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Searched refs:GL_RGB16F (Results 1 – 25 of 45) sorted by relevance

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/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp76 InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT, GL_RGB16F); in BuildFormatMap()
77 InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, GL_RGB16F); in BuildFormatMap()
864 case GL_RGB16F: in ValidateTextureFormatType()
929 …case GL_HALF_FLOAT: VALIDATE_INTERNALFORMAT(GL_RGB16F, GL_R11F_G11F_B10F, GL_RGB… in ValidateTextureFormatType()
930 …case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_RGB32F, GL_RGB16F, GL_R11F_G11F_B… in ValidateTextureFormatType()
1061 case GL_RGB16F: in IsColorRenderable()
1155 case GL_RGB16F: in IsDepthRenderable()
1213 case GL_RGB16F: in IsStencilRenderable()
1571 case GL_RGB16F: return sw::FORMAT_B16G16R16F; in ConvertRenderbufferFormat()
DlibGLESv3.cpp153 InsertFormatMapping(map, GL_RGB16F, GL_RGB, GL_HALF_FLOAT); in BuildFormatMap3D()
154 InsertFormatMapping(map, GL_RGB16F, GL_RGB, GL_FLOAT); in BuildFormatMap3D()
294 InsertFormatStorageMapping(map, GL_RGB16F, GL_HALF_FLOAT); in BuildFormatMapStorage2D()
/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp77 { "rgb16f", GL_RGB16F, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp229 case GL_RGB16F: in getEnablingExtensions()
333 case GL_RGB16F: in getMinimumSampleCount()
Des31fFboColorbufferTests.cpp318 GL_RGB16F in init()
Des31fTextureFormatTests.cpp463 { "rgb16f", GL_RGB16F, }, in init()
Des31fShaderFramebufferFetchTests.cpp212 case GL_RGB16F: in getEnablingExtensions()
1413 GL_RGB16F in init()
Des31fFboTestUtil.cpp506 case GL_RGB16F: return "rgb16f"; in getFormatName()
Des31fTextureSpecificationTests.cpp800 { "rgb16f", GL_RGB16F, }, in init()
Des31fNegativeBufferApiTests.cpp1312 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1); in renderbuffer_storage()
1815 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGB16F, 1, 1); in renderbuffer_storage_multisample()
/external/deqp/modules/gles3/functional/
Des3fFboTestCase.cpp223 case GL_RGB16F: in getEnablingExtensions()
326 case GL_RGB16F: in getMinimumSampleCount()
Des3fFboCompletenessTests.cpp93 GL_RGBA16F, GL_RGB16F, GL_RG16F, GL_R16F,
Des3fNegativeBufferApiTests.cpp1062 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1); in init()
1404 glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGB16F, 1, 1); in init()
Des3fFboRenderTest.cpp168 case GL_RGB16F: in getEnablingExtensions()
1488 { GL_RGB16F, FORMATTYPE_FLOAT }, in init()
/external/deqp/modules/gles2/functional/
Des2fFboCompletenessTests.cpp114 GL_RGB16F,
Des2fFboRenderTest.cpp277 case GL_RGB16F: return "rgb16f"; in getFormatName()
398 case GL_RGB16F: in checkColorFormatSupport()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp179 case FMT_CASE(RGB, HALF_FLOAT): return GL_RGB16F; in getInternalFormat()
503 case GL_RGB16F: return TextureFormat(TextureFormat::RGB, TextureFormat::HALF_FLOAT); in mapGLInternalFormat()
574 case GL_RGB16F: in isGLInternalColorFormatFilterable()
DgluStrUtil.inl848 case GL_RGB16F: return "GL_RGB16F";
1698 case GL_RGB16F: return "GL_RGB16F";
/external/swiftshader/src/OpenGL/common/
DImage.cpp696 case GL_RGB16F: in SelectInternalFormat()
1083 case GL_RGB16F: return sizeof(unsigned short) * 3; in ComputePixelSize()
1529 case GL_RGB16F: in loadImageData()
/external/mesa3d/src/mesa/main/
Dglformats.c2996 case GL_RGB16F: in _mesa_es3_error_check_format_and_type()
3007 case GL_RGB16F: in _mesa_es3_error_check_format_and_type()
3709 case GL_RGB16F: in _mesa_is_es3_texture_filterable()
Dtextureview.c139 {GL_VIEW_CLASS_48_BITS, GL_RGB16F},
/external/deqp/modules/egl/
DteglImageFormatTests.cpp1322 return createFormat == GL_RGB16F in isCompatibleFormats()
1327 return createFormat == GL_RGB16F in isCompatibleFormats()
/external/deqp/modules/glshared/
DglsFboCompletenessTests.cpp98 GL_RGBA16F, GL_RGB16F, GL_RG16F, GL_R16F,
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp230 glInternalFormat=GL_RGB16F; in PVRTGetOGLES3TextureFormat()
/external/mesa3d/src/mesa/state_tracker/
Dst_format.c2237 internalFormat == GL_RGB16F || in st_ChooseTextureFormat()

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