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Searched refs:GL_READ_WRITE (Results 1 – 17 of 17) sorted by relevance

/external/mesa3d/src/mesa/main/
Dvdpau.c143 surf->access = GL_READ_WRITE; in register_surface()
323 access != GL_READ_WRITE) { in _mesa_VDPAUSurfaceAccessNV()
Dshaderimage.c553 access != GL_READ_WRITE) { in validate_bind_image_texture()
749 u->Access = GL_READ_WRITE; in _mesa_BindImageTextures()
Dbufferobj.c221 return GL_READ_WRITE; in simplified_access_mode()
247 return _mesa_is_gles(ctx) ? GL_WRITE_ONLY : GL_READ_WRITE; in simplified_access_mode()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_image.c83 case GL_READ_WRITE: in st_bind_images()
/external/deqp/modules/gles31/functional/
Des31fSynchronizationTests.cpp335 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute()
340 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute()
341 gl.bindImageTexture(2, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute()
1456 …e(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_O… in runCommand()
1520 …(1, m_storageIDs[cmd.targetHandle0], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ON… in runCommand()
1521 …(2, m_storageIDs[cmd.targetHandle1], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ON… in runCommand()
1562 …e(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_O… in runCommand()
1608 …gl.bindImageTexture(1, m_storageIDs[targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE)… in runSingleRead()
2734 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
Des31fIndexedStateQueryTests.cpp781 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI); in iterate()
785 …verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_ACCESS, ndxB, GL_READ_WRITE, m_verifierType… in iterate()
845 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_R32F); in iterate()
Des31fShaderImageLoadStoreTests.cpp1983 glLog.glBindImageTexture(0, *endResultTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate()
2384 glLog.glBindImageTexture(0, *endResultTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate()
2587 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate()
2796 glLog.glBindImageTexture(0, *mainTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate()
2978 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
Des31fBasicComputeShaderTests.cpp1292 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
1386 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
/external/mesa3d/src/compiler/glsl/
Dlink_uniforms.cpp606 GL_READ_WRITE); in handle_images()
/external/deqp/framework/opengl/
DgluStrUtil.inl1496 case GL_READ_WRITE: return "GL_READ_WRITE";
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl752 #define GL_READ_WRITE 0x88BA macro
/external/mesa3d/include/GLES3/
Dgl31.h1318 #define GL_READ_WRITE 0x88BA macro
Dgl32.h1318 #define GL_READ_WRITE 0x88BA macro
/external/swiftshader/include/GL/
Dglcorearb.h632 #define GL_READ_WRITE 0x88BA macro
Dglext.h483 #define GL_READ_WRITE 0x88BA macro
/external/mesa3d/include/GL/
Dglcorearb.h632 #define GL_READ_WRITE 0x88BA macro
Dglext.h483 #define GL_READ_WRITE 0x88BA macro