/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 60 { "rgba16i", GL_RGBA16I, }, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 163 case GL_RGBA16I: in isRequiredFormat() 286 case GL_RGBA16I: in getMinimumSampleCount()
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D | es31fTextureFormatTests.cpp | 446 { "rgba16i", GL_RGBA16I, }, in init() 556 { "rgba16i", GL_RGBA16I, }, in init()
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D | es31fFboColorbufferTests.cpp | 275 GL_RGBA16I, in init()
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D | es31fInternalFormatQueryTests.cpp | 404 { "rgba16i", GL_RGBA16I, FormatSamplesCase::FORMAT_INT }, in init()
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D | es31fTextureLevelStateQueryTests.cpp | 295 internalFormat == GL_RGBA16I || in isColorRenderableFormat() 344 internalFormat == GL_RGBA16I || in isTextureBufferFormat() 597 …_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, in generateInternalFormatTextureGenerationGroup()
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D | es31fShaderFramebufferFetchTests.cpp | 81 case GL_RGBA16I: in isRequiredFormat() 1372 GL_RGBA16I, in init()
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D | es31fFboTestUtil.cpp | 492 case GL_RGBA16I: return "rgba16i"; in getFormatName()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 185 GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI in test() 248 { GL_RGBA16I, 16, 16, 16, 16 }, in test()
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D | es3fFboTestCase.cpp | 158 case GL_RGBA16I: in isRequiredFormat() 279 case GL_RGBA16I: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 209 { "rgba16i", GL_RGBA16I, true }, in init()
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D | es3fFboCompletenessTests.cpp | 53 GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI,
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D | es3fPixelBufferObjectTests.cpp | 636 GL_RGBA16I, in init()
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D | es3fFragmentOutputTests.cpp | 1015 GL_RGBA16I, in createRandomCase() 1120 GL_RGBA16I, in init()
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D | es3fFboStateQueryTests.cpp | 529 { GL_RGBA16I, GL_INT }, in test()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 65 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_SHORT, GL_RGBA16I); in BuildFormatMap() 853 case GL_RGBA16I: in ValidateTextureFormatType() 913 case GL_SHORT: VALIDATE_INTERNALFORMAT(GL_RGBA16I) in ValidateTextureFormatType() 1087 case GL_RGBA16I: in IsColorRenderable() 1140 case GL_RGBA16I: in IsDepthRenderable() 1198 case GL_RGBA16I: in IsStencilRenderable() 1554 case GL_RGBA16I: return sw::FORMAT_A16B16G16R16I; in ConvertRenderbufferFormat()
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D | libGLESv3.cpp | 178 InsertFormatMapping(map, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT); in BuildFormatMap3D() 314 InsertFormatStorageMapping(map, GL_RGBA16I, GL_SHORT); in BuildFormatMapStorage2D() 3942 case GL_RGBA16I: in glGetInternalformativ()
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/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 119 case GL_RGBA16I: in _mesa_get_shader_image_format() 395 case GL_RGBA16I: in _mesa_is_shader_image_format_supported()
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D | copyimage.c | 410 case GL_RGBA16I: in compressed_format_compatible()
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D | textureview.c | 133 {GL_VIEW_CLASS_64_BITS, GL_RGBA16I},
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D | glformats.c | 2931 if (internalFormat != GL_RGBA16I) in _mesa_es3_error_check_format_and_type() 3674 case GL_RGBA16I: in _mesa_is_es3_color_renderable()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 162 case FMT_CASE(RGBA, SIGNED_INT16): return GL_RGBA16I; in getInternalFormat() 486 case GL_RGBA16I: return TextureFormat(TextureFormat::RGBA, TextureFormat::SIGNED_INT16); in mapGLInternalFormat() 605 case GL_RGBA16I: in isGLInternalColorFormatFilterable() 1114 case GL_RGBA16I: in getRenderableBitsES3()
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D | gluStrUtil.inl | 832 case GL_RGBA16I: return "GL_RGBA16I"; 1682 case GL_RGBA16I: return "GL_RGBA16I";
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 803 case GL_RGBA16I: in SelectInternalFormat() 980 case GL_RGBA16I: in ComputePixelSize() 1560 case GL_RGBA16I: in loadImageData()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 547 glInternalFormat=GL_RGBA16I; in PVRTGetOGLES3TextureFormat()
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