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Searched refs:GL_RG16I (Results 1 – 25 of 52) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp89 { "rg16i", GL_RG16I, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp177 case GL_RG16I: in isRequiredFormat()
300 case GL_RG16I: in getMinimumSampleCount()
Des31fTextureFormatTests.cpp475 { "rg16i", GL_RG16I, }, in init()
547 { "rg16i", GL_RG16I, }, in init()
Des31fFboColorbufferTests.cpp293 GL_RG16I, in init()
Des31fInternalFormatQueryTests.cpp398 { "rg16i", GL_RG16I, FormatSamplesCase::FORMAT_INT }, in init()
Des31fTextureLevelStateQueryTests.cpp294 internalFormat == GL_RG16I || in isColorRenderableFormat()
332 internalFormat == GL_RG16I || in isTextureBufferFormat()
596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
Des31fShaderFramebufferFetchTests.cpp95 case GL_RG16I: in isRequiredFormat()
1388 GL_RG16I, in init()
Des31fFboTestUtil.cpp518 case GL_RG16I: return "rg16i"; in getFormatName()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test()
242 { GL_RG16I, 16, 16, 0, 0 }, in test()
Des3fFboTestCase.cpp172 case GL_RG16I: in isRequiredFormat()
293 case GL_RG16I: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp203 { "rg16i", GL_RG16I, true }, in init()
Des3fFboCompletenessTests.cpp52 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
Des3fPixelBufferObjectTests.cpp657 GL_RG16I, in init()
Des3fFragmentOutputTests.cpp1018 GL_RG16I, in createRandomCase()
1123 GL_RG16I, in init()
Des3fFboStateQueryTests.cpp523 { GL_RG16I, GL_INT }, in test()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp95 InsertFormatMapping(&map, GL_RG_INTEGER, GL_SHORT, GL_RG16I); in BuildFormatMap()
836 case GL_RG16I: in ValidateTextureFormatType()
963 case GL_SHORT: VALIDATE_INTERNALFORMAT(GL_RG16I) in ValidateTextureFormatType()
1078 case GL_RG16I: in IsColorRenderable()
1131 case GL_RG16I: in IsDepthRenderable()
1189 case GL_RG16I: in IsStencilRenderable()
1552 case GL_RG16I: return sw::FORMAT_G16R16I; in ConvertRenderbufferFormat()
DlibGLESv3.cpp139 InsertFormatMapping(map, GL_RG16I, GL_RG_INTEGER, GL_SHORT); in BuildFormatMap3D()
285 InsertFormatStorageMapping(map, GL_RG16I, GL_SHORT); in BuildFormatMapStorage2D()
3929 case GL_RG16I: in glGetInternalformativ()
/external/mesa3d/src/mesa/main/
Dshaderimage.c128 case GL_RG16I: in _mesa_get_shader_image_format()
417 case GL_RG16I: in _mesa_is_shader_image_format_supported()
Dglformats.c806 case GL_RG16I: in _mesa_is_enum_format_signed_int()
1190 case GL_RG16I: in _mesa_is_color_format()
2604 case GL_RG16I: in _mesa_base_tex_format()
3141 if (internalFormat != GL_RG16I) in _mesa_es3_error_check_format_and_type()
3668 case GL_RG16I: in _mesa_is_es3_color_renderable()
Dtexformat.c751 case GL_RG16I: in _mesa_choose_tex_format()
Dtextureview.c150 {GL_VIEW_CLASS_32_BITS, GL_RG16I},
/external/deqp/framework/opengl/
DgluTextureUtil.cpp195 case FMT_CASE(RG, SIGNED_INT16): return GL_RG16I; in getInternalFormat()
519 case GL_RG16I: return TextureFormat(TextureFormat::RG, TextureFormat::SIGNED_INT16); in mapGLInternalFormat()
593 case GL_RG16I: in isGLInternalColorFormatFilterable()
1128 case GL_RG16I: in getRenderableBitsES3()
DgluStrUtil.inl862 case GL_RG16I: return "GL_RG16I";
1712 case GL_RG16I: return "GL_RG16I";
/external/swiftshader/src/OpenGL/common/
DImage.cpp797 case GL_RG16I: in SelectInternalFormat()
976 case GL_RG16I: in ComputePixelSize()
1549 case GL_RG16I: in loadImageData()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp559 glInternalFormat=GL_RG16I; in PVRTGetOGLES3TextureFormat()

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