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Searched refs:GL_READ_FRAMEBUFFER (Results 1 – 25 of 37) sorted by relevance

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/external/mesa3d/src/mesa/state_tracker/
Dst_copytex.c62 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0); in st_copy_framebuffer_to_texture()
139 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, readFBOSave); in st_copy_framebuffer_to_texture()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp1360 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); in blit_framebuffer()
1364 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer()
1365 …ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, r… in blit_framebuffer()
1366 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in blit_framebuffer()
1402 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer()
1408 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer()
1414 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer()
1426 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer()
1437 …ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, r… in blit_framebuffer()
1445 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in blit_framebuffer()
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Des31fMultisampleShaderRenderCase.cpp539 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo); in drawOneIteration()
546 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); in drawOneIteration()
Des31fFboSRGBWriteControlTests.cpp996 m_framebufferList[fboDstIdx]->setTargetType(GL_READ_FRAMEBUFFER); in copyFrameBufferTexture()
1017 m_framebufferList[fboDstIdx]->setTargetType(GL_READ_FRAMEBUFFER); in copyFrameBufferTexture()
1748 …FBOConfig(GL_SRGB8_ALPHA8, getTestColorSRGB(), GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FBOTYPE_… in setupTest()
Des31fShaderHelperInvocationTests.cpp277 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *m_resolveFramebuffer); in readPixels()
Des31fAdvancedBlendTests.cpp522 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); in iterate()
Des31fPrimitiveBoundingBoxTests.cpp1304 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); in verifyRenderResult()
1855 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); in verifyRenderResult()
2817 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); in verifyRenderResult()
3532 …gl.bindFramebuffer(GL_READ_FRAMEBUFFER, (m_src == TARGET_FBO) ? (**m_srcFbo) : (m_context.getRende… in iterate()
3559 …gl.bindFramebuffer(GL_READ_FRAMEBUFFER, (m_dst == TARGET_FBO) ? (**m_dstFbo) : (m_context.getRende… in verifyImage()
/external/deqp/modules/gles3/functional/
Des3fNegativeBufferApiTests.cpp1108 glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); in init()
1112 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); in init()
1113 …glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0… in init()
1114 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in init()
1140 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); in init()
1146 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); in init()
1152 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); in init()
1164 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); in init()
1177 …glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0… in init()
1198 glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); in init()
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Des3fFboInvalidateTests.cpp765 glBindFramebuffer (GL_READ_FRAMEBUFFER, 0); in render()
1150 glBindFramebuffer (GL_READ_FRAMEBUFFER, 0); in render()
1260 …const deUint32 dummyTarget = m_boundTarget == GL_DRAW_FRAMEBUFFER ? GL_READ_FRAMEBUFFER : GL_DRA… in render()
1363 …lidating GL_COLOR in GL_READ_FRAMEBUFFER", GL_COLOR_BUFFER_BIT, GL_READ_FRAMEBUFFER)); in init()
1364 …EBUFFER", GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT, GL_READ_FRAMEBUFFER)); in init()
1512 { "framebuffer_read_framebuffer", GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER }, in init()
1514 { "read_framebuffer_framebuffer", GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER }, in init()
1515 { "read_framebuffer_read_framebuffer", GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER }, in init()
1516 { "read_framebuffer_draw_framebuffer", GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER }, in init()
1518 { "draw_framebuffer_read_framebuffer", GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER }, in init()
Des3fFramebufferBlitTests.cpp137 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); in render()
142 glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo); in render()
415 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); in render()
421 glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo); in render()
571 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); in render()
676 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in render()
679 glBindFramebuffer(GL_READ_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in render()
826 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFbo); in render()
Des3fFboMultisampleTests.cpp175 glBindFramebuffer(GL_READ_FRAMEBUFFER, resolveFbo); in render()
Des3fFboStateQueryTests.cpp1006 { "read_framebuffer_", GL_READ_FRAMEBUFFER } in init()
Des3fIntegerStateQueryTests.cpp2487 gl.glBindFramebuffer(GL_READ_FRAMEBUFFER, framebufferId); in test()
2622 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebufferId); in test()
2625 …glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer… in test()
Des3fRasterizationTests.cpp387 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo); in drawPrimitives()
394 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_blitDstFbo); in drawPrimitives()
Des3fMultisampleTests.cpp408 GLU_CHECK_CALL(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo)); in readImage()
Des3fNegativeTextureApiTests.cpp2544 glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo); in init()
2545 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in init()
/external/deqp/modules/glshared/
DglsScissorTests.cpp534 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); in render()
539 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, defaultFramebuffer); in render()
640 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *fbo); in iterate()
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp200 …arget = target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER; in bindFramebuffer()
206 if (target == GL_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER) in bindFramebuffer()
DsglrReferenceContext.cpp737 target != GL_READ_FRAMEBUFFER, GL_INVALID_ENUM, RC_RET_VOID); in bindFramebuffer()
752 deUint32 bindingTarget = ndx ? GL_DRAW_FRAMEBUFFER : GL_READ_FRAMEBUFFER; in bindFramebuffer()
791 if (m_readFramebufferBinding == framebuffer) bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deleteFramebuffer()
1985 target != GL_READ_FRAMEBUFFER, GL_INVALID_ENUM, RC_RET_VOID); in framebufferTexture2D()
2046 target != GL_READ_FRAMEBUFFER, GL_INVALID_ENUM, RC_RET_VOID); in framebufferTextureLayer()
2116 target != GL_READ_FRAMEBUFFER, GL_INVALID_ENUM, RC_RET_VOID); in framebufferRenderbuffer()
2155 target != GL_READ_FRAMEBUFFER, GL_INVALID_ENUM, 0); in checkFramebufferStatus()
3134 …checkFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, GL_INVALID_OPERATION, RC_R… in blitFramebuffer()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp763 glBindFramebuffer(GL_READ_FRAMEBUFFER, m_uiFBOMultisampled); in RenderScene()
/external/deqp/framework/opengl/
DgluES3PlusWrapperContext.cpp456 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER) in bindFramebuffer()
DgluStrUtil.inl230 case GL_READ_FRAMEBUFFER: return "GL_READ_FRAMEBUFFER";
/external/mesa3d/src/mesa/main/
Dfbobject.c208 case GL_READ_FRAMEBUFFER: in get_framebuffer_target()
2616 bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER, in _mesa_bind_framebuffers()
2673 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0); in _mesa_DeleteFramebuffers()
2819 case GL_READ_FRAMEBUFFER: in _mesa_CheckNamedFramebufferStatus()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp1508 case GL_READ_FRAMEBUFFER: in glFramebufferTextureLayer()
3693 case GL_READ_FRAMEBUFFER: in glInvalidateSubFramebuffer()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h660 #define GL_READ_FRAMEBUFFER 0x8CA8 macro

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