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Searched refs:GL_R32I (Results 1 – 25 of 54) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp96 { "r32i", GL_R32I, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp182 case GL_R32I: in isRequiredFormat()
305 case GL_R32I: in getMinimumSampleCount()
Des31fSynchronizationTests.cpp229 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32I, m_workWidth, m_workHeight * m_elementsPerInvocation); in init()
335 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute()
340 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute()
341 gl.bindImageTexture(2, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute()
1456 …, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); in runCommand()
1520 …E, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); in runCommand()
1521 …E, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); in runCommand()
1562 …, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); in runCommand()
1608 …E, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F)); in runSingleRead()
1670 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32I, imageWidth, imageHeight); in genStorage()
Des31fTextureFormatTests.cpp482 { "r32i", GL_R32I, }, in init()
539 { "r32i", GL_R32I, }, in init()
Des31fFboColorbufferTests.cpp300 GL_R32I, in init()
Des31fInternalFormatQueryTests.cpp394 { "r32i", GL_R32I, FormatSamplesCase::FORMAT_INT }, in init()
Des31fTextureLevelStateQueryTests.cpp299 internalFormat == GL_R32I || in isColorRenderableFormat()
324 internalFormat == GL_R32I || in isTextureBufferFormat()
596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
Des31fShaderFramebufferFetchTests.cpp100 case GL_R32I: in isRequiredFormat()
1395 GL_R32I, in init()
Des31fFboTestUtil.cpp525 case GL_R32I: return "r32i"; in getFormatName()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp183 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, in test()
238 { GL_R32I, 32, 0, 0, 0 }, in test()
Des3fFboTestCase.cpp177 case GL_R32I: in isRequiredFormat()
298 case GL_R32I: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp199 { "r32i", GL_R32I, true }, in init()
Des3fFboCompletenessTests.cpp51 GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
Des3fFragmentOutputTests.cpp1020 GL_R32I, in createRandomCase()
1125 GL_R32I, in init()
Des3fFboStateQueryTests.cpp519 { GL_R32I, GL_INT }, in test()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp110 InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I); in BuildFormatMap()
831 case GL_R32I: in ValidateTextureFormatType()
988 case GL_INT: VALIDATE_INTERNALFORMAT(GL_R32I) in ValidateTextureFormatType()
1074 case GL_R32I: in IsColorRenderable()
1126 case GL_R32I: in IsDepthRenderable()
1184 case GL_R32I: in IsStencilRenderable()
1560 case GL_R32I: return sw::FORMAT_R32I; in ConvertRenderbufferFormat()
DlibGLESv3.cpp130 InsertFormatMapping(map, GL_R32I, GL_RED_INTEGER, GL_INT); in BuildFormatMap3D()
277 InsertFormatStorageMapping(map, GL_R32I, GL_INT); in BuildFormatMapStorage2D()
3925 case GL_R32I: in glGetInternalformativ()
/external/mesa3d/src/mesa/main/
Dshaderimage.c134 case GL_R32I: in _mesa_get_shader_image_format()
397 case GL_R32I: in _mesa_is_shader_image_format_supported()
Dglformats.c799 case GL_R32I: in _mesa_is_enum_format_signed_int()
1183 case GL_R32I: in _mesa_is_color_format()
2586 case GL_R32I: in _mesa_base_tex_format()
3236 if (internalFormat != GL_R32I) in _mesa_es3_error_check_format_and_type()
3664 case GL_R32I: in _mesa_is_es3_color_renderable()
Dtexformat.c754 case GL_R32I: in _mesa_choose_tex_format()
Dtextureview.c151 {GL_VIEW_CLASS_32_BITS, GL_R32I},
/external/deqp/framework/opengl/
DgluTextureUtil.cpp204 case FMT_CASE(R, SIGNED_INT32): return GL_R32I; in getInternalFormat()
528 case GL_R32I: return TextureFormat(TextureFormat::R, TextureFormat::SIGNED_INT32); in mapGLInternalFormat()
589 case GL_R32I: in isGLInternalColorFormatFilterable()
1133 case GL_R32I: in getRenderableBitsES3()
DgluStrUtil.inl869 case GL_R32I: return "GL_R32I";
1719 case GL_R32I: return "GL_R32I";
/external/swiftshader/src/OpenGL/common/
DImage.cpp834 case GL_R32I: in SelectInternalFormat()
1004 case GL_R32I: in ComputePixelSize()
1608 case GL_R32I: in loadImageData()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp647 glInternalFormat=GL_R32I; in PVRTGetOGLES3TextureFormat()

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