/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 87 { "rg32ui", GL_RG32UI, }, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 176 case GL_RG32UI: in isRequiredFormat() 299 case GL_RG32UI: in getMinimumSampleCount()
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D | es31fTextureFormatTests.cpp | 473 { "rg32ui", GL_RG32UI, }, in init() 551 { "rg32ui", GL_RG32UI, }, in init()
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D | es31fFboColorbufferTests.cpp | 292 GL_RG32UI, in init()
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D | es31fInternalFormatQueryTests.cpp | 401 { "rg32ui", GL_RG32UI, FormatSamplesCase::FORMAT_INT }, in init()
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D | es31fTextureLevelStateQueryTests.cpp | 303 internalFormat == GL_RG32UI || in isColorRenderableFormat() 336 internalFormat == GL_RG32UI || in isTextureBufferFormat() 596 … GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, in generateInternalFormatTextureGenerationGroup()
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D | es31fShaderFramebufferFetchTests.cpp | 94 case GL_RG32UI: in isRequiredFormat() 1387 GL_RG32UI, in init()
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D | es31fFboTestUtil.cpp | 516 case GL_RG32UI: return "rg32ui"; in getFormatName()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test() 245 { GL_RG32UI, 32, 32, 0, 0 }, in test()
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D | es3fFboTestCase.cpp | 171 case GL_RG32UI: in isRequiredFormat() 292 case GL_RG32UI: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 206 { "rg32ui", GL_RG32UI, true }, in init()
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D | es3fFboCompletenessTests.cpp | 52 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
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D | es3fFboStateQueryTests.cpp | 526 { GL_RG32UI, GL_UNSIGNED_INT }, in test() 661 { GL_RG32UI, 32, 32, 0, 0 } in test()
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D | es3fPixelBufferObjectTests.cpp | 661 GL_RG32UI in init()
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D | es3fFragmentOutputTests.cpp | 1030 GL_RG32UI, in createRandomCase() 1135 GL_RG32UI, in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 96 InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI); in BuildFormatMap() 837 case GL_RG32UI: in ValidateTextureFormatType() 964 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_RG32UI) in ValidateTextureFormatType() 1079 case GL_RG32UI: in IsColorRenderable() 1132 case GL_RG32UI: in IsDepthRenderable() 1190 case GL_RG32UI: in IsStencilRenderable() 1565 case GL_RG32UI: return sw::FORMAT_G32R32UI; in ConvertRenderbufferFormat()
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/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 98 case GL_RG32UI: in _mesa_get_shader_image_format() 411 case GL_RG32UI: in _mesa_is_shader_image_format_supported()
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D | glformats.c | 746 case GL_RG32UI: in _mesa_is_enum_format_unsigned_int() 1158 case GL_RG32UI: in _mesa_is_color_format() 2607 case GL_RG32UI: in _mesa_base_tex_format() 3146 if (internalFormat != GL_RG32UI) in _mesa_es3_error_check_format_and_type() 3671 case GL_RG32UI: in _mesa_is_es3_color_renderable()
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D | copyimage.c | 409 case GL_RG32UI: in compressed_format_compatible()
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D | texformat.c | 739 case GL_RG32UI: in _mesa_choose_tex_format()
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D | textureview.c | 132 {GL_VIEW_CLASS_64_BITS, GL_RG32UI},
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 191 case FMT_CASE(RG, UNSIGNED_INT32): return GL_RG32UI; in getInternalFormat() 515 case GL_RG32UI: return TextureFormat(TextureFormat::RG, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat() 596 case GL_RG32UI: in isGLInternalColorFormatFilterable() 1127 case GL_RG32UI: in getRenderableBitsES3()
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D | gluStrUtil.inl | 858 case GL_RG32UI: return "GL_RG32UI"; 1708 case GL_RG32UI: return "GL_RG32UI";
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 855 case GL_RG32UI: in SelectInternalFormat() 1024 case GL_RG32UI: in ComputePixelSize() 1646 case GL_RG32UI: in loadImageData()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_wm.c | 342 case GL_RG32UI: { in brw_populate_sampler_prog_key_data()
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