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Searched refs:GL_RG16UI (Results 1 – 25 of 52) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp90 { "rg16ui", GL_RG16UI, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp178 case GL_RG16UI: in isRequiredFormat()
301 case GL_RG16UI: in getMinimumSampleCount()
Des31fTextureFormatTests.cpp476 { "rg16ui", GL_RG16UI, }, in init()
550 { "rg16ui", GL_RG16UI, }, in init()
Des31fFboColorbufferTests.cpp294 GL_RG16UI, in init()
Des31fInternalFormatQueryTests.cpp399 { "rg16ui", GL_RG16UI, FormatSamplesCase::FORMAT_INT }, in init()
Des31fTextureLevelStateQueryTests.cpp297 internalFormat == GL_RG16UI || in isColorRenderableFormat()
335 internalFormat == GL_RG16UI || in isTextureBufferFormat()
596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
Des31fShaderFramebufferFetchTests.cpp96 case GL_RG16UI: in isRequiredFormat()
1389 GL_RG16UI, in init()
Des31fFboTestUtil.cpp519 case GL_RG16UI: return "rg16ui"; in getFormatName()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test()
243 { GL_RG16UI, 16, 16, 0, 0 }, in test()
Des3fFboTestCase.cpp173 case GL_RG16UI: in isRequiredFormat()
294 case GL_RG16UI: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp204 { "rg16ui", GL_RG16UI, true }, in init()
Des3fFboCompletenessTests.cpp52 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
Des3fPixelBufferObjectTests.cpp658 GL_RG16UI, in init()
Des3fFragmentOutputTests.cpp1031 GL_RG16UI, in createRandomCase()
1136 GL_RG16UI, in init()
Des3fFboStateQueryTests.cpp524 { GL_RG16UI, GL_UNSIGNED_INT }, in test()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp94 InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_RG16UI); in BuildFormatMap()
835 case GL_RG16UI: in ValidateTextureFormatType()
962 case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_RG16UI) in ValidateTextureFormatType()
1077 case GL_RG16UI: in IsColorRenderable()
1130 case GL_RG16UI: in IsDepthRenderable()
1188 case GL_RG16UI: in IsStencilRenderable()
1556 case GL_RG16UI: return sw::FORMAT_G16R16UI; in ConvertRenderbufferFormat()
DlibGLESv3.cpp138 InsertFormatMapping(map, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT); in BuildFormatMap3D()
284 InsertFormatStorageMapping(map, GL_RG16UI, GL_UNSIGNED_SHORT); in BuildFormatMapStorage2D()
3928 case GL_RG16UI: in glGetInternalformativ()
/external/mesa3d/src/mesa/main/
Dshaderimage.c101 case GL_RG16UI: in _mesa_get_shader_image_format()
412 case GL_RG16UI: in _mesa_is_shader_image_format_supported()
Dglformats.c754 case GL_RG16UI: in _mesa_is_enum_format_unsigned_int()
1166 case GL_RG16UI: in _mesa_is_color_format()
2605 case GL_RG16UI: in _mesa_base_tex_format()
3136 if (internalFormat != GL_RG16UI) in _mesa_es3_error_check_format_and_type()
3669 case GL_RG16UI: in _mesa_is_es3_color_renderable()
Dtexformat.c733 case GL_RG16UI: in _mesa_choose_tex_format()
Dtextureview.c147 {GL_VIEW_CLASS_32_BITS, GL_RG16UI},
/external/deqp/framework/opengl/
DgluTextureUtil.cpp196 case FMT_CASE(RG, UNSIGNED_INT16): return GL_RG16UI; in getInternalFormat()
520 case GL_RG16UI: return TextureFormat(TextureFormat::RG, TextureFormat::UNSIGNED_INT16); in mapGLInternalFormat()
594 case GL_RG16UI: in isGLInternalColorFormatFilterable()
1129 case GL_RG16UI: in getRenderableBitsES3()
DgluStrUtil.inl863 case GL_RG16UI: return "GL_RG16UI";
1713 case GL_RG16UI: return "GL_RG16UI";
/external/swiftshader/src/OpenGL/common/
DImage.cpp815 case GL_RG16UI: in SelectInternalFormat()
992 case GL_RG16UI: in ComputePixelSize()
1580 case GL_RG16UI: in loadImageData()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp527 glInternalFormat=GL_RG16UI; in PVRTGetOGLES3TextureFormat()

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