/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 92 { "rg8i", GL_RG8I, }, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 180 case GL_RG8I: in isRequiredFormat() 303 case GL_RG8I: in getMinimumSampleCount()
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D | es31fTextureFormatTests.cpp | 478 { "rg8i", GL_RG8I, }, in init() 546 { "rg8i", GL_RG8I, }, in init()
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D | es31fFboColorbufferTests.cpp | 296 GL_RG8I, in init()
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D | es31fInternalFormatQueryTests.cpp | 396 { "rg8i", GL_RG8I, FormatSamplesCase::FORMAT_INT }, in init()
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D | es31fTextureLevelStateQueryTests.cpp | 288 internalFormat == GL_RG8I || in isColorRenderableFormat() 331 internalFormat == GL_RG8I || in isTextureBufferFormat() 596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
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D | es31fShaderFramebufferFetchTests.cpp | 98 case GL_RG8I: in isRequiredFormat() 1391 GL_RG8I, in init()
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D | es31fFboTestUtil.cpp | 521 case GL_RG8I: return "rg8i"; in getFormatName()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test() 240 { GL_RG8I, 8, 8, 0, 0 }, in test()
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D | es3fFboTestCase.cpp | 175 case GL_RG8I: in isRequiredFormat() 296 case GL_RG8I: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 201 { "rg8i", GL_RG8I, true }, in init()
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D | es3fFboCompletenessTests.cpp | 52 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
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D | es3fPixelBufferObjectTests.cpp | 654 GL_RG8I, in init()
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D | es3fFragmentOutputTests.cpp | 1019 GL_RG8I, in createRandomCase() 1124 GL_RG8I, in init()
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D | es3fFboStateQueryTests.cpp | 521 { GL_RG8I, GL_INT }, in test()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 93 InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I); in BuildFormatMap() 834 case GL_RG8I: in ValidateTextureFormatType() 961 case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RG8I) in ValidateTextureFormatType() 1076 case GL_RG8I: in IsColorRenderable() 1129 case GL_RG8I: in IsDepthRenderable() 1187 case GL_RG8I: in IsStencilRenderable() 1544 case GL_RG8I: return sw::FORMAT_G8R8I; in ConvertRenderbufferFormat()
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D | libGLESv3.cpp | 137 InsertFormatMapping(map, GL_RG8I, GL_RG_INTEGER, GL_BYTE); in BuildFormatMap3D() 283 InsertFormatStorageMapping(map, GL_RG8I, GL_BYTE); in BuildFormatMapStorage2D() 3927 case GL_RG8I: in glGetInternalformativ()
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/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 131 case GL_RG8I: in _mesa_get_shader_image_format() 418 case GL_RG8I: in _mesa_is_shader_image_format_supported()
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D | glformats.c | 814 case GL_RG8I: in _mesa_is_enum_format_signed_int() 1198 case GL_RG8I: in _mesa_is_color_format() 2602 case GL_RG8I: in _mesa_base_tex_format() 3131 if (internalFormat != GL_RG8I) in _mesa_es3_error_check_format_and_type() 3666 case GL_RG8I: in _mesa_is_es3_color_renderable()
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D | texformat.c | 745 case GL_RG8I: in _mesa_choose_tex_format()
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D | textureview.c | 167 {GL_VIEW_CLASS_16_BITS, GL_RG8I},
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 198 case FMT_CASE(RG, SIGNED_INT8): return GL_RG8I; in getInternalFormat() 522 case GL_RG8I: return TextureFormat(TextureFormat::RG, TextureFormat::SIGNED_INT8); in mapGLInternalFormat() 591 case GL_RG8I: in isGLInternalColorFormatFilterable() 1131 case GL_RG8I: in getRenderableBitsES3()
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D | gluStrUtil.inl | 865 case GL_RG8I: return "GL_RG8I"; 1715 case GL_RG8I: return "GL_RG8I";
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 717 case GL_RG8I: in SelectInternalFormat() 922 case GL_RG8I: in ComputePixelSize() 1326 case GL_RG8I: in loadImageData()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 467 glInternalFormat=GL_RG8I; in PVRTGetOGLES3TextureFormat()
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