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Searched refs:GL_R8UI (Results 1 – 25 of 54) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp103 { "r8ui", GL_R8UI, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp188 case GL_R8UI: in isRequiredFormat()
311 case GL_R8UI: in getMinimumSampleCount()
Des31fShaderTextureSizeTests.cpp370 case TEXTURE_UINT_2D: return GL_R8UI; in getTextureGLInternalFormat()
371 case TEXTURE_UINT_2D_ARRAY: return GL_R8UI; in getTextureGLInternalFormat()
Des31fTextureFormatTests.cpp489 { "r8ui", GL_R8UI, }, in init()
540 { "r8ui", GL_R8UI, }, in init()
Des31fFboColorbufferTests.cpp306 GL_R8UI, in init()
Des31fInternalFormatQueryTests.cpp391 { "r8ui", GL_R8UI, FormatSamplesCase::FORMAT_INT }, in init()
Des31fTextureLevelStateQueryTests.cpp290 internalFormat == GL_R8UI || in isColorRenderableFormat()
325 internalFormat == GL_R8UI || in isTextureBufferFormat()
596GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
Des31fTextureMultisampleTests.cpp1110 …mat) ? (GL_R8) : (m_isSignedFormat) ? (GL_R8I) : (m_isUnsignedFormat) ? (GL_R8UI) : (m_isDepthForm… in init()
1850 { "unsigned integer", GL_TEXTURE_2D_MULTISAMPLE, GL_R8UI, false }, in iterate()
1851 { "unsigned integer array", GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_R8UI, true }, in iterate()
Des31fShaderFramebufferFetchTests.cpp106 case GL_R8UI: in isRequiredFormat()
1401 GL_R8UI, in init()
Des31fFboTestUtil.cpp532 case GL_R8UI: return "r8ui"; in getFormatName()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp183 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, in test()
235 { GL_R8UI, 8, 0, 0, 0 }, in test()
Des3fFboTestCase.cpp183 case GL_R8UI: in isRequiredFormat()
304 case GL_R8UI: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp196 { "r8ui", GL_R8UI, true }, in init()
Des3fFboCompletenessTests.cpp51 GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI,
Des3fFragmentOutputTests.cpp1035 GL_R8UI in createRandomCase()
1140 GL_R8UI in init()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp105 InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI); in BuildFormatMap()
826 case GL_R8UI: in ValidateTextureFormatType()
983 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_R8UI) in ValidateTextureFormatType()
1069 case GL_R8UI: in IsColorRenderable()
1121 case GL_R8UI: in IsDepthRenderable()
1179 case GL_R8UI: in IsStencilRenderable()
1547 case GL_R8UI: return sw::FORMAT_R8UI; in ConvertRenderbufferFormat()
/external/mesa3d/src/mesa/main/
Dshaderimage.c113 case GL_R8UI: in _mesa_get_shader_image_format()
415 case GL_R8UI: in _mesa_is_shader_image_format_supported()
Dglformats.c763 case GL_R8UI: in _mesa_is_enum_format_unsigned_int()
1175 case GL_R8UI: in _mesa_is_color_format()
2583 case GL_R8UI: in _mesa_base_tex_format()
3211 if (internalFormat != GL_R8UI) in _mesa_es3_error_check_format_and_type()
3661 case GL_R8UI: in _mesa_is_es3_color_renderable()
Dtexformat.c724 case GL_R8UI: in _mesa_choose_tex_format()
Dtextureview.c173 {GL_VIEW_CLASS_8_BITS, GL_R8UI},
/external/deqp/framework/opengl/
DgluTextureUtil.cpp213 case FMT_CASE(R, UNSIGNED_INT8): return GL_R8UI; in getInternalFormat()
537 case GL_R8UI: return TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT8); in mapGLInternalFormat()
586 case GL_R8UI: in isGLInternalColorFormatFilterable()
1139 case GL_R8UI: in getRenderableBitsES3()
DgluStrUtil.inl878 case GL_R8UI: return "GL_R8UI";
1728 case GL_R8UI: return "GL_R8UI";
/external/swiftshader/src/OpenGL/common/
DImage.cpp750 case GL_R8UI: in SelectInternalFormat()
943 case GL_R8UI: in ComputePixelSize()
1357 case GL_R8UI: in loadImageData()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_wm.c285 case GL_R8UI: return WA_8BIT; in gen6_gather_workaround()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp441 glInternalFormat=GL_R8UI; in PVRTGetOGLES3TextureFormat()

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