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Searched refs:GL_RENDERBUFFER_RED_SIZE (Results 1 – 19 of 19) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fRboStateQueryTests.cpp53 GL_RENDERBUFFER_RED_SIZE, in checkRenderbufferComponentSize()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp53 GL_RENDERBUFFER_RED_SIZE, in checkRenderbufferComponentSize()
/external/deqp/framework/platform/ios/
DtcuIOSPlatform.mm244 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_RED_SIZE, &pixelFormat.redBits);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h440 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 macro
/external/mesa3d/include/GLES2/
Dgl2.h358 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 macro
/external/swiftshader/include/GLES2/
Dgl2.h358 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 macro
/external/deqp/framework/opengl/
DgluStrUtil.inl292 case GL_RENDERBUFFER_RED_SIZE: return "GL_RENDERBUFFER_RED_SIZE";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h463 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 macro
/external/mesa3d/include/GLES3/
Dgl3.h358 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 macro
Dgl31.h358 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 macro
Dgl32.h358 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 macro
/external/swiftshader/include/GLES3/
Dgl3.h358 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1021 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp3373 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break; in GetRenderbufferParameteriv()
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp2898 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break; in glGetRenderbufferParameteriv()
/external/swiftshader/include/GL/
Dglcorearb.h1174 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 macro
Dglext.h1055 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 macro
/external/mesa3d/include/GL/
Dglcorearb.h1190 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 macro
Dglext.h1071 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 macro