Home
last modified time | relevance | path

Searched refs:GL_RG32I (Results 1 – 25 of 54) sorted by relevance

123

/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp86 { "rg32i", GL_RG32I, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp175 case GL_RG32I: in isRequiredFormat()
298 case GL_RG32I: in getMinimumSampleCount()
Des31fTextureFormatTests.cpp472 { "rg32i", GL_RG32I, }, in init()
548 { "rg32i", GL_RG32I, }, in init()
Des31fFboColorbufferTests.cpp291 GL_RG32I, in init()
Des31fInternalFormatQueryTests.cpp400 { "rg32i", GL_RG32I, FormatSamplesCase::FORMAT_INT }, in init()
Des31fTextureLevelStateQueryTests.cpp300 internalFormat == GL_RG32I || in isColorRenderableFormat()
333 internalFormat == GL_RG32I || in isTextureBufferFormat()
596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
Des31fShaderFramebufferFetchTests.cpp93 case GL_RG32I: in isRequiredFormat()
1386 GL_RG32I, in init()
Des31fFboTestUtil.cpp515 case GL_RG32I: return "rg32i"; in getFormatName()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test()
244 { GL_RG32I, 32, 32, 0, 0 }, in test()
Des3fFboTestCase.cpp170 case GL_RG32I: in isRequiredFormat()
291 case GL_RG32I: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp205 { "rg32i", GL_RG32I, true }, in init()
Des3fFboCompletenessTests.cpp52 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
Des3fPixelBufferObjectTests.cpp660 GL_RG32I, in init()
Des3fFragmentOutputTests.cpp1017 GL_RG32I, in createRandomCase()
1122 GL_RG32I, in init()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp97 InsertFormatMapping(&map, GL_RG_INTEGER, GL_INT, GL_RG32I); in BuildFormatMap()
838 case GL_RG32I: in ValidateTextureFormatType()
965 case GL_INT: VALIDATE_INTERNALFORMAT(GL_RG32I) in ValidateTextureFormatType()
1080 case GL_RG32I: in IsColorRenderable()
1133 case GL_RG32I: in IsDepthRenderable()
1191 case GL_RG32I: in IsStencilRenderable()
1561 case GL_RG32I: return sw::FORMAT_G32R32I; in ConvertRenderbufferFormat()
/external/mesa3d/src/mesa/main/
Dshaderimage.c125 case GL_RG32I: in _mesa_get_shader_image_format()
416 case GL_RG32I: in _mesa_is_shader_image_format_supported()
Dglformats.c798 case GL_RG32I: in _mesa_is_enum_format_signed_int()
1182 case GL_RG32I: in _mesa_is_color_format()
2606 case GL_RG32I: in _mesa_base_tex_format()
3151 if (internalFormat != GL_RG32I) in _mesa_es3_error_check_format_and_type()
3670 case GL_RG32I: in _mesa_is_es3_color_renderable()
Dcopyimage.c411 case GL_RG32I: in compressed_format_compatible()
Dtexformat.c757 case GL_RG32I: in _mesa_choose_tex_format()
Dtextureview.c134 {GL_VIEW_CLASS_64_BITS, GL_RG32I},
/external/deqp/framework/opengl/
DgluTextureUtil.cpp190 case FMT_CASE(RG, SIGNED_INT32): return GL_RG32I; in getInternalFormat()
514 case GL_RG32I: return TextureFormat(TextureFormat::RG, TextureFormat::SIGNED_INT32); in mapGLInternalFormat()
595 case GL_RG32I: in isGLInternalColorFormatFilterable()
1126 case GL_RG32I: in getRenderableBitsES3()
DgluStrUtil.inl857 case GL_RG32I: return "GL_RG32I";
1707 case GL_RG32I: return "GL_RG32I";
/external/swiftshader/src/OpenGL/common/
DImage.cpp837 case GL_RG32I: in SelectInternalFormat()
1006 case GL_RG32I: in ComputePixelSize()
1615 case GL_RG32I: in loadImageData()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_wm.c341 case GL_RG32I: in brw_populate_sampler_prog_key_data()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp641 glInternalFormat=GL_RG32I; in PVRTGetOGLES3TextureFormat()

123