/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 82 { "rgb8ui", GL_RGB8UI, }, in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 79 InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_RGB8UI); in BuildFormatMap() 840 case GL_RGB8UI: in ValidateTextureFormatType() 937 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGB8UI) in ValidateTextureFormatType() 1549 case GL_RGB8UI: return sw::FORMAT_X8B8G8R8UI; in ConvertRenderbufferFormat()
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D | libGLESv3.cpp | 156 InsertFormatMapping(map, GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE); in BuildFormatMap3D() 296 InsertFormatStorageMapping(map, GL_RGB8UI, GL_UNSIGNED_BYTE); in BuildFormatMapStorage2D() 3932 case GL_RGB8UI: in glGetInternalformativ()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 184 case FMT_CASE(RGB, UNSIGNED_INT8): return GL_RGB8UI; in getInternalFormat() 508 case GL_RGB8UI: return TextureFormat(TextureFormat::RGB, TextureFormat::UNSIGNED_INT8); in mapGLInternalFormat() 598 case GL_RGB8UI: in isGLInternalColorFormatFilterable()
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D | gluStrUtil.inl | 853 case GL_RGB8UI: return "GL_RGB8UI"; 1703 case GL_RGB8UI: return "GL_RGB8UI";
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/external/deqp/modules/gles3/functional/ |
D | es3fFboCompletenessTests.cpp | 101 GL_RGB8UI, GL_RGB16UI,GL_RGB32UI,
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D | es3fFboTestUtil.cpp | 963 case GL_RGB8UI: return "rgb8ui"; in getFormatName()
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D | es3fTextureUnitTests.cpp | 114 GL_RGB8UI,
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D | es3fTextureFormatTests.cpp | 1350 { "rgb8ui", GL_RGB8UI, }, in init()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 765 case GL_RGB8UI: in SelectInternalFormat() 957 case GL_RGB8UI: in ComputePixelSize() 1377 case GL_RGB8UI: in loadImageData()
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/external/mesa3d/src/mesa/main/ |
D | textureview.c | 162 {GL_VIEW_CLASS_24_BITS, GL_RGB8UI},
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D | glformats.c | 3042 if (internalFormat != GL_RGB8UI) in _mesa_es3_error_check_format_and_type()
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D | fbobject.c | 730 case GL_RGB8UI: in is_format_color_renderable()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureFormatTests.cpp | 468 { "rgb8ui", GL_RGB8UI, }, in init()
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D | es31fFboTestUtil.cpp | 511 case GL_RGB8UI: return "rgb8ui"; in getFormatName()
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D | es31fTextureSpecificationTests.cpp | 805 { "rgb8ui", GL_RGB8UI, }, in init()
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D | es31fTextureLevelStateQueryTests.cpp | 597 …GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA1… in generateInternalFormatTextureGenerationGroup()
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D | es31fCopyImageTests.cpp | 2483 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8UI); in init()
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D | es31fTextureBorderClampTests.cpp | 2354 { "rgb8ui", GL_RGB8UI, tcu::Sampler::MODE_LAST }, in init()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 429 glInternalFormat=GL_RGB8UI; in PVRTGetOGLES3TextureFormat()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 614 #define GL_RGB8UI 0x8D7D macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 787 #define GL_RGB8UI 0x8D7D macro
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D | gl31.h | 787 #define GL_RGB8UI 0x8D7D macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 789 #define GL_RGB8UI 0x8D7D macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1040 #define GL_RGB8UI 0x8D7D macro
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