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Searched refs:GL_RG32UI (Results 1 – 25 of 54) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp87 { "rg32ui", GL_RG32UI, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp176 case GL_RG32UI: in isRequiredFormat()
299 case GL_RG32UI: in getMinimumSampleCount()
Des31fTextureFormatTests.cpp473 { "rg32ui", GL_RG32UI, }, in init()
551 { "rg32ui", GL_RG32UI, }, in init()
Des31fFboColorbufferTests.cpp292 GL_RG32UI, in init()
Des31fInternalFormatQueryTests.cpp401 { "rg32ui", GL_RG32UI, FormatSamplesCase::FORMAT_INT }, in init()
Des31fTextureLevelStateQueryTests.cpp303 internalFormat == GL_RG32UI || in isColorRenderableFormat()
336 internalFormat == GL_RG32UI || in isTextureBufferFormat()
596 … GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, in generateInternalFormatTextureGenerationGroup()
Des31fShaderFramebufferFetchTests.cpp94 case GL_RG32UI: in isRequiredFormat()
1387 GL_RG32UI, in init()
Des31fFboTestUtil.cpp516 case GL_RG32UI: return "rg32ui"; in getFormatName()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test()
245 { GL_RG32UI, 32, 32, 0, 0 }, in test()
Des3fFboTestCase.cpp171 case GL_RG32UI: in isRequiredFormat()
292 case GL_RG32UI: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp206 { "rg32ui", GL_RG32UI, true }, in init()
Des3fFboCompletenessTests.cpp52 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
Des3fFboStateQueryTests.cpp526 { GL_RG32UI, GL_UNSIGNED_INT }, in test()
661 { GL_RG32UI, 32, 32, 0, 0 } in test()
Des3fPixelBufferObjectTests.cpp661 GL_RG32UI in init()
Des3fFragmentOutputTests.cpp1030 GL_RG32UI, in createRandomCase()
1135 GL_RG32UI, in init()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp96 InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI); in BuildFormatMap()
837 case GL_RG32UI: in ValidateTextureFormatType()
964 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_RG32UI) in ValidateTextureFormatType()
1079 case GL_RG32UI: in IsColorRenderable()
1132 case GL_RG32UI: in IsDepthRenderable()
1190 case GL_RG32UI: in IsStencilRenderable()
1565 case GL_RG32UI: return sw::FORMAT_G32R32UI; in ConvertRenderbufferFormat()
/external/mesa3d/src/mesa/main/
Dshaderimage.c98 case GL_RG32UI: in _mesa_get_shader_image_format()
411 case GL_RG32UI: in _mesa_is_shader_image_format_supported()
Dglformats.c746 case GL_RG32UI: in _mesa_is_enum_format_unsigned_int()
1158 case GL_RG32UI: in _mesa_is_color_format()
2607 case GL_RG32UI: in _mesa_base_tex_format()
3146 if (internalFormat != GL_RG32UI) in _mesa_es3_error_check_format_and_type()
3671 case GL_RG32UI: in _mesa_is_es3_color_renderable()
Dcopyimage.c409 case GL_RG32UI: in compressed_format_compatible()
Dtexformat.c739 case GL_RG32UI: in _mesa_choose_tex_format()
Dtextureview.c132 {GL_VIEW_CLASS_64_BITS, GL_RG32UI},
/external/deqp/framework/opengl/
DgluTextureUtil.cpp191 case FMT_CASE(RG, UNSIGNED_INT32): return GL_RG32UI; in getInternalFormat()
515 case GL_RG32UI: return TextureFormat(TextureFormat::RG, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat()
596 case GL_RG32UI: in isGLInternalColorFormatFilterable()
1127 case GL_RG32UI: in getRenderableBitsES3()
DgluStrUtil.inl858 case GL_RG32UI: return "GL_RG32UI";
1708 case GL_RG32UI: return "GL_RG32UI";
/external/swiftshader/src/OpenGL/common/
DImage.cpp855 case GL_RG32UI: in SelectInternalFormat()
1024 case GL_RG32UI: in ComputePixelSize()
1646 case GL_RG32UI: in loadImageData()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_wm.c342 case GL_RG32UI: { in brw_populate_sampler_prog_key_data()

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