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Searched refs:GL_R8I (Results 1 – 25 of 56) sorted by relevance

123

/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp102 { "r8i", GL_R8I, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp187 case GL_R8I: in isRequiredFormat()
310 case GL_R8I: in getMinimumSampleCount()
Des31fShaderTextureSizeTests.cpp368 case TEXTURE_INT_2D: return GL_R8I; in getTextureGLInternalFormat()
369 case TEXTURE_INT_2D_ARRAY: return GL_R8I; in getTextureGLInternalFormat()
Des31fTextureFormatTests.cpp488 { "r8i", GL_R8I, }, in init()
537 { "r8i", GL_R8I, }, in init()
Des31fFboColorbufferTests.cpp305 GL_R8I, in init()
Des31fInternalFormatQueryTests.cpp390 { "r8i", GL_R8I, FormatSamplesCase::FORMAT_INT }, in init()
Des31fTextureLevelStateQueryTests.cpp287 internalFormat == GL_R8I || in isColorRenderableFormat()
322 internalFormat == GL_R8I || in isTextureBufferFormat()
595 …GB16F, GL_RGBA16F, GL_R32F, GL_RG32F, GL_RGB32F, GL_RGBA32F, GL_R11F_G11F_B10F, GL_RGB9_E5, GL_R8I, in generateInternalFormatTextureGenerationGroup()
Des31fTextureMultisampleTests.cpp1110 …const glw::GLenum internalFormat = (m_isColorFormat) ? (GL_R8) : (m_isSignedFormat) ? (GL_R8I) : … in init()
1848 { "signed integer", GL_TEXTURE_2D_MULTISAMPLE, GL_R8I, false }, in iterate()
1849 { "signed integer array", GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_R8I, true }, in iterate()
Des31fShaderFramebufferFetchTests.cpp105 case GL_R8I: in isRequiredFormat()
1400 GL_R8I, in init()
Des31fFboTestUtil.cpp531 case GL_R8I: return "r8i"; in getFormatName()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp183 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, in test()
234 { GL_R8I, 8, 0, 0, 0 }, in test()
Des3fFboTestCase.cpp182 case GL_R8I: in isRequiredFormat()
303 case GL_R8I: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp195 { "r8i", GL_R8I, true }, in init()
Des3fFboCompletenessTests.cpp51 GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
Des3fFragmentOutputTests.cpp1022 GL_R8I in createRandomCase()
1127 GL_R8I in init()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp106 InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I); in BuildFormatMap()
827 case GL_R8I: in ValidateTextureFormatType()
984 case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_R8I) in ValidateTextureFormatType()
1070 case GL_R8I: in IsColorRenderable()
1122 case GL_R8I: in IsDepthRenderable()
1180 case GL_R8I: in IsStencilRenderable()
1543 case GL_R8I: return sw::FORMAT_R8I; in ConvertRenderbufferFormat()
/external/mesa3d/src/mesa/main/
Dshaderimage.c140 case GL_R8I: in _mesa_get_shader_image_format()
420 case GL_R8I: in _mesa_is_shader_image_format_supported()
Dglformats.c815 case GL_R8I: in _mesa_is_enum_format_signed_int()
1199 case GL_R8I: in _mesa_is_color_format()
2582 case GL_R8I: in _mesa_base_tex_format()
3216 if (internalFormat != GL_R8I) in _mesa_es3_error_check_format_and_type()
3660 case GL_R8I: in _mesa_is_es3_color_renderable()
Dtexformat.c742 case GL_R8I: in _mesa_choose_tex_format()
Dtextureview.c174 {GL_VIEW_CLASS_8_BITS, GL_R8I},
/external/deqp/framework/opengl/
DgluTextureUtil.cpp212 case FMT_CASE(R, SIGNED_INT8): return GL_R8I; in getInternalFormat()
536 case GL_R8I: return TextureFormat(TextureFormat::R, TextureFormat::SIGNED_INT8); in mapGLInternalFormat()
585 case GL_R8I: in isGLInternalColorFormatFilterable()
1138 case GL_R8I: in getRenderableBitsES3()
DgluStrUtil.inl877 case GL_R8I: return "GL_R8I";
1727 case GL_R8I: return "GL_R8I";
/external/swiftshader/src/OpenGL/common/
DImage.cpp710 case GL_R8I: in SelectInternalFormat()
917 case GL_R8I: in ComputePixelSize()
1315 case GL_R8I: in loadImageData()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_wm.c284 case GL_R8I: return WA_SIGN | WA_8BIT; in gen6_gather_workaround()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp473 glInternalFormat=GL_R8I; in PVRTGetOGLES3TextureFormat()

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