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Searched refs:GL_REFERENCED_BY_FRAGMENT_SHADER (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshader_query.cpp890 case GL_REFERENCED_BY_FRAGMENT_SHADER: in stage_from_enum()
1187 case GL_REFERENCED_BY_FRAGMENT_SHADER: in _mesa_program_resource_prop()
Duniforms.c1145 GL_REFERENCED_BY_FRAGMENT_SHADER, params, in mesa_bufferiv()
/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceQueryTestCase.cpp2207 { GL_REFERENCED_BY_FRAGMENT_SHADER, &referencedByFragmentVerifier }, in iterate()
2259 { GL_REFERENCED_BY_FRAGMENT_SHADER, &referencedByFragmentVerifier }, in iterate()
2326 { GL_REFERENCED_BY_FRAGMENT_SHADER, &referencedByFragmentVerifier }, in iterate()
2392 { GL_REFERENCED_BY_FRAGMENT_SHADER, &referencedByFragmentVerifier }, in iterate()
Des31fProgramInterfaceQueryTests.cpp2746 { GL_REFERENCED_BY_FRAGMENT_SHADER, glu::SHADERTYPE_FRAGMENT, DE_NULL }, in iterate()
2991 { GL_REFERENCED_BY_FRAGMENT_SHADER, glu::SHADERTYPE_FRAGMENT, DE_NULL }, in iterate()
/external/deqp/framework/opengl/
DgluStrUtil.inl1535 case GL_REFERENCED_BY_FRAGMENT_SHADER: return "GL_REFERENCED_BY_FRAGMENT_SHADER";
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1563 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
/external/mesa3d/include/GLES3/
Dgl31.h1254 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
Dgl32.h1254 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
/external/swiftshader/include/GL/
Dglcorearb.h2453 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
Dglext.h2400 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
/external/mesa3d/include/GL/
Dglcorearb.h2477 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
Dglext.h2424 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro