/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 89 { "rg16i", GL_RG16I, }, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 177 case GL_RG16I: in isRequiredFormat() 300 case GL_RG16I: in getMinimumSampleCount()
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D | es31fTextureFormatTests.cpp | 475 { "rg16i", GL_RG16I, }, in init() 547 { "rg16i", GL_RG16I, }, in init()
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D | es31fFboColorbufferTests.cpp | 293 GL_RG16I, in init()
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D | es31fInternalFormatQueryTests.cpp | 398 { "rg16i", GL_RG16I, FormatSamplesCase::FORMAT_INT }, in init()
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D | es31fTextureLevelStateQueryTests.cpp | 294 internalFormat == GL_RG16I || in isColorRenderableFormat() 332 internalFormat == GL_RG16I || in isTextureBufferFormat() 596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
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D | es31fShaderFramebufferFetchTests.cpp | 95 case GL_RG16I: in isRequiredFormat() 1388 GL_RG16I, in init()
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D | es31fFboTestUtil.cpp | 518 case GL_RG16I: return "rg16i"; in getFormatName()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test() 242 { GL_RG16I, 16, 16, 0, 0 }, in test()
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D | es3fFboTestCase.cpp | 172 case GL_RG16I: in isRequiredFormat() 293 case GL_RG16I: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 203 { "rg16i", GL_RG16I, true }, in init()
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D | es3fFboCompletenessTests.cpp | 52 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
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D | es3fPixelBufferObjectTests.cpp | 657 GL_RG16I, in init()
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D | es3fFragmentOutputTests.cpp | 1018 GL_RG16I, in createRandomCase() 1123 GL_RG16I, in init()
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D | es3fFboStateQueryTests.cpp | 523 { GL_RG16I, GL_INT }, in test()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 95 InsertFormatMapping(&map, GL_RG_INTEGER, GL_SHORT, GL_RG16I); in BuildFormatMap() 836 case GL_RG16I: in ValidateTextureFormatType() 963 case GL_SHORT: VALIDATE_INTERNALFORMAT(GL_RG16I) in ValidateTextureFormatType() 1078 case GL_RG16I: in IsColorRenderable() 1131 case GL_RG16I: in IsDepthRenderable() 1189 case GL_RG16I: in IsStencilRenderable() 1552 case GL_RG16I: return sw::FORMAT_G16R16I; in ConvertRenderbufferFormat()
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D | libGLESv3.cpp | 139 InsertFormatMapping(map, GL_RG16I, GL_RG_INTEGER, GL_SHORT); in BuildFormatMap3D() 285 InsertFormatStorageMapping(map, GL_RG16I, GL_SHORT); in BuildFormatMapStorage2D() 3929 case GL_RG16I: in glGetInternalformativ()
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/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 128 case GL_RG16I: in _mesa_get_shader_image_format() 417 case GL_RG16I: in _mesa_is_shader_image_format_supported()
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D | glformats.c | 806 case GL_RG16I: in _mesa_is_enum_format_signed_int() 1190 case GL_RG16I: in _mesa_is_color_format() 2604 case GL_RG16I: in _mesa_base_tex_format() 3141 if (internalFormat != GL_RG16I) in _mesa_es3_error_check_format_and_type() 3668 case GL_RG16I: in _mesa_is_es3_color_renderable()
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D | texformat.c | 751 case GL_RG16I: in _mesa_choose_tex_format()
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D | textureview.c | 150 {GL_VIEW_CLASS_32_BITS, GL_RG16I},
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 195 case FMT_CASE(RG, SIGNED_INT16): return GL_RG16I; in getInternalFormat() 519 case GL_RG16I: return TextureFormat(TextureFormat::RG, TextureFormat::SIGNED_INT16); in mapGLInternalFormat() 593 case GL_RG16I: in isGLInternalColorFormatFilterable() 1128 case GL_RG16I: in getRenderableBitsES3()
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D | gluStrUtil.inl | 862 case GL_RG16I: return "GL_RG16I"; 1712 case GL_RG16I: return "GL_RG16I";
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 797 case GL_RG16I: in SelectInternalFormat() 976 case GL_RG16I: in ComputePixelSize() 1549 case GL_RG16I: in loadImageData()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 559 glInternalFormat=GL_RG16I; in PVRTGetOGLES3TextureFormat()
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