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Searched refs:GL_RGBA16UI (Results 1 – 25 of 50) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pTextureFormatTests.cpp61 { "rgba16ui", GL_RGBA16UI, }, in init()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp164 case GL_RGBA16UI: in isRequiredFormat()
287 case GL_RGBA16UI: in getMinimumSampleCount()
Des31fTextureFormatTests.cpp447 { "rgba16ui", GL_RGBA16UI, }, in init()
559 { "rgba16ui", GL_RGBA16UI, }, in init()
Des31fFboColorbufferTests.cpp276 GL_RGBA16UI, in init()
Des31fInternalFormatQueryTests.cpp405 { "rgba16ui", GL_RGBA16UI, FormatSamplesCase::FORMAT_INT }, in init()
Des31fTextureLevelStateQueryTests.cpp298 internalFormat == GL_RGBA16UI || in isColorRenderableFormat()
347 internalFormat == GL_RGBA16UI || in isTextureBufferFormat()
598 GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, in generateInternalFormatTextureGenerationGroup()
Des31fShaderFramebufferFetchTests.cpp82 case GL_RGBA16UI: in isRequiredFormat()
1373 GL_RGBA16UI, in init()
Des31fFboTestUtil.cpp493 case GL_RGBA16UI: return "rgba16ui"; in getFormatName()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp185 GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI in test()
249 { GL_RGBA16UI, 16, 16, 16, 16 }, in test()
Des3fFboTestCase.cpp159 case GL_RGBA16UI: in isRequiredFormat()
280 case GL_RGBA16UI: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp210 { "rgba16ui", GL_RGBA16UI, true }, in init()
Des3fFboCompletenessTests.cpp53 GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI,
Des3fPixelBufferObjectTests.cpp637 GL_RGBA16UI, in init()
Des3fFragmentOutputTests.cpp1027 GL_RGBA16UI, in createRandomCase()
1132 GL_RGBA16UI, in init()
Des3fFboStateQueryTests.cpp530 { GL_RGBA16UI, GL_UNSIGNED_INT }, in test()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp64 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI); in BuildFormatMap()
852 case GL_RGBA16UI: in ValidateTextureFormatType()
912 case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_RGBA16UI) in ValidateTextureFormatType()
1086 case GL_RGBA16UI: in IsColorRenderable()
1139 case GL_RGBA16UI: in IsDepthRenderable()
1197 case GL_RGBA16UI: in IsStencilRenderable()
1559 case GL_RGBA16UI: return sw::FORMAT_A16B16G16R16UI; in ConvertRenderbufferFormat()
DlibGLESv3.cpp177 InsertFormatMapping(map, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT); in BuildFormatMap3D()
313 InsertFormatStorageMapping(map, GL_RGBA16UI, GL_UNSIGNED_SHORT); in BuildFormatMapStorage2D()
3941 case GL_RGBA16UI: in glGetInternalformativ()
/external/mesa3d/src/mesa/main/
Dshaderimage.c89 case GL_RGBA16UI: in _mesa_get_shader_image_format()
391 case GL_RGBA16UI: in _mesa_is_shader_image_format_supported()
Dcopyimage.c408 case GL_RGBA16UI: in compressed_format_compatible()
Dtextureview.c131 {GL_VIEW_CLASS_64_BITS, GL_RGBA16UI},
Dglformats.c2926 if (internalFormat != GL_RGBA16UI) in _mesa_es3_error_check_format_and_type()
3675 case GL_RGBA16UI: in _mesa_is_es3_color_renderable()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp163 case FMT_CASE(RGBA, UNSIGNED_INT16): return GL_RGBA16UI; in getInternalFormat()
487 case GL_RGBA16UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT16); in mapGLInternalFormat()
606 case GL_RGBA16UI: in isGLInternalColorFormatFilterable()
1115 case GL_RGBA16UI: in getRenderableBitsES3()
DgluStrUtil.inl833 case GL_RGBA16UI: return "GL_RGBA16UI";
1683 case GL_RGBA16UI: return "GL_RGBA16UI";
/external/swiftshader/src/OpenGL/common/
DImage.cpp821 case GL_RGBA16UI: in SelectInternalFormat()
996 case GL_RGBA16UI: in ComputePixelSize()
1591 case GL_RGBA16UI: in loadImageData()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp515 glInternalFormat=GL_RGBA16UI; in PVRTGetOGLES3TextureFormat()

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