/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 102 { "r8i", GL_R8I, }, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 187 case GL_R8I: in isRequiredFormat() 310 case GL_R8I: in getMinimumSampleCount()
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D | es31fShaderTextureSizeTests.cpp | 368 case TEXTURE_INT_2D: return GL_R8I; in getTextureGLInternalFormat() 369 case TEXTURE_INT_2D_ARRAY: return GL_R8I; in getTextureGLInternalFormat()
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D | es31fTextureFormatTests.cpp | 488 { "r8i", GL_R8I, }, in init() 537 { "r8i", GL_R8I, }, in init()
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D | es31fFboColorbufferTests.cpp | 305 GL_R8I, in init()
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D | es31fInternalFormatQueryTests.cpp | 390 { "r8i", GL_R8I, FormatSamplesCase::FORMAT_INT }, in init()
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D | es31fTextureLevelStateQueryTests.cpp | 287 internalFormat == GL_R8I || in isColorRenderableFormat() 322 internalFormat == GL_R8I || in isTextureBufferFormat() 595 …GB16F, GL_RGBA16F, GL_R32F, GL_RG32F, GL_RGB32F, GL_RGBA32F, GL_R11F_G11F_B10F, GL_RGB9_E5, GL_R8I, in generateInternalFormatTextureGenerationGroup()
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D | es31fTextureMultisampleTests.cpp | 1110 …const glw::GLenum internalFormat = (m_isColorFormat) ? (GL_R8) : (m_isSignedFormat) ? (GL_R8I) : … in init() 1848 { "signed integer", GL_TEXTURE_2D_MULTISAMPLE, GL_R8I, false }, in iterate() 1849 { "signed integer array", GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_R8I, true }, in iterate()
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D | es31fShaderFramebufferFetchTests.cpp | 105 case GL_R8I: in isRequiredFormat() 1400 GL_R8I, in init()
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D | es31fFboTestUtil.cpp | 531 case GL_R8I: return "r8i"; in getFormatName()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 183 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, in test() 234 { GL_R8I, 8, 0, 0, 0 }, in test()
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D | es3fFboTestCase.cpp | 182 case GL_R8I: in isRequiredFormat() 303 case GL_R8I: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 195 { "r8i", GL_R8I, true }, in init()
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D | es3fFboCompletenessTests.cpp | 51 GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
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D | es3fFragmentOutputTests.cpp | 1022 GL_R8I in createRandomCase() 1127 GL_R8I in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 106 InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I); in BuildFormatMap() 827 case GL_R8I: in ValidateTextureFormatType() 984 case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_R8I) in ValidateTextureFormatType() 1070 case GL_R8I: in IsColorRenderable() 1122 case GL_R8I: in IsDepthRenderable() 1180 case GL_R8I: in IsStencilRenderable() 1543 case GL_R8I: return sw::FORMAT_R8I; in ConvertRenderbufferFormat()
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/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 140 case GL_R8I: in _mesa_get_shader_image_format() 420 case GL_R8I: in _mesa_is_shader_image_format_supported()
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D | glformats.c | 815 case GL_R8I: in _mesa_is_enum_format_signed_int() 1199 case GL_R8I: in _mesa_is_color_format() 2582 case GL_R8I: in _mesa_base_tex_format() 3216 if (internalFormat != GL_R8I) in _mesa_es3_error_check_format_and_type() 3660 case GL_R8I: in _mesa_is_es3_color_renderable()
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D | texformat.c | 742 case GL_R8I: in _mesa_choose_tex_format()
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D | textureview.c | 174 {GL_VIEW_CLASS_8_BITS, GL_R8I},
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 212 case FMT_CASE(R, SIGNED_INT8): return GL_R8I; in getInternalFormat() 536 case GL_R8I: return TextureFormat(TextureFormat::R, TextureFormat::SIGNED_INT8); in mapGLInternalFormat() 585 case GL_R8I: in isGLInternalColorFormatFilterable() 1138 case GL_R8I: in getRenderableBitsES3()
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D | gluStrUtil.inl | 877 case GL_R8I: return "GL_R8I"; 1727 case GL_R8I: return "GL_R8I";
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 710 case GL_R8I: in SelectInternalFormat() 917 case GL_R8I: in ComputePixelSize() 1315 case GL_R8I: in loadImageData()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_wm.c | 284 case GL_R8I: return WA_SIGN | WA_8BIT; in gen6_gather_workaround()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 473 glInternalFormat=GL_R8I; in PVRTGetOGLES3TextureFormat()
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