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Searched refs:GL_RGB32I (Results 1 – 25 of 32) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp75 { "rgb32i", GL_RGB32I, }, in init()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp84 InsertFormatMapping(&map, GL_RGB_INTEGER, GL_INT, GL_RGB32I); in BuildFormatMap()
845 case GL_RGB32I: in ValidateTextureFormatType()
942 case GL_INT: VALIDATE_INTERNALFORMAT(GL_RGB32I) in ValidateTextureFormatType()
1562 case GL_RGB32I: return sw::FORMAT_X32B32G32R32I; in ConvertRenderbufferFormat()
DlibGLESv3.cpp161 InsertFormatMapping(map, GL_RGB32I, GL_RGB_INTEGER, GL_INT); in BuildFormatMap3D()
301 InsertFormatStorageMapping(map, GL_RGB32I, GL_INT); in BuildFormatMapStorage2D()
3937 case GL_RGB32I: in glGetInternalformativ()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp175 case FMT_CASE(RGB, SIGNED_INT32): return GL_RGB32I; in getInternalFormat()
499 case GL_RGB32I: return TextureFormat(TextureFormat::RGB, TextureFormat::SIGNED_INT32); in mapGLInternalFormat()
601 case GL_RGB32I: in isGLInternalColorFormatFilterable()
DgluStrUtil.inl844 case GL_RGB32I: return "GL_RGB32I";
1694 case GL_RGB32I: return "GL_RGB32I";
/external/deqp/modules/gles3/functional/
Des3fFboCompletenessTests.cpp100 GL_RGB8I, GL_RGB16I, GL_RGB32I,
Des3fFboTestUtil.cpp956 case GL_RGB32I: return "rgb32i"; in getFormatName()
Des3fTextureUnitTests.cpp107 GL_RGB32I,
Des3fTextureFormatTests.cpp1343 { "rgb32i", GL_RGB32I, }, in init()
/external/swiftshader/src/OpenGL/common/
DImage.cpp840 case GL_RGB32I: in SelectInternalFormat()
1008 case GL_RGB32I: in ComputePixelSize()
1621 case GL_RGB32I: in loadImageData()
/external/mesa3d/src/mesa/main/
Dtextureview.c128 {GL_VIEW_CLASS_96_BITS, GL_RGB32I},
Dglformats.c3067 if (internalFormat != GL_RGB32I) in _mesa_es3_error_check_format_and_type()
Dfbobject.c723 case GL_RGB32I: in is_format_color_renderable()
/external/deqp/modules/gles31/functional/
Des31fTextureFormatTests.cpp461 { "rgb32i", GL_RGB32I, }, in init()
Des31fFboTestUtil.cpp504 case GL_RGB32I: return "rgb32i"; in getFormatName()
Des31fTextureLevelStateQueryTests.cpp338 internalFormat == GL_RGB32I || in isTextureBufferFormat()
597 …GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA1… in generateInternalFormatTextureGenerationGroup()
Des31fTextureSpecificationTests.cpp798 { "rgb32i", GL_RGB32I, }, in init()
Des31fCopyImageTests.cpp2443 textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32I); in init()
Des31fTextureBorderClampTests.cpp2357 { "rgb32i", GL_RGB32I, tcu::Sampler::MODE_LAST }, in init()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp635 glInternalFormat=GL_RGB32I; in PVRTGetOGLES3TextureFormat()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h616 #define GL_RGB32I 0x8D83 macro
/external/mesa3d/include/GLES3/
Dgl3.h789 #define GL_RGB32I 0x8D83 macro
Dgl31.h789 #define GL_RGB32I 0x8D83 macro
/external/swiftshader/include/GLES3/
Dgl3.h791 #define GL_RGB32I 0x8D83 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1042 #define GL_RGB32I 0x8D83 macro

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