/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 161 case GL_R8: in _mesa_get_shader_image_format() 423 case GL_R8: in _mesa_is_shader_image_format_supported() 452 const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI; in _mesa_default_image_unit() 759 u->Format = GL_R8; in _mesa_BindImageTextures()
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D | glformats.c | 663 case GL_R8: in _mesa_is_enum_format_unorm() 1012 case GL_R8: in _mesa_is_color_format() 1725 return GL_R8; in _mesa_get_nongeneric_internalformat() 2591 case GL_R8: in _mesa_base_tex_format() 2684 return GL_R8; in _mesa_es3_effective_internal_format_for_format_and_type() 3163 if (internalFormat != GL_R8) in _mesa_es3_error_check_format_and_type() 3643 case GL_R8: in _mesa_is_es3_color_renderable() 3693 case GL_R8: in _mesa_is_es3_texture_filterable()
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D | texformat.c | 665 case GL_R8: in _mesa_choose_tex_format()
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D | textureview.c | 175 {GL_VIEW_CLASS_8_BITS, GL_R8},
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 3448 { "r8", GL_R8, }, in init() 3517 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_r8_4_8", "", GL_R8, 4, 8, 4, 8)… in init() 3518 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_r8_63_1", "", GL_R8, 63, 30, 1, 1… in init() 3519 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_r8_63_2", "", GL_R8, 63, 30, 1, 2… in init() 3520 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_r8_63_4", "", GL_R8, 63, 30, 1, 4… in init() 3521 …alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_r8_63_8", "", GL_R8, 63, 30, 1, 8… in init() 3535 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_r8_4_8", "", GL_R8, 4, 3, 8)… in init() 3536 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_r8_63_1", "", GL_R8, 63, 1, 1… in init() 3537 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_r8_63_2", "", GL_R8, 63, 1, 2… in init() 3538 …alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_r8_63_4", "", GL_R8, 63, 1, 4… in init() [all …]
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D | es3fRboStateQueryTests.cpp | 182 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, in test() 224 { GL_R8, 8, 0, 0, 0 }, in test()
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D | es3fFboTestCase.cpp | 181 case GL_R8: in isRequiredFormat() 302 case GL_R8: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 185 { "r8", GL_R8, false }, in init()
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D | es3fFboMultisampleTests.cpp | 277 GL_R8, in init()
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D | es3fFboCompletenessTests.cpp | 49 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8,
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D | es3fTextureSwizzleTests.cpp | 247 { "red", GL_R8, GL_RED, GL_UNSIGNED_BYTE }, in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 101 { "r8", GL_R8, }, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 186 case GL_R8: in isRequiredFormat() 309 case GL_R8: in getMinimumSampleCount()
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D | es31fTextureFormatTests.cpp | 487 { "r8", GL_R8, }, in init() 534 { "r8", GL_R8, }, in init()
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D | es31fFboColorbufferTests.cpp | 304 GL_R8, in init()
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D | es31fTextureLevelStateQueryTests.cpp | 283 internalFormat == GL_R8 || in isColorRenderableFormat() 319 return internalFormat == GL_R8 || in isTextureBufferFormat() 593 GL_R8, GL_R8_SNORM, GL_RG8, GL_RG8_SNORM, GL_RGB8, GL_RGB8_SNORM, GL_RGB565, GL_RGBA4, GL_RGB5_A1, in generateInternalFormatTextureGenerationGroup() 1175 const int initialValues[2] = { GL_RGBA, GL_R8 }; in checkTextureState()
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D | es31fInternalFormatQueryTests.cpp | 380 { "r8", GL_R8, FormatSamplesCase::FORMAT_COLOR }, in init()
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D | es31fShaderFramebufferFetchTests.cpp | 104 case GL_R8: in isRequiredFormat() 1399 GL_R8, in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 99 InsertFormatMapping(&map, GL_RED, GL_UNSIGNED_BYTE, GL_R8); in BuildFormatMap() 825 case GL_R8: in ValidateTextureFormatType() 972 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_R8) in ValidateTextureFormatType() 1120 case GL_R8: in IsDepthRenderable() 1178 case GL_R8: in IsStencilRenderable() 1541 case GL_R8: return sw::FORMAT_R8; in ConvertRenderbufferFormat()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 707 case GL_R8: in SelectInternalFormat() 747 case GL_R8: in SelectInternalFormat() 916 case GL_R8: in ComputePixelSize() 942 case GL_R8: in ComputePixelSize() 1314 case GL_R8: in loadImageData() 1356 case GL_R8: in loadImageData()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 211 case FMT_CASE(R, UNORM_INT8): return GL_R8; in getInternalFormat() 535 case GL_R8: return TextureFormat(TextureFormat::R, TextureFormat::UNORM_INT8); in mapGLInternalFormat() 556 case GL_R8: in isGLInternalColorFormatFilterable() 1137 case GL_R8: in getRenderableBitsES3()
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D | gluFboRenderContext.cpp | 85 GL_R8, in chooseColorFormat()
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D | gluStrUtil.inl | 876 case GL_R8: return "GL_R8"; 1726 case GL_R8: return "GL_R8";
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/external/deqp/modules/gles2/functional/ |
D | es2fFboCompletenessTests.cpp | 120 GL_R8,
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_fbo.c | 345 strb->Base.InternalFormat = GL_R8; in st_new_renderbuffer_fb()
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