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Searched refs:GL_RGB10_A2UI (Results 1 – 25 of 52) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp67 { "rgb10_a2ui", GL_RGB10_A2UI, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp170 case GL_RGB10_A2UI: in isRequiredFormat()
293 case GL_RGB10_A2UI: in getMinimumSampleCount()
Des31fFboColorbufferTests.cpp282 GL_RGB10_A2UI, in init()
Des31fInternalFormatQueryTests.cpp388 { "rgb10_a2ui", GL_RGB10_A2UI, FormatSamplesCase::FORMAT_INT }, in init()
Des31fTextureFormatTests.cpp453 { "rgb10_a2ui", GL_RGB10_A2UI, }, in init()
Des31fShaderFramebufferFetchTests.cpp88 case GL_RGB10_A2UI: in isRequiredFormat()
1379 GL_RGB10_A2UI, GL_RGBA4, GL_RGB5_A1, in init()
Des31fFboTestUtil.cpp499 case GL_RGB10_A2UI: return "rgb10_a2ui"; in getFormatName()
Des31fTextureLevelStateQueryTests.cpp281 internalFormat == GL_RGB10_A2UI || in isColorRenderableFormat()
594 …GL_RGBA8, GL_RGBA8_SNORM, GL_RGB10_A2, GL_RGB10_A2UI, GL_SRGB8, GL_SRGB8_ALPHA8, GL_R16F, GL_RG16F, in generateInternalFormatTextureGenerationGroup()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp183 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, in test()
232 { GL_RGB10_A2UI, 10, 10, 10, 2 }, in test()
Des3fFboTestCase.cpp165 case GL_RGB10_A2UI: in isRequiredFormat()
286 case GL_RGB10_A2UI: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp193 { "rgb10_a2ui", GL_RGB10_A2UI, true }, in init()
Des3fFboCompletenessTests.cpp50 GL_RGB10_A2, GL_RGB10_A2UI, GL_SRGB8_ALPHA8,
Des3fPixelBufferObjectTests.cpp644 GL_RGB10_A2UI, in init()
Des3fFragmentOutputTests.cpp1029 GL_RGB10_A2UI, in createRandomCase()
1134 GL_RGB10_A2UI, in init()
Des3fFboStateQueryTests.cpp513 { GL_RGB10_A2UI, GL_UNSIGNED_INT }, in test()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp68 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI); in BuildFormatMap()
851 case GL_RGB10_A2UI: in ValidateTextureFormatType()
916 case GL_UNSIGNED_INT_2_10_10_10_REV: VALIDATE_INTERNALFORMAT(GL_RGB10_A2UI) in ValidateTextureFormatType()
1085 case GL_RGB10_A2UI: in IsColorRenderable()
1138 case GL_RGB10_A2UI: in IsDepthRenderable()
1196 case GL_RGB10_A2UI: in IsStencilRenderable()
1558 case GL_RGB10_A2UI: in ConvertRenderbufferFormat()
DlibGLESv3.cpp176 InsertFormatMapping(map, GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV); in BuildFormatMap3D()
312 InsertFormatStorageMapping(map, GL_RGB10_A2UI, GL_UNSIGNED_INT_2_10_10_10_REV); in BuildFormatMapStorage2D()
3940 case GL_RGB10_A2UI: in glGetInternalformativ()
/external/mesa3d/src/mesa/main/
Dshaderimage.c92 case GL_RGB10_A2UI: in _mesa_get_shader_image_format()
410 case GL_RGB10_A2UI: in _mesa_is_shader_image_format_supported()
Dglformats.c768 case GL_RGB10_A2UI: in _mesa_is_enum_format_unsigned_int()
1231 case GL_RGB10_A2UI: in _mesa_is_color_format()
2535 case GL_RGB10_A2UI: in _mesa_base_tex_format()
2946 if (internalFormat != GL_RGB10_A2UI) in _mesa_es3_error_check_format_and_type()
3651 case GL_RGB10_A2UI: in _mesa_is_es3_color_renderable()
Dtexformat.c761 case GL_RGB10_A2UI: in _mesa_choose_tex_format()
Dtextureview.c145 {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2UI},
/external/deqp/framework/opengl/
DgluTextureUtil.cpp169 case FMT_CASE(RGBA, UNSIGNED_INT_1010102_REV): return GL_RGB10_A2UI; in getInternalFormat()
493 …case GL_RGB10_A2UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT_101010… in mapGLInternalFormat()
580 case GL_RGB10_A2UI: in isGLInternalColorFormatFilterable()
1121 case GL_RGB10_A2UI: in getRenderableBitsES3()
DgluStrUtil.inl839 case GL_RGB10_A2UI: return "GL_RGB10_A2UI";
1689 case GL_RGB10_A2UI: return "GL_RGB10_A2UI";
/external/swiftshader/src/OpenGL/common/
DImage.cpp890 if(format == GL_RGB10_A2UI) in SelectInternalFormat()
1454 case GL_RGB10_A2UI: in loadImageData()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp615 glInternalFormat=GL_RGB10_A2UI; in PVRTGetOGLES3TextureFormat()

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