/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 81 { "rgb8i", GL_RGB8I, }, in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 80 InsertFormatMapping(&map, GL_RGB_INTEGER, GL_BYTE, GL_RGB8I); in BuildFormatMap() 841 case GL_RGB8I: in ValidateTextureFormatType() 938 case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RGB8I) in ValidateTextureFormatType() 1545 case GL_RGB8I: return sw::FORMAT_X8B8G8R8I; in ConvertRenderbufferFormat()
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D | libGLESv3.cpp | 157 InsertFormatMapping(map, GL_RGB8I, GL_RGB_INTEGER, GL_BYTE); in BuildFormatMap3D() 297 InsertFormatStorageMapping(map, GL_RGB8I, GL_BYTE); in BuildFormatMapStorage2D() 3933 case GL_RGB8I: in glGetInternalformativ()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 183 case FMT_CASE(RGB, SIGNED_INT8): return GL_RGB8I; in getInternalFormat() 507 case GL_RGB8I: return TextureFormat(TextureFormat::RGB, TextureFormat::SIGNED_INT8); in mapGLInternalFormat() 597 case GL_RGB8I: in isGLInternalColorFormatFilterable()
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D | gluStrUtil.inl | 852 case GL_RGB8I: return "GL_RGB8I"; 1702 case GL_RGB8I: return "GL_RGB8I";
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/external/deqp/modules/gles3/functional/ |
D | es3fFboCompletenessTests.cpp | 100 GL_RGB8I, GL_RGB16I, GL_RGB32I,
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D | es3fFboTestUtil.cpp | 962 case GL_RGB8I: return "rgb8i"; in getFormatName()
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D | es3fTextureUnitTests.cpp | 113 GL_RGB8I,
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D | es3fTextureFormatTests.cpp | 1349 { "rgb8i", GL_RGB8I, }, in init()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 724 case GL_RGB8I: in SelectInternalFormat() 927 case GL_RGB8I: in ComputePixelSize() 1335 case GL_RGB8I: in loadImageData()
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/external/mesa3d/src/mesa/main/ |
D | textureview.c | 163 {GL_VIEW_CLASS_24_BITS, GL_RGB8I},
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D | glformats.c | 3047 if (internalFormat != GL_RGB8I) in _mesa_es3_error_check_format_and_type()
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D | fbobject.c | 729 case GL_RGB8I: in is_format_color_renderable()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureFormatTests.cpp | 467 { "rgb8i", GL_RGB8I, }, in init()
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D | es31fFboTestUtil.cpp | 510 case GL_RGB8I: return "rgb8i"; in getFormatName()
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D | es31fTextureSpecificationTests.cpp | 804 { "rgb8i", GL_RGB8I, }, in init()
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D | es31fTextureLevelStateQueryTests.cpp | 597 …GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA1… in generateInternalFormatTextureGenerationGroup()
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D | es31fCopyImageTests.cpp | 2482 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8I); in init()
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D | es31fTextureBorderClampTests.cpp | 2353 { "rgb8i", GL_RGB8I, tcu::Sampler::MODE_LAST }, in init()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 461 glInternalFormat=GL_RGB8I; in PVRTGetOGLES3TextureFormat()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 620 #define GL_RGB8I 0x8D8F macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 793 #define GL_RGB8I 0x8D8F macro
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D | gl31.h | 793 #define GL_RGB8I 0x8D8F macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 795 #define GL_RGB8I 0x8D8F macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1046 #define GL_RGB8I 0x8D8F macro
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