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Searched refs:GL_R16UI (Results 1 – 25 of 52) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp100 { "r16ui", GL_R16UI, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp185 case GL_R16UI: in isRequiredFormat()
308 case GL_R16UI: in getMinimumSampleCount()
Des31fTextureFormatTests.cpp486 { "r16ui", GL_R16UI, }, in init()
541 { "r16ui", GL_R16UI, }, in init()
Des31fFboColorbufferTests.cpp303 GL_R16UI, in init()
Des31fInternalFormatQueryTests.cpp393 { "r16ui", GL_R16UI, FormatSamplesCase::FORMAT_INT }, in init()
Des31fTextureLevelStateQueryTests.cpp296 internalFormat == GL_R16UI || in isColorRenderableFormat()
326 internalFormat == GL_R16UI || in isTextureBufferFormat()
596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
Des31fShaderFramebufferFetchTests.cpp103 case GL_R16UI: in isRequiredFormat()
1398 GL_R16UI, in init()
Des31fFboTestUtil.cpp529 case GL_R16UI: return "r16ui"; in getFormatName()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp183 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, in test()
237 { GL_R16UI, 16, 0, 0, 0 }, in test()
Des3fFboTestCase.cpp180 case GL_R16UI: in isRequiredFormat()
301 case GL_R16UI: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp198 { "r16ui", GL_R16UI, true }, in init()
Des3fFboCompletenessTests.cpp51 GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
Des3fFragmentOutputTests.cpp1034 GL_R16UI, in createRandomCase()
1139 GL_R16UI, in init()
Des3fFboStateQueryTests.cpp518 { GL_R16UI, GL_UNSIGNED_INT }, in test()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp107 InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI); in BuildFormatMap()
828 case GL_R16UI: in ValidateTextureFormatType()
985 case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_R16UI) in ValidateTextureFormatType()
1071 case GL_R16UI: in IsColorRenderable()
1123 case GL_R16UI: in IsDepthRenderable()
1181 case GL_R16UI: in IsStencilRenderable()
1555 case GL_R16UI: return sw::FORMAT_R16UI; in ConvertRenderbufferFormat()
DlibGLESv3.cpp127 InsertFormatMapping(map, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT); in BuildFormatMap3D()
274 InsertFormatStorageMapping(map, GL_R16UI, GL_UNSIGNED_SHORT); in BuildFormatMapStorage2D()
3922 case GL_R16UI: in glGetInternalformativ()
/external/mesa3d/src/mesa/main/
Dshaderimage.c110 case GL_R16UI: in _mesa_get_shader_image_format()
414 case GL_R16UI: in _mesa_is_shader_image_format_supported()
Dglformats.c755 case GL_R16UI: in _mesa_is_enum_format_unsigned_int()
1167 case GL_R16UI: in _mesa_is_color_format()
2585 case GL_R16UI: in _mesa_base_tex_format()
3221 if (internalFormat != GL_R16UI) in _mesa_es3_error_check_format_and_type()
3663 case GL_R16UI: in _mesa_is_es3_color_renderable()
Dtexformat.c730 case GL_R16UI: in _mesa_choose_tex_format()
Dtextureview.c166 {GL_VIEW_CLASS_16_BITS, GL_R16UI},
/external/deqp/framework/opengl/
DgluTextureUtil.cpp210 case FMT_CASE(R, UNSIGNED_INT16): return GL_R16UI; in getInternalFormat()
534 case GL_R16UI: return TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT16); in mapGLInternalFormat()
588 case GL_R16UI: in isGLInternalColorFormatFilterable()
1136 case GL_R16UI: in getRenderableBitsES3()
DgluStrUtil.inl875 case GL_R16UI: return "GL_R16UI";
1725 case GL_R16UI: return "GL_R16UI";
/external/swiftshader/src/OpenGL/common/
DImage.cpp812 case GL_R16UI: in SelectInternalFormat()
990 case GL_R16UI: in ComputePixelSize()
1573 case GL_R16UI: in loadImageData()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_wm.c287 case GL_R16UI: return WA_16BIT; in gen6_gather_workaround()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp533 glInternalFormat=GL_R16UI; in PVRTGetOGLES3TextureFormat()

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