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Searched refs:GL_RG32F (Results 1 – 25 of 53) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp210 case GL_RG32F: in isRequiredFormat()
241 case GL_RG32F: in getEnablingExtensions()
328 case GL_RG32F: in getMinimumSampleCount()
Des31fInternalFormatQueryTests.cpp97 …if (m_internalFormat == GL_RGBA16F || m_internalFormat == GL_R32F || m_internalFormat == GL_RG32F in iterate()
102 …mat == GL_RGBA16F || m_internalFormat == GL_R32F || m_internalFormat == GL_RG32F || m_internalForm… in iterate()
414 { "rg32f", GL_RG32F, FormatSamplesCase::FORMAT_INT }, in init()
Des31fTextureFormatTests.cpp471 { "rg32f", GL_RG32F, }, in init()
545 { "rg32f", GL_RG32F, }, in init()
Des31fFboColorbufferTests.cpp312 GL_RG32F, in init()
Des31fShaderFramebufferFetchTests.cpp113 case GL_RG32F: in isRequiredFormat()
224 case GL_RG32F: in getEnablingExtensions()
1407 GL_RG32F, in init()
Des31fFboTestUtil.cpp514 case GL_RG32F: return "rg32f"; in getFormatName()
Des31fTextureBorderClampTests.cpp2336 { "rg32f", GL_RG32F, tcu::Sampler::MODE_LAST }, in init()
2445 { "float_color", GL_RG32F, tcu::Sampler::MODE_LAST }, in init()
2490 { "float_color", GL_RG32F, tcu::Sampler::MODE_LAST }, in init()
2719 { "rg32f", GL_RG32F, tcu::Sampler::MODE_LAST }, in init()
/external/deqp/modules/gles3/functional/
Des3fFboTestCase.cpp205 case GL_RG32F: in isRequiredFormat()
235 case GL_RG32F: in getEnablingExtensions()
321 case GL_RG32F: in getMinimumSampleCount()
Des3fFboCompletenessTests.cpp92 GL_RG32F, GL_RG16F, GL_R32F, GL_R16F,
130 GL_RGBA32F, GL_RGBA16F, GL_R11F_G11F_B10F, GL_RG32F, GL_RG16F, GL_R32F, GL_R16F,
Des3fPixelBufferObjectTests.cpp184 || m_renderbufferFormat == GL_RG32F in init()
659 GL_RG32F, in init()
Des3fFboMultisampleTests.cpp283 GL_RG32F, in init()
Des3fFboRenderTest.cpp180 case GL_RG32F: in getEnablingExtensions()
1500 { GL_RG32F, FORMATTYPE_FLOAT }, in init()
1582 colorFormats[colorFmtNdx].format == GL_RG32F || in init()
Des3fFragmentOutputTests.cpp998 GL_RG32F, in createRandomCase()
1100 GL_RG32F, in init()
/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp85 { "rg32f", GL_RG32F, }, in init()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp88 InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F); in BuildFormatMap()
867 case GL_RG32F: in ValidateTextureFormatType()
953 case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_RG32F, GL_RG16F) in ValidateTextureFormatType()
1064 case GL_RG32F: in IsColorRenderable()
1158 case GL_RG32F: in IsDepthRenderable()
1216 case GL_RG32F: in IsStencilRenderable()
1574 case GL_RG32F: return sw::FORMAT_G32R32F; in ConvertRenderbufferFormat()
/external/mesa3d/src/mesa/main/
Dshaderimage.c71 case GL_RG32F: in _mesa_get_shader_image_format()
406 case GL_RG32F: in _mesa_is_shader_image_format_supported()
Dglformats.c1051 case GL_RG32F: in _mesa_is_color_format()
2598 case GL_RG32F: in _mesa_base_tex_format()
3106 case GL_RG32F: in _mesa_es3_error_check_format_and_type()
3657 case GL_RG32F: in _mesa_is_es3_color_renderable()
3715 case GL_RG32F: in _mesa_is_es3_texture_filterable()
Dcopyimage.c407 case GL_RG32F: in compressed_format_compatible()
Dtexformat.c717 case GL_RG32F: in _mesa_choose_tex_format()
Dtextureview.c130 {GL_VIEW_CLASS_64_BITS, GL_RG32F},
/external/deqp/framework/opengl/
DgluTextureUtil.cpp189 case FMT_CASE(RG, FLOAT): return GL_RG32F; in getInternalFormat()
513 case GL_RG32F: return TextureFormat(TextureFormat::RG, TextureFormat::FLOAT); in mapGLInternalFormat()
582 case GL_RG32F: in isGLInternalColorFormatFilterable()
1145 case GL_RG32F: in getRenderableBitsES3()
DgluStrUtil.inl856 case GL_RG32F: return "GL_RG32F";
1706 case GL_RG32F: return "GL_RG32F";
/external/swiftshader/src/OpenGL/common/
DImage.cpp662 case GL_RG32F: in SelectInternalFormat()
1060 case GL_RG32F: return sizeof(float) * 2; in ComputePixelSize()
1486 case GL_RG32F: in loadImageData()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_wm.c363 case GL_RG32F: in brw_populate_sampler_prog_key_data()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp287 glInternalFormat=GL_RG32F; in PVRTGetOGLES3TextureFormat()

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