/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 93 { "rg8ui", GL_RG8UI, }, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 181 case GL_RG8UI: in isRequiredFormat() 304 case GL_RG8UI: in getMinimumSampleCount()
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D | es31fTextureFormatTests.cpp | 479 { "rg8ui", GL_RG8UI, }, in init() 549 { "rg8ui", GL_RG8UI, }, in init()
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D | es31fFboColorbufferTests.cpp | 297 GL_RG8UI, in init()
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D | es31fInternalFormatQueryTests.cpp | 397 { "rg8ui", GL_RG8UI, FormatSamplesCase::FORMAT_INT }, in init()
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D | es31fTextureLevelStateQueryTests.cpp | 291 internalFormat == GL_RG8UI || in isColorRenderableFormat() 334 internalFormat == GL_RG8UI || in isTextureBufferFormat() 596 …GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, G… in generateInternalFormatTextureGenerationGroup()
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D | es31fShaderFramebufferFetchTests.cpp | 99 case GL_RG8UI: in isRequiredFormat() 1392 GL_RG8UI, in init()
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D | es31fFboTestUtil.cpp | 522 case GL_RG8UI: return "rg8ui"; in getFormatName()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test() 241 { GL_RG8UI, 8, 8, 0, 0 }, in test()
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D | es3fFboTestCase.cpp | 176 case GL_RG8UI: in isRequiredFormat() 297 case GL_RG8UI: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 202 { "rg8ui", GL_RG8UI, true }, in init()
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D | es3fFboCompletenessTests.cpp | 52 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI,
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D | es3fPixelBufferObjectTests.cpp | 655 GL_RG8UI, in init()
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D | es3fFragmentOutputTests.cpp | 1032 GL_RG8UI, in createRandomCase() 1137 GL_RG8UI, in init()
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D | es3fFboStateQueryTests.cpp | 522 { GL_RG8UI, GL_UNSIGNED_INT }, in test()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 92 InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI); in BuildFormatMap() 833 case GL_RG8UI: in ValidateTextureFormatType() 960 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RG8UI) in ValidateTextureFormatType() 1075 case GL_RG8UI: in IsColorRenderable() 1128 case GL_RG8UI: in IsDepthRenderable() 1186 case GL_RG8UI: in IsStencilRenderable() 1548 case GL_RG8UI: return sw::FORMAT_G8R8UI; in ConvertRenderbufferFormat()
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D | libGLESv3.cpp | 136 InsertFormatMapping(map, GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE); in BuildFormatMap3D() 282 InsertFormatStorageMapping(map, GL_RG8UI, GL_UNSIGNED_BYTE); in BuildFormatMapStorage2D() 3926 case GL_RG8UI: in glGetInternalformativ()
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/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 104 case GL_RG8UI: in _mesa_get_shader_image_format() 413 case GL_RG8UI: in _mesa_is_shader_image_format_supported()
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D | glformats.c | 762 case GL_RG8UI: in _mesa_is_enum_format_unsigned_int() 1174 case GL_RG8UI: in _mesa_is_color_format() 2603 case GL_RG8UI: in _mesa_base_tex_format() 3126 if (internalFormat != GL_RG8UI) in _mesa_es3_error_check_format_and_type() 3667 case GL_RG8UI: in _mesa_is_es3_color_renderable()
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D | texformat.c | 727 case GL_RG8UI: in _mesa_choose_tex_format()
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D | textureview.c | 165 {GL_VIEW_CLASS_16_BITS, GL_RG8UI},
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 199 case FMT_CASE(RG, UNSIGNED_INT8): return GL_RG8UI; in getInternalFormat() 523 case GL_RG8UI: return TextureFormat(TextureFormat::RG, TextureFormat::UNSIGNED_INT8); in mapGLInternalFormat() 592 case GL_RG8UI: in isGLInternalColorFormatFilterable() 1132 case GL_RG8UI: in getRenderableBitsES3()
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D | gluStrUtil.inl | 866 case GL_RG8UI: return "GL_RG8UI"; 1716 case GL_RG8UI: return "GL_RG8UI";
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 757 case GL_RG8UI: in SelectInternalFormat() 953 case GL_RG8UI: in ComputePixelSize() 1368 case GL_RG8UI: in loadImageData()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 435 glInternalFormat=GL_RG8UI; in PVRTGetOGLES3TextureFormat()
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