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Searched refs:GL_RGB32UI (Results 1 – 25 of 32) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp76 { "rgb32ui", GL_RGB32UI, }, in init()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp83 InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_RGB32UI); in BuildFormatMap()
844 case GL_RGB32UI: in ValidateTextureFormatType()
941 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_RGB32UI) in ValidateTextureFormatType()
1566 case GL_RGB32UI: return sw::FORMAT_X32B32G32R32UI; in ConvertRenderbufferFormat()
DlibGLESv3.cpp160 InsertFormatMapping(map, GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT); in BuildFormatMap3D()
300 InsertFormatStorageMapping(map, GL_RGB32UI, GL_UNSIGNED_INT); in BuildFormatMapStorage2D()
3936 case GL_RGB32UI: in glGetInternalformativ()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp176 case FMT_CASE(RGB, UNSIGNED_INT32): return GL_RGB32UI; in getInternalFormat()
500 case GL_RGB32UI: return TextureFormat(TextureFormat::RGB, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat()
602 case GL_RGB32UI: in isGLInternalColorFormatFilterable()
DgluStrUtil.inl845 case GL_RGB32UI: return "GL_RGB32UI";
1695 case GL_RGB32UI: return "GL_RGB32UI";
/external/deqp/modules/gles3/functional/
Des3fFboCompletenessTests.cpp101 GL_RGB8UI, GL_RGB16UI,GL_RGB32UI,
Des3fFboTestUtil.cpp957 case GL_RGB32UI: return "rgb32ui"; in getFormatName()
Des3fTextureUnitTests.cpp108 GL_RGB32UI,
Des3fTextureFormatTests.cpp1344 { "rgb32ui", GL_RGB32UI, }, in init()
/external/swiftshader/src/OpenGL/common/
DImage.cpp858 case GL_RGB32UI: in SelectInternalFormat()
1026 case GL_RGB32UI: in ComputePixelSize()
1652 case GL_RGB32UI: in loadImageData()
/external/mesa3d/src/mesa/main/
Dtextureview.c127 {GL_VIEW_CLASS_96_BITS, GL_RGB32UI},
Dglformats.c3062 if (internalFormat != GL_RGB32UI) in _mesa_es3_error_check_format_and_type()
Dfbobject.c724 case GL_RGB32UI: in is_format_color_renderable()
/external/deqp/modules/gles31/functional/
Des31fTextureFormatTests.cpp462 { "rgb32ui", GL_RGB32UI, }, in init()
Des31fFboTestUtil.cpp505 case GL_RGB32UI: return "rgb32ui"; in getFormatName()
Des31fTextureLevelStateQueryTests.cpp339 internalFormat == GL_RGB32UI || in isTextureBufferFormat()
597 …GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA1… in generateInternalFormatTextureGenerationGroup()
Des31fTextureSpecificationTests.cpp799 { "rgb32ui", GL_RGB32UI, }, in init()
Des31fCopyImageTests.cpp2444 textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32UI); in init()
Des31fTextureBorderClampTests.cpp2358 { "rgb32ui", GL_RGB32UI, tcu::Sampler::MODE_LAST }, in init()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp596 glInternalFormat=GL_RGB32UI; in PVRTGetOGLES3TextureFormat()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h610 #define GL_RGB32UI 0x8D71 macro
/external/mesa3d/include/GLES3/
Dgl3.h783 #define GL_RGB32UI 0x8D71 macro
Dgl31.h783 #define GL_RGB32UI 0x8D71 macro
/external/swiftshader/include/GLES3/
Dgl3.h785 #define GL_RGB32UI 0x8D71 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1036 #define GL_RGB32UI 0x8D71 macro

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