/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 96 { "r32i", GL_R32I, }, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 182 case GL_R32I: in isRequiredFormat() 305 case GL_R32I: in getMinimumSampleCount()
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D | es31fSynchronizationTests.cpp | 229 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32I, m_workWidth, m_workHeight * m_elementsPerInvocation); in init() 335 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute() 340 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute() 341 gl.bindImageTexture(2, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute() 1456 …, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); in runCommand() 1520 …E, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); in runCommand() 1521 …E, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); in runCommand() 1562 …, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); in runCommand() 1608 …E, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); in runSingleRead() 1670 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32I, imageWidth, imageHeight); in genStorage()
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D | es31fTextureFormatTests.cpp | 482 { "r32i", GL_R32I, }, in init() 539 { "r32i", GL_R32I, }, in init()
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D | es31fFboColorbufferTests.cpp | 300 GL_R32I, in init()
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D | es31fInternalFormatQueryTests.cpp | 394 { "r32i", GL_R32I, FormatSamplesCase::FORMAT_INT }, in init()
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D | es31fTextureLevelStateQueryTests.cpp | 299 internalFormat == GL_R32I || in isColorRenderableFormat() 324 internalFormat == GL_R32I || in isTextureBufferFormat() 596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
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D | es31fShaderFramebufferFetchTests.cpp | 100 case GL_R32I: in isRequiredFormat() 1395 GL_R32I, in init()
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D | es31fFboTestUtil.cpp | 525 case GL_R32I: return "r32i"; in getFormatName()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 183 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, in test() 238 { GL_R32I, 32, 0, 0, 0 }, in test()
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D | es3fFboTestCase.cpp | 177 case GL_R32I: in isRequiredFormat() 298 case GL_R32I: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 199 { "r32i", GL_R32I, true }, in init()
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D | es3fFboCompletenessTests.cpp | 51 GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
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D | es3fFragmentOutputTests.cpp | 1020 GL_R32I, in createRandomCase() 1125 GL_R32I, in init()
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D | es3fFboStateQueryTests.cpp | 519 { GL_R32I, GL_INT }, in test()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 110 InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I); in BuildFormatMap() 831 case GL_R32I: in ValidateTextureFormatType() 988 case GL_INT: VALIDATE_INTERNALFORMAT(GL_R32I) in ValidateTextureFormatType() 1074 case GL_R32I: in IsColorRenderable() 1126 case GL_R32I: in IsDepthRenderable() 1184 case GL_R32I: in IsStencilRenderable() 1560 case GL_R32I: return sw::FORMAT_R32I; in ConvertRenderbufferFormat()
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D | libGLESv3.cpp | 130 InsertFormatMapping(map, GL_R32I, GL_RED_INTEGER, GL_INT); in BuildFormatMap3D() 277 InsertFormatStorageMapping(map, GL_R32I, GL_INT); in BuildFormatMapStorage2D() 3925 case GL_R32I: in glGetInternalformativ()
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/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 134 case GL_R32I: in _mesa_get_shader_image_format() 397 case GL_R32I: in _mesa_is_shader_image_format_supported()
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D | glformats.c | 799 case GL_R32I: in _mesa_is_enum_format_signed_int() 1183 case GL_R32I: in _mesa_is_color_format() 2586 case GL_R32I: in _mesa_base_tex_format() 3236 if (internalFormat != GL_R32I) in _mesa_es3_error_check_format_and_type() 3664 case GL_R32I: in _mesa_is_es3_color_renderable()
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D | texformat.c | 754 case GL_R32I: in _mesa_choose_tex_format()
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D | textureview.c | 151 {GL_VIEW_CLASS_32_BITS, GL_R32I},
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 204 case FMT_CASE(R, SIGNED_INT32): return GL_R32I; in getInternalFormat() 528 case GL_R32I: return TextureFormat(TextureFormat::R, TextureFormat::SIGNED_INT32); in mapGLInternalFormat() 589 case GL_R32I: in isGLInternalColorFormatFilterable() 1133 case GL_R32I: in getRenderableBitsES3()
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D | gluStrUtil.inl | 869 case GL_R32I: return "GL_R32I"; 1719 case GL_R32I: return "GL_R32I";
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 834 case GL_R32I: in SelectInternalFormat() 1004 case GL_R32I: in ComputePixelSize() 1608 case GL_R32I: in loadImageData()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 647 glInternalFormat=GL_R32I; in PVRTGetOGLES3TextureFormat()
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