/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 67 { "rgb10_a2ui", GL_RGB10_A2UI, }, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 170 case GL_RGB10_A2UI: in isRequiredFormat() 293 case GL_RGB10_A2UI: in getMinimumSampleCount()
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D | es31fFboColorbufferTests.cpp | 282 GL_RGB10_A2UI, in init()
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D | es31fInternalFormatQueryTests.cpp | 388 { "rgb10_a2ui", GL_RGB10_A2UI, FormatSamplesCase::FORMAT_INT }, in init()
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D | es31fTextureFormatTests.cpp | 453 { "rgb10_a2ui", GL_RGB10_A2UI, }, in init()
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D | es31fShaderFramebufferFetchTests.cpp | 88 case GL_RGB10_A2UI: in isRequiredFormat() 1379 GL_RGB10_A2UI, GL_RGBA4, GL_RGB5_A1, in init()
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D | es31fFboTestUtil.cpp | 499 case GL_RGB10_A2UI: return "rgb10_a2ui"; in getFormatName()
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D | es31fTextureLevelStateQueryTests.cpp | 281 internalFormat == GL_RGB10_A2UI || in isColorRenderableFormat() 594 …GL_RGBA8, GL_RGBA8_SNORM, GL_RGB10_A2, GL_RGB10_A2UI, GL_SRGB8, GL_SRGB8_ALPHA8, GL_R16F, GL_RG16F, in generateInternalFormatTextureGenerationGroup()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 183 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, in test() 232 { GL_RGB10_A2UI, 10, 10, 10, 2 }, in test()
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D | es3fFboTestCase.cpp | 165 case GL_RGB10_A2UI: in isRequiredFormat() 286 case GL_RGB10_A2UI: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 193 { "rgb10_a2ui", GL_RGB10_A2UI, true }, in init()
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D | es3fFboCompletenessTests.cpp | 50 GL_RGB10_A2, GL_RGB10_A2UI, GL_SRGB8_ALPHA8,
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D | es3fPixelBufferObjectTests.cpp | 644 GL_RGB10_A2UI, in init()
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D | es3fFragmentOutputTests.cpp | 1029 GL_RGB10_A2UI, in createRandomCase() 1134 GL_RGB10_A2UI, in init()
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D | es3fFboStateQueryTests.cpp | 513 { GL_RGB10_A2UI, GL_UNSIGNED_INT }, in test()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 68 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI); in BuildFormatMap() 851 case GL_RGB10_A2UI: in ValidateTextureFormatType() 916 case GL_UNSIGNED_INT_2_10_10_10_REV: VALIDATE_INTERNALFORMAT(GL_RGB10_A2UI) in ValidateTextureFormatType() 1085 case GL_RGB10_A2UI: in IsColorRenderable() 1138 case GL_RGB10_A2UI: in IsDepthRenderable() 1196 case GL_RGB10_A2UI: in IsStencilRenderable() 1558 case GL_RGB10_A2UI: in ConvertRenderbufferFormat()
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D | libGLESv3.cpp | 176 InsertFormatMapping(map, GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV); in BuildFormatMap3D() 312 InsertFormatStorageMapping(map, GL_RGB10_A2UI, GL_UNSIGNED_INT_2_10_10_10_REV); in BuildFormatMapStorage2D() 3940 case GL_RGB10_A2UI: in glGetInternalformativ()
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/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 92 case GL_RGB10_A2UI: in _mesa_get_shader_image_format() 410 case GL_RGB10_A2UI: in _mesa_is_shader_image_format_supported()
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D | glformats.c | 768 case GL_RGB10_A2UI: in _mesa_is_enum_format_unsigned_int() 1231 case GL_RGB10_A2UI: in _mesa_is_color_format() 2535 case GL_RGB10_A2UI: in _mesa_base_tex_format() 2946 if (internalFormat != GL_RGB10_A2UI) in _mesa_es3_error_check_format_and_type() 3651 case GL_RGB10_A2UI: in _mesa_is_es3_color_renderable()
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D | texformat.c | 761 case GL_RGB10_A2UI: in _mesa_choose_tex_format()
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D | textureview.c | 145 {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2UI},
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 169 case FMT_CASE(RGBA, UNSIGNED_INT_1010102_REV): return GL_RGB10_A2UI; in getInternalFormat() 493 …case GL_RGB10_A2UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT_101010… in mapGLInternalFormat() 580 case GL_RGB10_A2UI: in isGLInternalColorFormatFilterable() 1121 case GL_RGB10_A2UI: in getRenderableBitsES3()
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D | gluStrUtil.inl | 839 case GL_RGB10_A2UI: return "GL_RGB10_A2UI"; 1689 case GL_RGB10_A2UI: return "GL_RGB10_A2UI";
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 890 if(format == GL_RGB10_A2UI) in SelectInternalFormat() 1454 case GL_RGB10_A2UI: in loadImageData()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 615 glInternalFormat=GL_RGB10_A2UI; in PVRTGetOGLES3TextureFormat()
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