/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 76 { "rgb32ui", GL_RGB32UI, }, in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 83 InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_RGB32UI); in BuildFormatMap() 844 case GL_RGB32UI: in ValidateTextureFormatType() 941 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_RGB32UI) in ValidateTextureFormatType() 1566 case GL_RGB32UI: return sw::FORMAT_X32B32G32R32UI; in ConvertRenderbufferFormat()
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D | libGLESv3.cpp | 160 InsertFormatMapping(map, GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT); in BuildFormatMap3D() 300 InsertFormatStorageMapping(map, GL_RGB32UI, GL_UNSIGNED_INT); in BuildFormatMapStorage2D() 3936 case GL_RGB32UI: in glGetInternalformativ()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 176 case FMT_CASE(RGB, UNSIGNED_INT32): return GL_RGB32UI; in getInternalFormat() 500 case GL_RGB32UI: return TextureFormat(TextureFormat::RGB, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat() 602 case GL_RGB32UI: in isGLInternalColorFormatFilterable()
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D | gluStrUtil.inl | 845 case GL_RGB32UI: return "GL_RGB32UI"; 1695 case GL_RGB32UI: return "GL_RGB32UI";
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/external/deqp/modules/gles3/functional/ |
D | es3fFboCompletenessTests.cpp | 101 GL_RGB8UI, GL_RGB16UI,GL_RGB32UI,
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D | es3fFboTestUtil.cpp | 957 case GL_RGB32UI: return "rgb32ui"; in getFormatName()
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D | es3fTextureUnitTests.cpp | 108 GL_RGB32UI,
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D | es3fTextureFormatTests.cpp | 1344 { "rgb32ui", GL_RGB32UI, }, in init()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 858 case GL_RGB32UI: in SelectInternalFormat() 1026 case GL_RGB32UI: in ComputePixelSize() 1652 case GL_RGB32UI: in loadImageData()
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/external/mesa3d/src/mesa/main/ |
D | textureview.c | 127 {GL_VIEW_CLASS_96_BITS, GL_RGB32UI},
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D | glformats.c | 3062 if (internalFormat != GL_RGB32UI) in _mesa_es3_error_check_format_and_type()
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D | fbobject.c | 724 case GL_RGB32UI: in is_format_color_renderable()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureFormatTests.cpp | 462 { "rgb32ui", GL_RGB32UI, }, in init()
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D | es31fFboTestUtil.cpp | 505 case GL_RGB32UI: return "rgb32ui"; in getFormatName()
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D | es31fTextureLevelStateQueryTests.cpp | 339 internalFormat == GL_RGB32UI || in isTextureBufferFormat() 597 …GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA1… in generateInternalFormatTextureGenerationGroup()
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D | es31fTextureSpecificationTests.cpp | 799 { "rgb32ui", GL_RGB32UI, }, in init()
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D | es31fCopyImageTests.cpp | 2444 textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32UI); in init()
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D | es31fTextureBorderClampTests.cpp | 2358 { "rgb32ui", GL_RGB32UI, tcu::Sampler::MODE_LAST }, in init()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 596 glInternalFormat=GL_RGB32UI; in PVRTGetOGLES3TextureFormat()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 610 #define GL_RGB32UI 0x8D71 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 783 #define GL_RGB32UI 0x8D71 macro
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D | gl31.h | 783 #define GL_RGB32UI 0x8D71 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 785 #define GL_RGB32UI 0x8D71 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1036 #define GL_RGB32UI 0x8D71 macro
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