/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 86 { "rg32i", GL_RG32I, }, in init()
|
/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 175 case GL_RG32I: in isRequiredFormat() 298 case GL_RG32I: in getMinimumSampleCount()
|
D | es31fTextureFormatTests.cpp | 472 { "rg32i", GL_RG32I, }, in init() 548 { "rg32i", GL_RG32I, }, in init()
|
D | es31fFboColorbufferTests.cpp | 291 GL_RG32I, in init()
|
D | es31fInternalFormatQueryTests.cpp | 400 { "rg32i", GL_RG32I, FormatSamplesCase::FORMAT_INT }, in init()
|
D | es31fTextureLevelStateQueryTests.cpp | 300 internalFormat == GL_RG32I || in isColorRenderableFormat() 333 internalFormat == GL_RG32I || in isTextureBufferFormat() 596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
|
D | es31fShaderFramebufferFetchTests.cpp | 93 case GL_RG32I: in isRequiredFormat() 1386 GL_RG32I, in init()
|
D | es31fFboTestUtil.cpp | 515 case GL_RG32I: return "rg32i"; in getFormatName()
|
/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test() 244 { GL_RG32I, 32, 32, 0, 0 }, in test()
|
D | es3fFboTestCase.cpp | 170 case GL_RG32I: in isRequiredFormat() 291 case GL_RG32I: in getMinimumSampleCount()
|
D | es3fInternalFormatQueryTests.cpp | 205 { "rg32i", GL_RG32I, true }, in init()
|
D | es3fFboCompletenessTests.cpp | 52 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
|
D | es3fPixelBufferObjectTests.cpp | 660 GL_RG32I, in init()
|
D | es3fFragmentOutputTests.cpp | 1017 GL_RG32I, in createRandomCase() 1122 GL_RG32I, in init()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 97 InsertFormatMapping(&map, GL_RG_INTEGER, GL_INT, GL_RG32I); in BuildFormatMap() 838 case GL_RG32I: in ValidateTextureFormatType() 965 case GL_INT: VALIDATE_INTERNALFORMAT(GL_RG32I) in ValidateTextureFormatType() 1080 case GL_RG32I: in IsColorRenderable() 1133 case GL_RG32I: in IsDepthRenderable() 1191 case GL_RG32I: in IsStencilRenderable() 1561 case GL_RG32I: return sw::FORMAT_G32R32I; in ConvertRenderbufferFormat()
|
/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 125 case GL_RG32I: in _mesa_get_shader_image_format() 416 case GL_RG32I: in _mesa_is_shader_image_format_supported()
|
D | glformats.c | 798 case GL_RG32I: in _mesa_is_enum_format_signed_int() 1182 case GL_RG32I: in _mesa_is_color_format() 2606 case GL_RG32I: in _mesa_base_tex_format() 3151 if (internalFormat != GL_RG32I) in _mesa_es3_error_check_format_and_type() 3670 case GL_RG32I: in _mesa_is_es3_color_renderable()
|
D | copyimage.c | 411 case GL_RG32I: in compressed_format_compatible()
|
D | texformat.c | 757 case GL_RG32I: in _mesa_choose_tex_format()
|
D | textureview.c | 134 {GL_VIEW_CLASS_64_BITS, GL_RG32I},
|
/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 190 case FMT_CASE(RG, SIGNED_INT32): return GL_RG32I; in getInternalFormat() 514 case GL_RG32I: return TextureFormat(TextureFormat::RG, TextureFormat::SIGNED_INT32); in mapGLInternalFormat() 595 case GL_RG32I: in isGLInternalColorFormatFilterable() 1126 case GL_RG32I: in getRenderableBitsES3()
|
D | gluStrUtil.inl | 857 case GL_RG32I: return "GL_RG32I"; 1707 case GL_RG32I: return "GL_RG32I";
|
/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 837 case GL_RG32I: in SelectInternalFormat() 1006 case GL_RG32I: in ComputePixelSize() 1615 case GL_RG32I: in loadImageData()
|
/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_wm.c | 341 case GL_RG32I: in brw_populate_sampler_prog_key_data()
|
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 641 glInternalFormat=GL_RG32I; in PVRTGetOGLES3TextureFormat()
|