/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 103 { "r8ui", GL_R8UI, }, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 188 case GL_R8UI: in isRequiredFormat() 311 case GL_R8UI: in getMinimumSampleCount()
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D | es31fShaderTextureSizeTests.cpp | 370 case TEXTURE_UINT_2D: return GL_R8UI; in getTextureGLInternalFormat() 371 case TEXTURE_UINT_2D_ARRAY: return GL_R8UI; in getTextureGLInternalFormat()
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D | es31fTextureFormatTests.cpp | 489 { "r8ui", GL_R8UI, }, in init() 540 { "r8ui", GL_R8UI, }, in init()
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D | es31fFboColorbufferTests.cpp | 306 GL_R8UI, in init()
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D | es31fInternalFormatQueryTests.cpp | 391 { "r8ui", GL_R8UI, FormatSamplesCase::FORMAT_INT }, in init()
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D | es31fTextureLevelStateQueryTests.cpp | 290 internalFormat == GL_R8UI || in isColorRenderableFormat() 325 internalFormat == GL_R8UI || in isTextureBufferFormat() 596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
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D | es31fTextureMultisampleTests.cpp | 1110 …mat) ? (GL_R8) : (m_isSignedFormat) ? (GL_R8I) : (m_isUnsignedFormat) ? (GL_R8UI) : (m_isDepthForm… in init() 1850 { "unsigned integer", GL_TEXTURE_2D_MULTISAMPLE, GL_R8UI, false }, in iterate() 1851 { "unsigned integer array", GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_R8UI, true }, in iterate()
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D | es31fShaderFramebufferFetchTests.cpp | 106 case GL_R8UI: in isRequiredFormat() 1401 GL_R8UI, in init()
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D | es31fFboTestUtil.cpp | 532 case GL_R8UI: return "r8ui"; in getFormatName()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 183 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, in test() 235 { GL_R8UI, 8, 0, 0, 0 }, in test()
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D | es3fFboTestCase.cpp | 183 case GL_R8UI: in isRequiredFormat() 304 case GL_R8UI: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 196 { "r8ui", GL_R8UI, true }, in init()
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D | es3fFboCompletenessTests.cpp | 51 GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
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D | es3fFragmentOutputTests.cpp | 1035 GL_R8UI in createRandomCase() 1140 GL_R8UI in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 105 InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI); in BuildFormatMap() 826 case GL_R8UI: in ValidateTextureFormatType() 983 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_R8UI) in ValidateTextureFormatType() 1069 case GL_R8UI: in IsColorRenderable() 1121 case GL_R8UI: in IsDepthRenderable() 1179 case GL_R8UI: in IsStencilRenderable() 1547 case GL_R8UI: return sw::FORMAT_R8UI; in ConvertRenderbufferFormat()
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/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 113 case GL_R8UI: in _mesa_get_shader_image_format() 415 case GL_R8UI: in _mesa_is_shader_image_format_supported()
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D | glformats.c | 763 case GL_R8UI: in _mesa_is_enum_format_unsigned_int() 1175 case GL_R8UI: in _mesa_is_color_format() 2583 case GL_R8UI: in _mesa_base_tex_format() 3211 if (internalFormat != GL_R8UI) in _mesa_es3_error_check_format_and_type() 3661 case GL_R8UI: in _mesa_is_es3_color_renderable()
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D | texformat.c | 724 case GL_R8UI: in _mesa_choose_tex_format()
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D | textureview.c | 173 {GL_VIEW_CLASS_8_BITS, GL_R8UI},
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 213 case FMT_CASE(R, UNSIGNED_INT8): return GL_R8UI; in getInternalFormat() 537 case GL_R8UI: return TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT8); in mapGLInternalFormat() 586 case GL_R8UI: in isGLInternalColorFormatFilterable() 1139 case GL_R8UI: in getRenderableBitsES3()
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D | gluStrUtil.inl | 878 case GL_R8UI: return "GL_R8UI"; 1728 case GL_R8UI: return "GL_R8UI";
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 750 case GL_R8UI: in SelectInternalFormat() 943 case GL_R8UI: in ComputePixelSize() 1357 case GL_R8UI: in loadImageData()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_wm.c | 285 case GL_R8UI: return WA_8BIT; in gen6_gather_workaround()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 441 glInternalFormat=GL_R8UI; in PVRTGetOGLES3TextureFormat()
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