Home
last modified time | relevance | path

Searched refs:GL_RGB16_SNORM (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/mesa/main/
Dtexformat.c429 case GL_RGB16_SNORM: in _mesa_choose_tex_format()
Dglformats.c714 case GL_RGB16_SNORM: in _mesa_is_enum_format_snorm()
1213 case GL_RGB16_SNORM: in _mesa_is_color_format()
2463 case GL_RGB16_SNORM: in _mesa_base_tex_format()
Dtextureview.c138 {GL_VIEW_CLASS_48_BITS, GL_RGB16_SNORM},
Dfbobject.c1841 case GL_RGB16_SNORM: in _mesa_base_fbo_format()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp178 case FMT_CASE(RGB, SNORM_INT16): return GL_RGB16_SNORM; in getInternalFormat()
502 case GL_RGB16_SNORM: return TextureFormat(TextureFormat::RGB, TextureFormat::SNORM_INT16); in mapGLInternalFormat()
DgluStrUtil.inl847 case GL_RGB16_SNORM: return "GL_RGB16_SNORM";
1697 case GL_RGB16_SNORM: return "GL_RGB16_SNORM";
/external/mesa3d/src/mesa/state_tracker/
Dst_format.c1907 { GL_RGB16_SNORM, 0 },
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1251 #define GL_RGB16_SNORM 0x8F9A macro
/external/swiftshader/include/GL/
Dglcorearb.h1412 #define GL_RGB16_SNORM 0x8F9A macro
Dglext.h1299 #define GL_RGB16_SNORM 0x8F9A macro
/external/mesa3d/include/GL/
Dglcorearb.h1428 #define GL_RGB16_SNORM 0x8F9A macro
Dglext.h1315 #define GL_RGB16_SNORM 0x8F9A macro