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Searched refs:GL_RG8I (Results 1 – 25 of 52) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp92 { "rg8i", GL_RG8I, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp180 case GL_RG8I: in isRequiredFormat()
303 case GL_RG8I: in getMinimumSampleCount()
Des31fTextureFormatTests.cpp478 { "rg8i", GL_RG8I, }, in init()
546 { "rg8i", GL_RG8I, }, in init()
Des31fFboColorbufferTests.cpp296 GL_RG8I, in init()
Des31fInternalFormatQueryTests.cpp396 { "rg8i", GL_RG8I, FormatSamplesCase::FORMAT_INT }, in init()
Des31fTextureLevelStateQueryTests.cpp288 internalFormat == GL_RG8I || in isColorRenderableFormat()
331 internalFormat == GL_RG8I || in isTextureBufferFormat()
596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
Des31fShaderFramebufferFetchTests.cpp98 case GL_RG8I: in isRequiredFormat()
1391 GL_RG8I, in init()
Des31fFboTestUtil.cpp521 case GL_RG8I: return "rg8i"; in getFormatName()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test()
240 { GL_RG8I, 8, 8, 0, 0 }, in test()
Des3fFboTestCase.cpp175 case GL_RG8I: in isRequiredFormat()
296 case GL_RG8I: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp201 { "rg8i", GL_RG8I, true }, in init()
Des3fFboCompletenessTests.cpp52 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
Des3fPixelBufferObjectTests.cpp654 GL_RG8I, in init()
Des3fFragmentOutputTests.cpp1019 GL_RG8I, in createRandomCase()
1124 GL_RG8I, in init()
Des3fFboStateQueryTests.cpp521 { GL_RG8I, GL_INT }, in test()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp93 InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I); in BuildFormatMap()
834 case GL_RG8I: in ValidateTextureFormatType()
961 case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RG8I) in ValidateTextureFormatType()
1076 case GL_RG8I: in IsColorRenderable()
1129 case GL_RG8I: in IsDepthRenderable()
1187 case GL_RG8I: in IsStencilRenderable()
1544 case GL_RG8I: return sw::FORMAT_G8R8I; in ConvertRenderbufferFormat()
DlibGLESv3.cpp137 InsertFormatMapping(map, GL_RG8I, GL_RG_INTEGER, GL_BYTE); in BuildFormatMap3D()
283 InsertFormatStorageMapping(map, GL_RG8I, GL_BYTE); in BuildFormatMapStorage2D()
3927 case GL_RG8I: in glGetInternalformativ()
/external/mesa3d/src/mesa/main/
Dshaderimage.c131 case GL_RG8I: in _mesa_get_shader_image_format()
418 case GL_RG8I: in _mesa_is_shader_image_format_supported()
Dglformats.c814 case GL_RG8I: in _mesa_is_enum_format_signed_int()
1198 case GL_RG8I: in _mesa_is_color_format()
2602 case GL_RG8I: in _mesa_base_tex_format()
3131 if (internalFormat != GL_RG8I) in _mesa_es3_error_check_format_and_type()
3666 case GL_RG8I: in _mesa_is_es3_color_renderable()
Dtexformat.c745 case GL_RG8I: in _mesa_choose_tex_format()
Dtextureview.c167 {GL_VIEW_CLASS_16_BITS, GL_RG8I},
/external/deqp/framework/opengl/
DgluTextureUtil.cpp198 case FMT_CASE(RG, SIGNED_INT8): return GL_RG8I; in getInternalFormat()
522 case GL_RG8I: return TextureFormat(TextureFormat::RG, TextureFormat::SIGNED_INT8); in mapGLInternalFormat()
591 case GL_RG8I: in isGLInternalColorFormatFilterable()
1131 case GL_RG8I: in getRenderableBitsES3()
DgluStrUtil.inl865 case GL_RG8I: return "GL_RG8I";
1715 case GL_RG8I: return "GL_RG8I";
/external/swiftshader/src/OpenGL/common/
DImage.cpp717 case GL_RG8I: in SelectInternalFormat()
922 case GL_RG8I: in ComputePixelSize()
1326 case GL_RG8I: in loadImageData()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp467 glInternalFormat=GL_RG8I; in PVRTGetOGLES3TextureFormat()

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