
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D | es3fFboStateQueryTests.cpp | 518 { GL_R16UI, GL_UNSIGNED_INT }, in test()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 107 InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI); in BuildFormatMap() 828 case GL_R16UI: in ValidateTextureFormatType() 985 case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_R16UI) in ValidateTextureFormatType() 1071 case GL_R16UI: in IsColorRenderable() 1123 case GL_R16UI: in IsDepthRenderable() 1181 case GL_R16UI: in IsStencilRenderable() 1555 case GL_R16UI: return sw::FORMAT_R16UI; in ConvertRenderbufferFormat()
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D | libGLESv3.cpp | 127 InsertFormatMapping(map, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT); in BuildFormatMap3D() 274 InsertFormatStorageMapping(map, GL_R16UI, GL_UNSIGNED_SHORT); in BuildFormatMapStorage2D() 3922 case GL_R16UI: in glGetInternalformativ()
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/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 110 case GL_R16UI: in _mesa_get_shader_image_format() 414 case GL_R16UI: in _mesa_is_shader_image_format_supported()
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D | glformats.c | 755 case GL_R16UI: in _mesa_is_enum_format_unsigned_int() 1167 case GL_R16UI: in _mesa_is_color_format() 2585 case GL_R16UI: in _mesa_base_tex_format() 3221 if (internalFormat != GL_R16UI) in _mesa_es3_error_check_format_and_type() 3663 case GL_R16UI: in _mesa_is_es3_color_renderable()
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D | texformat.c | 730 case GL_R16UI: in _mesa_choose_tex_format()
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D | textureview.c | 166 {GL_VIEW_CLASS_16_BITS, GL_R16UI},
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 210 case FMT_CASE(R, UNSIGNED_INT16): return GL_R16UI; in getInternalFormat() 534 case GL_R16UI: return TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT16); in mapGLInternalFormat() 588 case GL_R16UI: in isGLInternalColorFormatFilterable() 1136 case GL_R16UI: in getRenderableBitsES3()
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D | gluStrUtil.inl | 875 case GL_R16UI: return "GL_R16UI"; 1725 case GL_R16UI: return "GL_R16UI";
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 812 case GL_R16UI: in SelectInternalFormat() 990 case GL_R16UI: in ComputePixelSize() 1573 case GL_R16UI: in loadImageData()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_wm.c | 287 case GL_R16UI: return WA_16BIT; in gen6_gather_workaround()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 533 glInternalFormat=GL_R16UI; in PVRTGetOGLES3TextureFormat()
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