/external/mesa3d/src/mesa/state_tracker/ |
D | st_copytex.c | 62 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0); in st_copy_framebuffer_to_texture() 139 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, readFBOSave); in st_copy_framebuffer_to_texture()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 1360 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); in blit_framebuffer() 1364 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer() 1365 …ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, r… in blit_framebuffer() 1366 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in blit_framebuffer() 1402 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer() 1408 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer() 1414 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer() 1426 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer() 1437 …ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, r… in blit_framebuffer() 1445 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in blit_framebuffer() [all …]
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D | es31fMultisampleShaderRenderCase.cpp | 539 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo); in drawOneIteration() 546 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); in drawOneIteration()
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D | es31fFboSRGBWriteControlTests.cpp | 996 m_framebufferList[fboDstIdx]->setTargetType(GL_READ_FRAMEBUFFER); in copyFrameBufferTexture() 1017 m_framebufferList[fboDstIdx]->setTargetType(GL_READ_FRAMEBUFFER); in copyFrameBufferTexture() 1748 …FBOConfig(GL_SRGB8_ALPHA8, getTestColorSRGB(), GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, FBOTYPE_… in setupTest()
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D | es31fShaderHelperInvocationTests.cpp | 277 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *m_resolveFramebuffer); in readPixels()
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D | es31fAdvancedBlendTests.cpp | 522 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); in iterate()
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D | es31fPrimitiveBoundingBoxTests.cpp | 1304 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); in verifyRenderResult() 1855 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); in verifyRenderResult() 2817 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); in verifyRenderResult() 3532 …gl.bindFramebuffer(GL_READ_FRAMEBUFFER, (m_src == TARGET_FBO) ? (**m_srcFbo) : (m_context.getRende… in iterate() 3559 …gl.bindFramebuffer(GL_READ_FRAMEBUFFER, (m_dst == TARGET_FBO) ? (**m_dstFbo) : (m_context.getRende… in verifyImage()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeBufferApiTests.cpp | 1108 glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); in init() 1112 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); in init() 1113 …glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0… in init() 1114 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in init() 1140 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); in init() 1146 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); in init() 1152 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); in init() 1164 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); in init() 1177 …glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0… in init() 1198 glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); in init() [all …]
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D | es3fFboInvalidateTests.cpp | 765 glBindFramebuffer (GL_READ_FRAMEBUFFER, 0); in render() 1150 glBindFramebuffer (GL_READ_FRAMEBUFFER, 0); in render() 1260 …const deUint32 dummyTarget = m_boundTarget == GL_DRAW_FRAMEBUFFER ? GL_READ_FRAMEBUFFER : GL_DRA… in render() 1363 …lidating GL_COLOR in GL_READ_FRAMEBUFFER", GL_COLOR_BUFFER_BIT, GL_READ_FRAMEBUFFER)); in init() 1364 …EBUFFER", GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT, GL_READ_FRAMEBUFFER)); in init() 1512 { "framebuffer_read_framebuffer", GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER }, in init() 1514 { "read_framebuffer_framebuffer", GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER }, in init() 1515 { "read_framebuffer_read_framebuffer", GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER }, in init() 1516 { "read_framebuffer_draw_framebuffer", GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER }, in init() 1518 { "draw_framebuffer_read_framebuffer", GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER }, in init()
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D | es3fFramebufferBlitTests.cpp | 137 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); in render() 142 glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo); in render() 415 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); in render() 421 glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo); in render() 571 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); in render() 676 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in render() 679 glBindFramebuffer(GL_READ_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in render() 826 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFbo); in render()
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D | es3fFboMultisampleTests.cpp | 175 glBindFramebuffer(GL_READ_FRAMEBUFFER, resolveFbo); in render()
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D | es3fFboStateQueryTests.cpp | 1006 { "read_framebuffer_", GL_READ_FRAMEBUFFER } in init()
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D | es3fIntegerStateQueryTests.cpp | 2487 gl.glBindFramebuffer(GL_READ_FRAMEBUFFER, framebufferId); in test() 2622 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebufferId); in test() 2625 …glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer… in test()
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D | es3fRasterizationTests.cpp | 387 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo); in drawPrimitives() 394 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_blitDstFbo); in drawPrimitives()
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D | es3fMultisampleTests.cpp | 408 GLU_CHECK_CALL(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo)); in readImage()
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D | es3fNegativeTextureApiTests.cpp | 2544 glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo); in init() 2545 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in init()
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 534 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); in render() 539 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, defaultFramebuffer); in render() 640 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *fbo); in iterate()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.cpp | 200 …arget = target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER; in bindFramebuffer() 206 if (target == GL_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER) in bindFramebuffer()
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D | sglrReferenceContext.cpp | 737 target != GL_READ_FRAMEBUFFER, GL_INVALID_ENUM, RC_RET_VOID); in bindFramebuffer() 752 deUint32 bindingTarget = ndx ? GL_DRAW_FRAMEBUFFER : GL_READ_FRAMEBUFFER; in bindFramebuffer() 791 if (m_readFramebufferBinding == framebuffer) bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deleteFramebuffer() 1985 target != GL_READ_FRAMEBUFFER, GL_INVALID_ENUM, RC_RET_VOID); in framebufferTexture2D() 2046 target != GL_READ_FRAMEBUFFER, GL_INVALID_ENUM, RC_RET_VOID); in framebufferTextureLayer() 2116 target != GL_READ_FRAMEBUFFER, GL_INVALID_ENUM, RC_RET_VOID); in framebufferRenderbuffer() 2155 target != GL_READ_FRAMEBUFFER, GL_INVALID_ENUM, 0); in checkFramebufferStatus() 3134 …checkFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, GL_INVALID_OPERATION, RC_R… in blitFramebuffer()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 763 glBindFramebuffer(GL_READ_FRAMEBUFFER, m_uiFBOMultisampled); in RenderScene()
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperContext.cpp | 456 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER) in bindFramebuffer()
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D | gluStrUtil.inl | 230 case GL_READ_FRAMEBUFFER: return "GL_READ_FRAMEBUFFER";
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/external/mesa3d/src/mesa/main/ |
D | fbobject.c | 208 case GL_READ_FRAMEBUFFER: in get_framebuffer_target() 2616 bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER, in _mesa_bind_framebuffers() 2673 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0); in _mesa_DeleteFramebuffers() 2819 case GL_READ_FRAMEBUFFER: in _mesa_CheckNamedFramebufferStatus()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv3.cpp | 1508 case GL_READ_FRAMEBUFFER: in glFramebufferTextureLayer() 3693 case GL_READ_FRAMEBUFFER: in glInvalidateSubFramebuffer()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 660 #define GL_READ_FRAMEBUFFER 0x8CA8 macro
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