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Searched refs:GL_RGBA16I (Results 1 – 25 of 50) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp60 { "rgba16i", GL_RGBA16I, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp163 case GL_RGBA16I: in isRequiredFormat()
286 case GL_RGBA16I: in getMinimumSampleCount()
Des31fTextureFormatTests.cpp446 { "rgba16i", GL_RGBA16I, }, in init()
556 { "rgba16i", GL_RGBA16I, }, in init()
Des31fFboColorbufferTests.cpp275 GL_RGBA16I, in init()
Des31fInternalFormatQueryTests.cpp404 { "rgba16i", GL_RGBA16I, FormatSamplesCase::FORMAT_INT }, in init()
Des31fTextureLevelStateQueryTests.cpp295 internalFormat == GL_RGBA16I || in isColorRenderableFormat()
344 internalFormat == GL_RGBA16I || in isTextureBufferFormat()
597 …_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, in generateInternalFormatTextureGenerationGroup()
Des31fShaderFramebufferFetchTests.cpp81 case GL_RGBA16I: in isRequiredFormat()
1372 GL_RGBA16I, in init()
Des31fFboTestUtil.cpp492 case GL_RGBA16I: return "rgba16i"; in getFormatName()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp185 GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI in test()
248 { GL_RGBA16I, 16, 16, 16, 16 }, in test()
Des3fFboTestCase.cpp158 case GL_RGBA16I: in isRequiredFormat()
279 case GL_RGBA16I: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp209 { "rgba16i", GL_RGBA16I, true }, in init()
Des3fFboCompletenessTests.cpp53 GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI,
Des3fPixelBufferObjectTests.cpp636 GL_RGBA16I, in init()
Des3fFragmentOutputTests.cpp1015 GL_RGBA16I, in createRandomCase()
1120 GL_RGBA16I, in init()
Des3fFboStateQueryTests.cpp529 { GL_RGBA16I, GL_INT }, in test()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp65 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_SHORT, GL_RGBA16I); in BuildFormatMap()
853 case GL_RGBA16I: in ValidateTextureFormatType()
913 case GL_SHORT: VALIDATE_INTERNALFORMAT(GL_RGBA16I) in ValidateTextureFormatType()
1087 case GL_RGBA16I: in IsColorRenderable()
1140 case GL_RGBA16I: in IsDepthRenderable()
1198 case GL_RGBA16I: in IsStencilRenderable()
1554 case GL_RGBA16I: return sw::FORMAT_A16B16G16R16I; in ConvertRenderbufferFormat()
DlibGLESv3.cpp178 InsertFormatMapping(map, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT); in BuildFormatMap3D()
314 InsertFormatStorageMapping(map, GL_RGBA16I, GL_SHORT); in BuildFormatMapStorage2D()
3942 case GL_RGBA16I: in glGetInternalformativ()
/external/mesa3d/src/mesa/main/
Dshaderimage.c119 case GL_RGBA16I: in _mesa_get_shader_image_format()
395 case GL_RGBA16I: in _mesa_is_shader_image_format_supported()
Dcopyimage.c410 case GL_RGBA16I: in compressed_format_compatible()
Dtextureview.c133 {GL_VIEW_CLASS_64_BITS, GL_RGBA16I},
Dglformats.c2931 if (internalFormat != GL_RGBA16I) in _mesa_es3_error_check_format_and_type()
3674 case GL_RGBA16I: in _mesa_is_es3_color_renderable()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp162 case FMT_CASE(RGBA, SIGNED_INT16): return GL_RGBA16I; in getInternalFormat()
486 case GL_RGBA16I: return TextureFormat(TextureFormat::RGBA, TextureFormat::SIGNED_INT16); in mapGLInternalFormat()
605 case GL_RGBA16I: in isGLInternalColorFormatFilterable()
1114 case GL_RGBA16I: in getRenderableBitsES3()
DgluStrUtil.inl832 case GL_RGBA16I: return "GL_RGBA16I";
1682 case GL_RGBA16I: return "GL_RGBA16I";
/external/swiftshader/src/OpenGL/common/
DImage.cpp803 case GL_RGBA16I: in SelectInternalFormat()
980 case GL_RGBA16I: in ComputePixelSize()
1560 case GL_RGBA16I: in loadImageData()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp547 glInternalFormat=GL_RGBA16I; in PVRTGetOGLES3TextureFormat()

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